1987 Databyte (UK)
by Orpheus Ltd
I remember not caring much about this sequel, really can tell why, maybe the wow factor had gone.
Your goal here is to recover all 3 parts of the top secret XJ4 1/4 missile assemble them and escape using a submarine.
This time First Star Software introduces a new gaming technique called Trapulator which allows the player to
store and use various items, I dont think that it was that new at that time, but OK.
Also this time the game is in colour despite the cartoons always being in black and white, I personally prefer the B&W version, but it adds some change to the sequel. The graphics are a problem, hard to look at, specially the white spy which is poorly defined.
All in all it is a very reasonable sequel but a bit too complicated and graphically messy and not as much fun as the first.
The black and white spies created by Antonio Prohias for MAD Magazine in 1961 are now stranded on a tropical island from where they must escape by finding a submarine, before a volcano erupts flooding the place with lava. In the meantime they also have to find three pieces of a missile.
The sequel to the classic ambassy escapade is inferior to the first chapter in many ways - messy graphics, slower movement, and the fact that you act in an open environment rather than in a maze of rooms makes the use of traps more tricky.
Luckily the third chapter - while still not being as great as the first one - was better than the second, which I'd recommend to fans of the series only.