REVIEWS COURTESY OF ZXSR

Glass
by Paul Hargreaves, David John Rowe
Quicksilva Ltd
1985
Crash Issue 18, Jul 1985   page(s) 36

Producer: Quicksilva
Memory Required: 48K
Retail Price: £7.99
Language: Machine code
Author: Paul Hargreaves

Glass, believe it or not, is a flight simulator but one designed for a very special task which is to train you for a specific task. With the aid of Glass you must acquire the skills needed to be a starfighter pilot. The problem, you see, is that the planet Hygon has been taken over by a bunch of clever but nasty aliens. They have built three citadels which act as bases for further military expansion. The citadels are heavily defended and only good pilots stand a chance of destroying any one of them let alone all three.

The simulator has been designed to test your abilities to the limit as you must destroy hundreds of droids before you even catch sight of a city. For most of the time the action takes place on the planes of Hygon which is a pretty boring sort of place to be, mostly because the surface is reflective, flat and devoid of just about anything except, of course, the droids. You are going to meet three main types of droid, the first are sproingy bouncy ones, you know the sort, they never seem to sit still long enough for you to kill them, but you must if you are to avoid being killed yourself. The second class of droid appears to be patrolling a boundary, in herds. They march, relentlessly, from one side of your view-screen to the other happily lobbing tennis balls at you, only these balls do nasty things to shields. The last breed of droid is bigger but less bold, they cower over the horizon and then pop up and fire at you.

The simulator has two other hazards for you to cope with. Firstly you are given practice shooting up enemy ships as they sidle past your viewscreen. Secondly, you experience the thrill of flying across the less boring parts of Hygon at low level and at high speed. The simulation gives the appearance of travelling, on a high speed Fly-mo across a very large graveyard complete with highly coloured grave stones. When you collide with one of the 'headstones' your shield suffers damage. Many alien deaths later you reach the first citadel and a nuclear warhead is launched against it automatically, letting you sit back, relax and watch the spectacular end of one of the cities. But not for long, one down two more to go.

You're equipped with twin rapid fire lazers, centred on the screen so aiming is done by moving the craft from side to side. Points are awarded for hitting enemy targets and the first 20,000 are hard work, after which the bonuses are generous and top scores can well go into the millions. A score such as that would earn you the highest title of 'Game Lord' but more often than not early missions will attribute less flattering ranks to you like 'Galactic Dustman' and 'Commodore Owner'. There is an infinite lives option but scores from each mission are not cumulative you can't become a Game Lord by cheating you know!

COMMENTS

Control keys: O/P left/right, Z-M to fire
Joystick: Kempston and Sinclair
Keyboard play: very fast
Use of colour: excellent
Graphics: varied, large and fast, very good
Sound: agreeable
Skill levels: 1
Lives: 3
Screens: 3 main types


I am very impressed with the graphics, they are very attractive, very smooth and delightful. To be honest the game itself is really nothing more than a shoot em up but what's so bad about that? The sound is almost up to the standards of the graphics so that helps to make it exciting, as do the huge variety of alien beings - seldom will you see the same creature twice, in between conflicts with the aliens your craft passes through a most alluring transition, best described as a journey by a slice of high speed cheese through the middle of a sandwich made with chequered bread. One scene reminds me of 3D Deathchase but much faster so it's quite thrilling. My only reservation is the price, I admit the graphics are superb but it is a little steep.


This game is instantly appealing in the sense that everything is graphically 'fast' and fairly detailed. But there didn't seem to be much of a game to it. Various sequences have some nice effects and, in the main, the game is built up of effects - the warp effect is the best I've seen on the Spectrum. Speeding through the towers is difficult because they come towards you at such a rate and the key responses don't match that rate, which adds a bit to the forward thinking. Another nice touch is that you can continue with your game from the point at which you were killed. As a game I can't really recommend it, although if you're into effects, it's nice to see what can be done and it gets very fast.


