REVIEWS COURTESY OF ZXSR

Crazy Balloons
by Mike Webb
A'n'F Software
1983
Crash Issue 1, Feb 1984   page(s) 50

Producer: A&F, 16K
£5.75

A simple maze made up from crosses is only just big enough to let your waggling balloon through in places. Elsewhere you must use precision and timing to squeeze through without touching the sides. Extra points for using the narrowest passages. Perhaps too simplistic for most, but still not as easy as it first looks. There is a time limit.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 51

Producer: A&F, 16K
£5.75

A simple maze made up from crosses is only just big enough to let your waggling balloon through in places. Elsewhere you must use precision and timing to squeeze through without touching the sides. Extra points for using the narrowest passages. Perhaps too simplistic for most, but still not as easy as it first looks. There is a time limit.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 67

Producer: A&F, 16K
£5.75

A simple maze made up from crosses is only just big enough to let your waggling balloon through in places. Elsewhere you must use precision and timing to squeeze through without touching the sides. Extra points for using the narrowest passages. Perhaps too simplistic for most, but still not as easy as it first looks. There is a time limit.


Transcript by Chris Bourne

ZX Computing Issue 7, Jun 1983   page(s) 22

PRICE: £5.75
MEMORY REQUIRED: 16K

The idea of Crazy Balloons is to negotiate a hot air balloon around the course shown on the screen. If you manage this then the course is made harder by the addition of moving blocks. If you get further still then the blocks appear randomly over the screen trying to cause you to crash. At certain points along the course there are short cuts for which you get extra points, but they are often near impossible to negotiate. There is a set number of points for completing a course and a time bonus depending on speed.

Though the idea of the game may seem simple, it is far from easy to play. It is also highly addictive. Unfortunately it does not quite have the substance to stand up for itself on a cassette.

A good original game which is fun but which does not, on its own, stand up to some of the better software looked at in this review so far.


REVIEW BY: James Walsh

Documentation3/5
Addictive Quality3.5/5
Use of Graphics3/5
Programming Achievement3/5
Value3/5
Transcript by Chris Bourne

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