REVIEWS COURTESY OF ZXSR

The Island
by Martyn Charles Davis
Virgin Games Ltd
1983
Crash Issue 2, Mar 1984   page(s) 67

Producer: Virgin Games, 48K
£5.95
Author: Martyn Davies

Apparently you live in a clutch of South Sea islands, one of which contains gold. Find the map, find the correct island and get rich quick. A mostly text adventure with arcade sequences to add to the fun - that's the idea - the reality is something else. It's had one good review we've seen, but goodness knows why! This isn't a real adventure at all in the proper sense. You're led by the nose along the correct guessing path until you end up with an impossible arcade sequence which demands you sail your ship through a rock-infested sea. Deviation from the author's intended path results in terminating the game. Excellent response tiems to nowhere. Sorry, it's rubbish. Overall CRASH rating below 20%. M/C


Transcript by Chris Bourne

Crash Issue 4, May 1984   page(s) 75

Producer: Virgin Games, 48K
£5.95
Author: Martyn Davies

Apparently you live in a clutch of South Sea islands, one of which contains gold. Find the map, find the correct island and get rich quick. A mostly text adventure with arcade sequences to add to the fun - that's the idea - the reality is something else. It's had one good review we've seen, but goodness knows why! This isn't a real adventure at all in the proper sense. You're led by the nose along the correct guessing path until you end up with an impossible arcade sequence which demands you sail your ship through a rock-infested sea. Deviation from the author's intended path results in terminating the game. Excellent response tiems to nowhere. Sorry, it's rubbish. Overall CRASH rating below 20%. M/C


Transcript by Chris Bourne

Sinclair User Issue 24, Mar 1984   page(s) 9

Memory: 48K
Price: £5.95

Find the island, find the treasure and return home with it. That is the challenge presented by The Island, an adventure game for the 48K Spectrum.

Leaving home and setting off for the island are simple enough if the player remembers to examine the map before leaving. Sailing towards the island produces one of the action sequences which are advertised on the cassette cover. The boat must be guided round numerous rocks and a crash will result in the central character's death.

It is a simple little game which seems out of place in an adventure game and which will send players expecting to be tested on their mental, not their manual dexterity, back to the beginning of the game many times.

The adventure has sufficient openings to persuade a beginner to continue with it and sufficient problems to test anyone. An addition to the normal adventure format is sound; the mosquitos buzz ominously, the flute plays tunelessly, and the computer reacts with different sounds to statements which it understands and to ones it does not. The Island is produced by Virgin Games Ltd.


Gilbert Factor7/10
Transcript by Chris Bourne

Sinclair Programs Issue 17, Mar 1984   page(s) 9

SOFT FOCUS

New this month. Softfocus will be a regular feature, providing short reviews of the newest software for the Sinclair Computers. This month the focus is on the way ahead for software.

Late last year, programs produced for the Spectrum Christmas market pointed the way for software in 1984. Ant Attack by Quicksilva and Android 2 by Vortex both included stunning animated graphics routines, setting a new standard for other programmers.

Artic Computing has now produced Bear Bovver for the 48K Spectrum, a shining example of animated graphics, which are used in an arcade-style game. Satan's Pendulum by Minatron Computing (48K) also includes animated sequences and, for keen programmers, gives a guide to how they were produced in the accompanying booklet.

While such excellent original software is being produced, software houses which cling to versions of Space Invaders and Pac-man are looking more and more outdated. The Romik Galactic Trooper and 3D Monster Chase are competent and bug-free games but do not have sufficient new ideas to make them attractive in 1984.

Realistic screen displays are becoming more and more common. Wheelie, from Microsphere for the 48K Spectrum, sends the player hurtling past obstacles and through caverns in search of the ghost rider. In the program, crash sequences are very graphic and tend towards the tasteless, while in Deathchase from Micromega - 16K Spectrum - the view from a motorcycle is shown in realistic detail but the death of another rider is not depicted at all.

Problems as to how players should be made to suffer for the misdeeds of their on-screen persona, whether they should watch deaths in graphic detail or miss them completely, are resolved in the new Automata game for the 48K Spectrum, Pi-Eyed. The hero, the Pi-man, wanders from pub to pub, drinking beer and avoiding obstacles. Wandering into other buildings for safety results in the telling of very bad jokes, a fate far worse for the player than any graphics representation could be.

With programs such as the Legend Valhalla (48K) and Melbourne House Hobbit (48K) on sale, other adventures fade into insignificance. The Island, produced by Virgin Games for the 48K Spectrum, is an enjoyable adventure, with added sound effects and short games contained in it. Demon Lord by Javlin Software is an enormous adventure, made up of four 48K adventures on two separate cassettes. Pictures are given, in painstaking detail, of each location, but the vocabulary is small, making it extremely difficult and very frustrating to play.

Computer magazines receive a constant stream of letters enquiring about software other than games for computers. Mansfield Park and Nineteenth Century England, both by Sussex Software for the 48K Spectrum, act as secondary-school-level revision aids. Their subjects are those suggested by the titles and each subject is divided into different areas, for which questions and detailed answers are given on which the user can be tested.

New ZX-81 games, so plentiful a year ago, are becoming rarer and rarer. Contrast Software has produced Fort Apache, a 16K strategy game, in which the player takes the part of a general with 300 men to command, laying siege to an Apache fort. It is a game involving thought and forward planning rather than fast reactions.

Cyborg Wars, by Stratagem Cybernetics, is a more complex 16K strategy game involving up to four players in an imaginary galactic conflict between four nations of androids. The game relies more strongly on the instruction booklet than could be expected from a computer program but it is a carefully-thought-out and exciting game.

Three games for the ZX-81 are included on the cassette accompanying the book ZX-81/TS-1000 Progromming for Young Programmers, published by McGraw Hill. Bomb Run, written in machine code for the 1K ZX-81, is a version of the popular City Lander type of program in which the player must bomb buildings from an aircraft to avoid running into them.

Mazer, also for the 1K ZX-81, is a simple maze game in which the aim is to avoid the ghost for as long as possible. More complicated is Golems, on the same cassette, for the 16K ZX-81, a strategy and fantasy adventure in which the aim is to outwit the Lord of the Black Tower.

More detailed reviews of all these games, together with their respective Gilbert Factors, can be found in Sinclair User.


REVIEW BY: June Mortimer

Transcript by Chris Bourne

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