I enjoyed playing Glass as it didn't get boring. The graphics were so varied that I only saw each type of alien once. The sound was well used and gave the game a bit more depth, the graphics apart from being very varied were very well drawn and perfectly animated and all the 3D effects worked very well. As a shoot em up Glass is very addictive and playable, in fact I only have one main niggle and that is that you don't have sights for your laser so you can only guess what you are going to hit. I played it all the way through, (it took about four hours to complete) and the final screen was well worth it.

Use of Computer75%
Graphics92%
Playability82%
Getting Started85%
Addictive Qualities80%
Value for Money69%
Overall82%
Summary: General Rating: Graphically an excellent and very pleasing shoot em up.

Transcript by Chris Bourne

Your Spectrum Issue 18, Sep 1985   page(s) 43

Ross: So, the Game Lords have burst back with an exciting and technically impressive program. And about time too!

Glass stands for Ground Level Alien Strike Simultor - yep, it's a 3D shoot 'em up that has you peering out the front of a ground attack craft. At the bottom of the screen are your instruments and status guages while the rest of it's taken up with your window onto the alien world.

There are three stages to the gamesplay. First comes the ground attack where aliens either bounce (must be on space hoppers!' Ed), trundle or slither up to you, to test your reflexes and your shields - you'll like the reflection the enemy makes on the glass surface of the planet. For the second stage you'll need to call up all your dodging skills to weave your way in 'n' out of the clyindrical towers at great speed. Fortunately, the third stage is more relaxing - you just have to knock out the weapons on the large ships as they scroll in from the right.

Finished that? Good, now it's just a quick jaunt into the enemy base to blast off a nuke. This one's going into my collection. 4/5 HIT

Roger: Oh no! Not more space-blasting! Haven't we got passed all that yet? Still, some of the prettiest aliens that I've terminated in many a moon. 3/5 MISS

Rick: The graphics are great but this game lacks true depth. 3/5 HIT


REVIEW BY: Ross Holman, Roger Willis, Rick Robson

Ross4/5
Roger3/5
Rick3/5
Award: Your Spectrum Ross//s Rave of the Month

Transcript by Chris Bourne

Sinclair User Issue 40, Jul 1985   page(s) 18

Publisher: Quicksilva
Price: £7.99
Joystick: Kempston. Sinclair
Memory: 48K

Come here glassy-eyed Earthling. Do you want a job working for the Game Lords?

There are good job prospects for anyone entering the Game Lords' Alien Strike Simulator - GLASS. All you have to do is zap your way through hundreds of screens of 3D aliens and steer through chasms where coloured pillars block your way. All that action is interspersed with the relatively easy job of shooting radar antennae from a variety of alien space ships.

You have only four power shields and energy for those is used up quickly. Not to worry, the simulator provides an option which allows re-entry when all your shields have collapsed. You will be at the same level but your score will be re-set to zero.

Once past the hundreds of many-legged or robotic aliens, the killer tanks which rise and retreat over the horizon lobbing fireballs, and the corridors of columns, you will get a glimpse of one of the alien cities. It is a non-participant scenario but you have the satisfaction of watching the city being very untastefully nuked. The effect is stunning as every pixel of the city explodes off the screen. Watch carefully as you will not see this again for another couple of hundred screens.

GLASS has stunning 3D effects and is value for money both in terms of quality and quantity of special effects and aliens. Add it to your library of games if you are an arcade fanatic. It takes a lot of beating.


REVIEW BY: John Gilbert

Overall4/5
Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 45, Jul 1985   page(s) 23

MACHINE: Spectrum
SUPPLIER: Quicksilva
PRICE: £7.99

It's 2185 and the Planet Hygon has fallen to the pseudo-conscious Metalliks! And as usual you are the loony chosen to blast the aliens back to where they came from!

This is the scenario of the latest game from the revamped Quicksilva organisation. It's basically a 3D shoot-out - but with lots of added ingredients. Buggy Blast meets Star Wars!

You begin your mission to destroy 14 alien citadels in a launch tube and you are blasted into a hostile sector full of Metalliks. Survive your limit in one sector and you warp onto the next where more dangers await. Some sectors take place among Star-Wars type towers - you race through mega-speeds avoiding them. Others take place in space where 2010-type space craft pass before your laser sights. These space ships are simply stunning. The graphic detail on them is superb.

And talking graphics, these are really what make the game different. The programmer has made a big effort to create original aliens. The destruction of the alien citadel is pretty neat too!

Glass is an extremely well presented and playable game. But once the novelty of the neat graphics has worn off how long will the appeal of the game last?


Graphics10/10
Sound8/10
Value7/10
Playability9/10
Transcript by Chris Bourne

Sinclair Programs Issue 35, Sep 1985   page(s) 15

PRICE: £7.99

Planet Glass is the setting for Quicksilva's new shoot-'em-up, Glass.

The game purports to be a training program, in which you can learn to shoot various types and movement patterns of aliens. Problems range from shooting small, bouncing, advancing aliens to avoiding a series of towers as you shoot across the planet surface.

Apart from the variety of problems, the strength of Glass lies in its superb graphics. Each alien is full of detail and moves smoothly across the screen. The movement of the towers makes the landscaping in Battlezone type games appear rudimentary.

The surface of the planet appears to be made of glass, and reflections of each of the aliens mimic their behaviour in a convincing way.

The weakness of Glass lies in its action. There are simply not enough options open, not enough aliens to fend off at any one time. When you are aiming for, at least, a score in excess of twenty thousand, a level which presents the opportunity to only forty points tempts the player to put a finger on the fire button and stare out of the window.

A good shoot-'em-up, but not an all time classic, Glass is produced for the 48K Spectrum by Quicksilva Ltd, Liberty House, 222 Regent Street, London W1.


REVIEW BY: Colette McDermott

Rating70%
Transcript by Chris Bourne

Your Computer Issue 9, Sep 1985   page(s) 31

Spectrum
Quicksilva
Shoot'em-up
£7.99

Stunning graphics, but a prolonged opening sequence of blasting away at different aliens zooming towards you might out some people off. There are, however, three cities to attain. Also the gigantic megaships which crawl across the screen periodically become more numerous as the game progresses. Usual witty comments about what your status in the galaxy should be - like "Commodore owner".


Overall3/5
Transcript by Chris Bourne

Sinclair User Issue Annual 1986   page(s) 47,48,49,50,51

ARCADE

Clare Edgeley blasts her way through a wealth of challenging software.

Get fit quick just about sums up the last 12 months. 1985 has seen enough sports games to put you off doing anything more strenuous than lifting a pint glass, at least for the next year.

Since the 1984 Olympics, we have competed in every imaginable sport: played footie with Bobby Charlton, run rings round Daley Thompson and been KO'd by big Frank... There is hardly an action sport left which has not been turned into a money spinner, with a Sportsman's name attached. What is wrong with Tessa Sanderson's Javelin anyway?

Daley Thompson's Decathlon was first to the tape back in November '84 and notched up a gold for Ocean when it jumped to number one in the charts for a few weeks. You have to compete in all ten events of the decathlon, taking part in the high jump, long jump and pole vault as well as track events. The 400m is the most gruelling and to keep up speed you must pump the joystick back and forth, which may result in a touch of cramp. The graphics are colourful and the game does give a taste of the real thing.

Melbourne House also attempted a compilation of events with Sports Hero, although it was nowhere near as successful as Daley Thompson. Sports Hero has you competing in four events - 100m sprint, long jump, 110m hurdles and the pole vault, over three difficulty levels. To gain speed you must pummel the run button and press the jump button before takeoff. Aching fingers seem to be the norm in that type of game and in many cases you will end up with a sick keyboard as well. There is no sound and the graphics are not fantastic, although the scrolling background is interesting. A few more events should have been possible.

