REVIEWS COURTESY OF ZXSR

Star Soccer
Watson Software Services Ltd
1983
Crash Issue 1, Feb 1984   page(s) 61

Producer: Watson, 16K
£5.95

This is a quite different football game from Football Manager by Addictive, and is really a computer version of those old football games where you controlled your men with rods and handles. It's designed for two players, but since you need much of the keyboard, quick change overs are essential! After loading you are presented with a Super League of eight well known teams and a league scoring table. Having decided which team each is to play, the two opponents may select a playing formation; 3-2-5; 4-2-4; 4-3-3; or 4-4-2. The playing field now appears with all the numbered players of each side set up ready for the kick off. The 'players' are not animated figures, but numbered squares, unlike the well-known Atari version. Passing the ball is done by selecting the player's number to whom you want to pass, and the game rattles along with both sides attempting to tackle, intercept and score goals. Goal kicks and corners are featured but not side throws. This is highly addictive to play - it could even be the end of football as we know it.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 62

Producer: Watson, 16K
£5.95

This is a quite different football game from Football Manager by Addictive, and is really a computer version of those old football games where you controlled your men with rods and handles. It's designed for two players, but since you need much of the keyboard, quick change overs are essential! After loading you are presented with a Super League of eight well known teams and a league scoring table. Having decided which team each is to play, the two opponents may select a playing formation; 3-2-5; 4-2-4; 4-3-3; or 4-4-2. The playing field now appears with all the numbered players of each side set up ready for the kick off. The 'players' are not animated figures, but numbered squares, unlike the well-known Atari version. Passing the ball is done by selecting the player's number to whom you want to pass, and the game rattles along with both sides attempting to tackle, intercept and score goals. Goal kicks and corners are featured but not side throws. This is highly addictive to play - it could even be the end of football as we know it.


Transcript by Chris Bourne

Crash Issue 4, May 1984   page(s) 66

Producer: Watson, 16K
£5.95

This is a quite different football game from Football Manager by Addictive, and is really a computer version of those old football games where you controlled your men with rods and handles. It's designed for two players, but since you need much of the keyboard, quick change overs are essential! After loading you are presented with a Super League of eight well known teams and a league scoring table. Having decided which team each is to play, the two opponents may select a playing formation; 3-2-5; 4-2-4; 4-3-3; or 4-4-2. The playing field now appears with all the numbered players of each side set up ready for the kick off. The 'players' are not animated figures, but numbered squares, unlike the well-known Atari version. Passing the ball is done by selecting the player's number to whom you want to pass, and the game rattles along with both sides attempting to tackle, intercept and score goals. Goal kicks and corners are featured but not side throws. This is highly addictive to play - it could even be the end of football as we know it.


Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB