Reviews

Reviews for Time Flies (#5275)

Review by Raphie on 13 Jul 2009 (Rating: 1)

It always frustrates as a shump fan when I read a review of a random shooter on the Speccy and the reviewers whining over "yet another shoot'em up", just how many text adventures made there way to the Spectrum precisely? After finding this game and reading the bad review I was eager to give this game a go. Five minutes later I find myself disagreeing with the 3/10 score it received from Your Sinclair magazine, it should have had less than that, hell this game doesn't even deserve the 1/5 mark I'm giving it. If Mr. Kendall decided to initiate a zero score for the absolute atrocious, this game would be a fine candidate.

Simply put, everything about this game is dire. The graphics are pitiful, the text looks like a child's writing. And what am I suppose to be shooting at? What am I aiming for? One moment I'm shooting pieces of the platform, next moment, RIP I'm dead! What hit me? What did I run into?

The Sound FX are pretty much the same as most shooter, next to nothing really. And you would already know from my past reviews (if you read them that is) that I loved my shooters, the bland repetitive gameplay doesn't bother me one single bit, neither did the gameplay in this game....except that it hardly had any gameplay. I lost all of my lives in one minute. How's that for gameplay?

Honestly, this game is total trash, I don't honestly know what Firebird were thinking in releasing this, perhaps they were planning another Don't Buy This complilation and thought this game would be the lead game. I don't know, all I know is that this is one of the worst shooters I have ever played. Do not waste your time on this game.

Review by WhenIWasCruel on 18 Nov 2017 (Rating: 2)

Vertical shoot'em up with big monochrome graphics in which you're not entirely sure why you die.

2/5

Review by Ketmar on 16 Aug 2020 (Rating: 1)

Another game with interesting idea and awful execution.

The idea is that the tiles on a playfiled have different effects on your ship, so you should choose carefully which ones to shoot. Only it is impossible to choose, because everything is looking the same, and moving so fast that you don't have enough time to think. In shmups you usually have to memorize enemy waves and patterns, but here you have to memorize every your movement and shot, otherwise you'll be dead in a two seconds.

If only you could control playfield movement, like in Xenon, for example... But you can't, and the game is unplayable.