More recently, Brian Jacks' Superstar Challenge from Martech reached the top ten, although it came a poor second to Imagine's Hypersports. Both contain a weird hotch-potch of events - some interesting, others boring. Brian Jacks gives you a pretty raw deal. For £7.95 you can immerse yourself in such exciting events as squat thrusts and arm dips. Those may be thrilling to watch on TV but on computer they are about as much fun as a wet blanket.

Hypersports is a different ball game altogether. Licensed from the arcade game of the same name, the computer version is very like the original, although some events lack imagination. When swimming - or floundering, if you forget to breathe - instead of tearing down to the end of the pool, the end moves towards you. Clay pigeon shooting is certainly one of the better events, in which you must shoot the skeets through automatically moving sights. The vault is tricky and rather than vaulting as far as possible from the horse, you are likely to end up on your head beside it. The graphics are generally thought to be more professional than Daley Thompson's Decathlon, though whether the game is better is a moot point.

Jonah Barrington's Squash from New Generation is an interesting concept which seems to have fallen flat. Knock a miniscule black ball round the 3D court and try to beat Jonah at his own game. Jonah is one of Britain's leading squash players. Much was made of the fact that a taped recording of Jonah's voice calls out the scores. Unfortunately, all you get is an unintelligible gabble and it is easier to read them on the score board anyway.

We awarded imagine's World Series Baseball three stars in the June issue, which just goes to show that our forecasts are not always spot on. In June, July and August it remained at number three in the charts, only dropping to eleventh place in September.

The game opens with a traditional rendering of the tAmerican National Anthem. Then play starts, with one team pitching and the other batting. You can play with a friend or against the computer, adjusting the speed and direction of the ball when pitching and the strength and lift of your swing when batting. Loving attention has been paid to detail with a large scoreboard displaying genuine adverts between innings.

Last, but not least, boxing - the sport for ugly mugs. Cauliflower ears and battered brains are only half the fun - just think what you can do to your opponent. A few months ago three games were released simultaneously on the back of Punch Out!!, a highly successful arcade game.

Elite's Frank Bruno's Boxing knocks Rocco and Knockout for six, and is easily the most playable and realistic, offering more possible moves and a greater number of competitors than either of the other games. It is also the only boxing game featuring a sporting personality - Bruno helped in an advisory capacity during production which explains the close attention to detail.

Gremlin Graphic's Rocco squares up well in the ring, though you will find it is not as easy to dodge your opponent as it is in Frank Bruno, and there are only three competitors. The scoring system is simple and the graphics are the clearest of the three games. It is worth playing and annihilates Alligata's Knockout in the ring.

Knockout is appalling and lacks any addictive qualities. It is the only game which uses colour - the others being mono - although that could have been sacrificed for extra playability. Other than left and right punches to the body and head, there is no facility for ducking and dodging, but at least you can amble away if the going gets too rough. You tend to spend a great deal of time seeing stars after being KO'd. At least it lives up to its name.

The legendary success of Manic Miner and Jet Set Willy lives on. Platform and ladders games are still the rage and dozens of versions have landed in the Sinclair User offices over the last 12 months. Two years ago Manic Miner was a sure recipe for success, and because it was ahead of its time a lot of money was made. Programming techniques are now more sophisticated and with games like Alien 8 and Spy vs Spy around, who needs a Manic Miner spin-off?

However, they are here to stay and some at least are worth the money you pay for them. One of the more successful games is Strangeloop, released late in '84, which has gone a long way to repairing the damage done to Virgin by Sheepwalk - one of its earliest and most awful games.

A half-crazy computer is the source of all your troubles in Strangeloop and, playing the part of a metagalactic repairman, you must shut it down. There are over 240 rooms filled with lethal swarf which attacks and damages your space suit. A jetbike waits somewhere and will make your task easier but you have to locate and refuel it first. Objects picked up will help with various tasks and friendly robots will patch your torn suit. The graphics are colourful and simple. and there is even a facility for saving your position on tape, to be resumed later when you have recharged your batteries.

