REVIEWS COURTESY OF ZXSR

Space Zombies
by Stephen Townsend
Mikro-Gen Ltd
1983
Crash Issue 1, Feb 1984   page(s) 47

Producer: Mikrogen, 16K
£5.95

One critic thought this was pathetic, another liked it. Certainly a 'quaint' game. You're at the screen base firing up at a bunch of highly coloured alien zombies which chug about the screen like a train, getting longer with each screen. The graphics are big, there's continuous fire, a nice moving star background, and the main feature is the erratic and highly unpredictable movement of the aliens. Three speeds, one or two player games, plenty of levels (at least six before I got killed off). Joystick: Mikrogen II, good value but not terribly addictive.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 47

Producer: Mikrogen, 16K
£5.95

One critic thought this was pathetic, another liked it. Certainly a 'quaint' game. You're at the screen base firing up at a bunch of highly coloured alien zombies which chug about the screen like a train, getting longer with each screen. The graphics are big, there's continuous fire, a nice moving star background, and the main feature is the erratic and highly unpredictable movement of the aliens. Three speeds, one or two player games, plenty of levels (at least six before I got killed off). Joystick: Mikrogen II, good value but not terribly addictive.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 63

Producer: Mikrogen, 16K
£5.95

One critic thought this was pathetic, another liked it. Certainly a 'quaint' game. You're at the screen base firing up at a bunch of highly coloured alien zombies which chug about the screen like a train, getting longer with each screen. The graphics are big, there's continuous fire, a nice moving star background, and the main feature is the erratic and highly unpredictable movement of the aliens. Three speeds, one or two player games, plenty of levels (at least six before I got killed off). Joystick: Mikrogen II, good value but not terribly addictive.


Transcript by Chris Bourne

Sinclair User Issue 14, May 1983   page(s) 28

ZOMBIES IN SPACE

We expect you often wonder where space invaders go when they have been wiped from the screen by your Laser cannon or smart bomb. You may be surprised to learn that they are brought back to the living-dead and signed-on by MikroGen to take part in a new game for the 16K or 48K Spectrum, called Space Zombies.

It is for one or two players and can be played at slow, normal or fast speeds. The aliens look like space invaders but behave like Galaxians, swooping down and releasing their bombs. The aliens also loop the loop and vanish from the sides of the screen on several occasions.

The problem with the invaders is that they behave like real zombies - of the dumb kind - and would win no prizes on Mastermind. In some cases they line up waiting to be killed.

A player continues until a ship is destroyed by the zombies - then it is the turn of the second player. Space Zombies is an interesting and original game. It costs £5.95 and is available from Mikro-Gen, 24 Agar Crescent, Bracknell, Berkshire.


Transcript by Chris Bourne

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