REVIEWS COURTESY OF ZXSR

Twin Kingdom Valley
by Trevor Hall
Bug-Byte Software Ltd
1984
Crash Issue 11, Dec 1984   page(s) 106,108

Producer: Bug-Byte
Retail Price: £7.95

Twin Kingdom Valley was launched almost a year ago on the BBC/Electron and Commodore computers and became a best seller. Hence it is not surprising Bug-Byte should attempt a conversion to the Spectrum, but 'conversion to the Spectrum was considered impossible' due to its 'more restricted graphical capabilities'. It is in the graphics department where this otherwise excellent adventure disappoints, but the only reason I can forward is poor artistic design within the limitations imposed by the microcomputer. The Spectrum adventure market is now quite sophisticated and shows few signs of these 'restricted graphical capabilities' - far from it. In every other respect Twin Kingdom Valley is a very good adventure, especially for the novice.

The name of the program is unusual and you would be right to think it had some story behind it. It is not a valley you might have seen on one of those terrible Sunday afternoon films, no, it is a mythical place where two kings live. Since monarchy generally like it their own way, these two royals hate each other. As you roam the valley other creatures will live their lives perfectly naturally, only stopping a while to attack the occasional explorer - that's you. You play a typical adventurous and greedy human and your aim is to finish the game with as much wealth as possible. The gossip circulating around the valley is supplied to you at the touch of a button at the beginning.

Twin Kingdom Valley is one of many valleys surrounding the vast lake of Watersmeet said to have mystical properties derived from the many witches' potions spilled into its rivers and streams down the ages. It is said a wise man may look upon the secret of life located nearby (at No. 42?). You have rented a small hut from the innkeeper of The Sword Inn where your ill gotten gains may be stashed. Your strength will fall if stabbed or dubbed too often by the assorted belligerent creatures, but you will gradually recover if you can find a quiet patch. The authors reckon you'll find some of the clues in the pictures. I hope this doesn't entail scurrying around for books on Picasso and Cubism because, man! are some of these pics groovy (can anyone tell me what on earth the picture of the bar represents? But keep it sober, man).

The game has many features which give some indication of its high class pedigree. The first is a choice between six options to control how the game runs for you. These range from Draw picture if room unvisited, give long description to Don't draw picture, give short description. The option can be changed to suit during play by simply typing OPTION. The next feature to impress is the use of view directions where you are told the direction in which you are looking out from a location and can actually see your progress towards castles, inns, caves, and waterfalls. Also, a list of verbs is provided and a refinement allows the speed of printing to be controlled via *TEXT. These features do not necessarily make a better adventure but they certainly show a willingness to please and is a sign that someone cares about craftmanship of the program - always a good sign.

You begin on a road by a wooden cabin. The hut fills the view to the north and so NORTH takes you inside. A deep solid beep accompanies each input but you must be careful with that confounded auto-repeat which, although being worse than useless, seemingly gets everywhere. This first location is a veritable store of goodies and it's good to see an adventure which presents the explorer with a few easy first steps to ease him into the swing of things. You are even given a fnendly companion - an elf - who may beat you to some of the goodies if you're slow off the mark but will kindly give them over if you ask him politely.

Being one who can smell a rancid beer pot at thirty hydrometers, I made my way east to The Sword Inn to quaff a beer in palatial surroundings. I was a little surprised to see the 'Work Ethic' currently sweeping the nation (well, Surbiton) making a stand in the computer games world - a fraternity more renowned for growing hair and perihperals (after typesetting, this will no doubt read 'growing hair on peripherals'). But there was evidence - as I sat refreshed after downing a pitcher of ale I happened to check my score (still 0) but what is this? My strength is reduced from 190 to 160. Fiendish!

Your pilgrimage to the Inn is made that bit lighter by some strange and certainly colourful graphics of the inn which grow in perspective as you approach, rather like the famous scenes in Lords of Midnight. Most of your early game will be spent finding the weapons to ward off Trolls and Gorillas who lunge at you with broad swords and wooden clubs. These assailants apart, it's a simple enough matter to wander around a great many locations although of course you'll often get the feeling you're too far down the line with not enough weapons or gadgets to support you. The graphics, should you choose an option with them, are not too slow and it is clear when the program is ready to proceed as the picture becomes sharp and clear.

Twin Kingdom Valley is an adventure import from the BBC/Electron and Commodore computers and like all conversions has some peculiarities in style, in this case - the graphics. On its own merits, the Spectrum version is very responsive and friendly and has many superb qualities. Well worth exploring by any adventurer.

COMMENTS

Difficulty: hard to say. This is a long and involved game but probably not too difficult
Graphics: full screen graphics in 150 locations although many are repeated
Presentation: excellent
Input facility: very good
Response: interactive characters acting somewhat like those in Valhalla
Special features: Currah Microspeech


REVIEW BY: Derek Brewster

Atmosphere9/10
Vocabulary7/10
Logic7/10
Debugging7/10
Overall Value8/10
Summary: General Rating: Very good.

Transcript by Chris Bourne

Sinclair User Issue 32, Nov 1984   page(s) 32

GET PAST THE GORILLA

Memory: 48K
Price: £7.95

Enter the domain of the two kings who rule Twin Valley Kingdom. Explore the forests, the mountain paths and the caverns of the land where eternal life is possible.

You will meet other creatures which may have objects, such as broadswords, which you need. Those monsters are a motley crew and include rolls and gorillas. They have a nasty habit of throwing things at you and do not behave as intelligently as Bug-Byte claims.

The location pictures are colourful and drawn at a speed which beats that of The Hobbit graphics.

There are 180 locations of which 150 have corresponding screen pictures. Bug-Byte claims that it has crammed more locations and pictures into the Spectrum than any other company. That is a matter of opinion.

Another attraction is the addition of speech if you have a Currah Microspeech unit.

The game is excellent value for money. The only criticism is that little seems to happen until you have been playing it for some time and have found some of the objects which you need. That is all part of the simulation and dedicated adventure players should not be put off.


REVIEW BY: John Gilbert

Gilbert Factor8/10
Transcript by Chris Bourne

Personal Computer Games Issue 12, Nov 1984   page(s) 114

Spectrum owners have been particularly fortunate this month, since in addition to Sherlock, Bug-Byte's Twin Kingdom Valley is now available for the Sinclair machine, Incredibly this new version is every bit as good as the Commodore original. The graphics are astounding - considering that there are over 150 full-screen illustrations (even MORE than on the 64).

If you haven't had a crack at this game, then it's a must. Interactive characters (of Hobbit standard), tricky puzzles, good vocabulary and an assortment of varied challenges to keep you interested right through to the very end. The graphics draw extremely quickly, and there are a number of control options to select different location descriptions/illustrations.

For those of you who don't know, TKV has you searching for treasure and, ultimately for the Secret of Life. Definitely not to be missed.


REVIEW BY: The White Wizard

Atmosphere8/10
Complexity7/10
Interaction8/10
Overall8/10
Transcript by Chris Bourne

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