Jet Set Willy II is the biggest rip-off of them all as Software Projects has done little other than add about 70 extra screens to the original. Essentially it is the same as Jet Set Willy which was launched back in 1984. The plot is similar; clear up the house before going to bed and avoid the hundreds of lethal thingummies found in each room. Despite being little more than a re-release, Jet Set Willy II is currently doing very well in the charts.

Despite the lack of original thought, if you are still hooked on the challenge of platform and ladders, try The Edge's Brian Bloodaxe. A loopy game if ever there was one. Brian, a viking soldier has been trapped in a block of ice for centuries, and as it thaws, he leaps out shivering, but ready to conquer the British. Flapping 100 seats, deadly ducks and mad Scotsmen are a few of the dangers that lurk on each level. Objects to collect and chasms to be leapt add to his daunting task. Brian Bloodaxe is at least as good as Jet Set Willy, with much visual humour and bright, clear graphics.

Hewson, which has made a name for itself in recent months with arcade adventures such as Dragontorc and simulations like Heathrow ATC, must have had a brain storm late last year with Technician Ted, which is totally unlike the semi-serious games released since. Guide Ted around a silicon chip factory while looking for a plate of the real things. Pick up knives, forks and other necessary implements and avoid several nasty traps. Easy to play and reasonably addictive, Technician Ted is not one of Hewson's best games but has done quite well in the platform and ladders stakes.

Artic's Mutant Monty is more sophisticated than Technician Ted and includes some extremely tricky screens requiring split second timing - if you are slightly out, a lemon or some other incongruous object will squash you flat, and then where will the beautiful maiden be? it is a constant source of amusement that so much work goes into preparing intricate story lines bearing absolutely no resemblance to the game you are playing.

On the whole rip-offs are uniformly mediocre in standard and not the sort of game you would buy for lasting playability. Real fanatics will find Activision's Toy Bizarre and Micromega's Jasper a doddle, and probably have more fun playing blindfold with their hands tied behind their backs. Both games are average and employ run-of-the-mill graphics. In Toy Bizarre, the player leaps round the levels of a toy factory popping balloons while being chased by a gang of irate toys.

Meanwhile, in Jasper much the same thing is going on, only this time you are a furry rat collecting money bags and treasure chests while avoiding furry cats, rabbits and other hairy animals. Platform games are usually fast moving and it is generally easier to keep up with the pace using a joystick. Unless you have very strong fingers, Jasper is doomed as your only option is to use the Spectrum's sticky keyboard.

Arcade adventures have come into their own in recent months, some remaining for weeks at a time in the top ten. With the advent of games like Gyron, fewer people are willing to put up with games like Jet Pac - classics two years ago but now gathering dust in cupboards across the country.

Superior graphics is the name of the game and the Spectrum is being stretched to its limits in a constant effort to improve software. Some games combine excellent graphics with originality, though equally large numbers have been launched on the back of the successful few. Ultimate's Knight Lore, Underwurlde and Alien 8 are three successful examples and Nightshade is expected to do as well.

Underwurlde is rather like a vertical Atic Atac featuring the Sabre-man who must escape a series of chambers while avoiding hosts of nasties. The pace is fast, the screens colourful - a devious game.

Knight Lore and Alien 8 could, at first glance, be mistaken for the same game. Featuring superb 3D grahpics, Knight Lore's hero must search a maze of rooms and find the ingredients of a spell to lift a curse placed upon him. Each room presents a challenge and one wrong move spells instant death. The scenario in Alien 8 is different from its predecessor and the quality of graphics is even higher.

Wizard's Lair from Bubble Bus is an Atic Atac lookalike with shades of Sabre Wulf and is an excellent game, even if you have seen the same sort of thing before. Bubble Bus has made some attempt to change the scenario which covers three levels, accessed via a magic wardrobe lift.

The programmers of Firebird's Cylu were influenced by Alien 8. Cylu is in the Silver range and at £2.50 represents very good value - it is almost as frustrating as the original but the graphics are a little patchy. Ultimate should be proud that so many companies want to copy their games, though it's a crying shame that those same software houses cannot put their combined programming expertise to good use, and produce something original of their own.

Games featuring film scenarios and famous names are often the subject of massive advertising campaigns, and Domark's A View to a Kill was no exception. Played in three parts you must guide the intrepid 007 through the streets of Paris, San Francisco and into Silicon Valley to stop the evil Max Zorin from tipping chip valley into the drink. The game received mixed reviews but, at the time of writing, it had just made it into the top ten - probably due to the James Bond name. It is an exciting game but lacks much visual detail.

The Rocky Horror Show from CRL is already sliding down the charts and does not live up to its namesakes, the film and play. Rescue Janet or Brad from the Medusa machine by finding 15 component parts of the de-Medusa machine. It sounds riveting. Your task seems enormous as you can carry only one part of the machine at a time and if you expect to meet normal sane characters in the castle, forget it. More could have been made of the graphics and the action is slow in places, but it is worth playing if only to meet Magenta who will strip you of your clothes. Wow!

Beyond's Spy vs Spy is unique and features simultaneous play between two players on a split screen. Take part in the zany humour of MAD magazine's two famous characters, the black spy and the white spy, each trying to stop the other finding secret documents in a foreign embassy. Set whacky traps as you ransack each room before escaping to the airport. It is fun, highly addictive and very amusing. Buying the licence to films, books and names is an expensive business, and at last one company has made the most of it with an excellent game.

It is interesting to note that when one unusual game is launched others of a similar nature swiftly follow. Perhaps all programmers follow the same thought waves. Last summer we had an unusual trio of games, reviewed in May, June and August issues. Two are based on the human body - not the most obvious subject for a game.

Quicksilva's Fantastic Voyage is a thrilling game based on the sixties film of the same name, in which Raquel Welch is injected into the body of a brain damaged scientist. Unfortunately, your mini-sub breaks up and you have only one hour to locate all the missing parts. Searching is a novel experience as you rush from atrium to stomach to lung and heart in a never ending circle. Finding your way to the brain is difficult as it is not signposted and the turning is easy to miss. Dine on red blood cells to keep up your energy and clear any infections which frequently break out - normally in the most inaccessible parts of the scientist's anatomy. A great way to learn about your bits, and where they are situated.

Icon's Frankenstien 2000 bears little resemblance to Fantastic Voyage, though it is played in a monster's body. Whoever heard of monsters smoking fags? This one obviously did and that is probably why it's dead. On reaching the lungs, battle with cigarette packets, avoid hopping frogs in the trachea, and fire at any oxygen molecules it is your misfortune to encounter. The graphics are uninspired and the game is simple.

Genesis' Bodyworks was reviewed in June and it is difficult to know what to make of it. It is hardly an arcade game - more of an illustrated, educational tour of the workings of a human body, describing the nervous, circulatory and respiratory systems.

Space Invaders was one of the first great games on the Spectrum and software houses have never tired of the theme. Space games crop up in all categories; simulations, adventures and arcade adventures. Activision has even brought out Ballblazer, a sports game played in space. Way out!

Moon Cresta from Incentive is a traditional game in which you shoot everything in sight, and then dock with another space ship before taking off to do exactly the same on the next level. With complex games like Starion around one would think that games of this calibre would flop. But no, there must be some people around whose brains are in their trigger fingers. Surprisingly, Moon Cresta is creeping up the charts. Long live the aliens.

Melbourne House's Starion takes space travel seriously and combines a number of features, including the traditional shoot 'em up, word puzzles and anagrams. Kill off enemy space ships and collect the letters they drop, then unscramble those to form a word. Fly down to earth and answer a puzzle to change the course of Earth's history. There are 243 events to rewrite - and that amounts to a lot of flying time. Starion is well up in the top ten.

System 3 has come up with the goods against all opposition with the dreadful Death Star Interceptor, which has proved surprisingly popular. If you are really into boring games, this is right up your alley. Played in three sections, first take off into outer space, next avoid assorted aliens and then, as in Star Wars, plant a bomb in the exhaust port of an enemy death star. It is all thrilling stuff.

Quicksilva's Glass is amazing to look at. Psychedelic colours make you want to blink in this repetitive but addictive game. There are hundreds of screens to blast through, and whole sections are spent dodging columns as you hurtle through a 3D spacescape. The rest of the time is spent shooting radar antennae off unsuspecting space ships. The graphics make up for any limitations in the game and demonstrates that a traditional shoot 'em up need not be boring.

This final section consists of a number of games which cannot be categorised. A strange mixture falls into this area - many are shoot 'em ups in some form or another, others require an element of cunning and strategy.

Gyron from Firebird, a Sinclair User classic, is a unique game in which you must travel through a complex maze, dodging massive rolling balls and keeping a watchful eye on the guardian towers to be round at each junction. Those shoot at you, but approaching from another angle may change the direction of their fire. As there are two mazes to get through, it should take months. Gyron is likely to deter arcade nuts, but for those with staying power, it is an attractive proposition. It did make a brief appearance in the top ten at the time of writing, but has since fallen away.

US Gold's Spy Hunter, based on the arcade game of the same name, is a faithful replica of the original. It all takes place on the road as you drive your souped-up sports car through a variety of traps laid down by the baddies. Equip your motor with a variety of weapons, obtainable from a weapons van which you drive into Italian Job style. Rockets, smoke screens and oil slicks are all strongly reminiscent of 007.

Elite's Airwolf is a game that we found so hard as to be almost impossible, and which everyone else seemed to find a cinch - and told us so in no uncertain terms! Try if you can, to fly your chopper down a long, narrow tunnel to rescue five scientists stuck at the end. Blast your way through walls, which rematerialise as fast as you can destroy them - a well nigh impossible task for those whose trigger fingers and joysticks have suffered from the likes of Daley Thomson's Decathlon. Airwolf has done better than we predicted. You can't win them all.

Ghostbusters, the mega box office hit last Christmas was a prime candidate for a computer game and Activision was first to the ghost. Featuring all the best parts of the film, it was an instant success and Activision did well to launch it simultaneously with the movie. Drive around the city coaxing ghouls into your ghost trap but listen out for a Marshmallow Alert. That giant sticky marshmallow man is quite capable of flattening whole streets unless halted. Greenbacks play an important part in the game as you have to buy your equipment to get started, and earn enough prize money for the number of ghosts caught, in order to take part in a final showdown with Zuul.

Finally Tapper from US Gold - another Sinclair User classic. Tapper is a simple but refreshing game centered round an all-American soda bar. You play a harassed barman, who must serve his customers with drinks. Easy at first as you slide them down the bar but wait until they have gulped down the fizzy stuff. Running backwards and forwards between four bars, make sure the customers have got a drink, and catch the empties as they come skidding back. There are three difficulty levels, each one faster and more hectic than the last. Tapper is moving up the charts and we are sure that it will go far towards refreshing the parts other games cannot reach.

The fierce competition over the last 12 months has chased many companies into liquidation. There have, however, been successes, particularly with a number of small software houses bringing new blood into the market. That can only be seen as a healthy sign.

The lack of QL games software is the only disappointment. Where is it? Other than a few basic programs such as Reversi, which cut its eye teeth on the ZX-81 years ago, there has been a dearth of games for this flagging micro. If games of the quality of Knight Lore can be produced for the Spectrum, why not for the QL?


REVIEW BY: Clare Edgley

Overall4/5
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB