Molecale
Release Date  never
Original Publisher  Video Images (UK)
Min. Hardware  ZX-Spectrum 48K
Language  English
Genre  Arcade Game: Shoot-em-up
Max. Players  2 (Alternating)

Authors/Contributors
     David Bradley (UK)at Clockwize Software Developments - ?
     Dean Hickingbottom (UK)at Clockwize Software Developments - ?
     Gary Wood (UK)at Clockwize Software Developments - ?

Remarks
     Never got past the demo stage.
Dean recalls: "This Video Images "game that never was", was to take place around a star named Molecale (pronounced 'mollicale'). The star system was divided up into sectors, some of which contained planets. Getting to the planets would involve fighting your way through waves of various nasties, finally facing a 'big boss nasty' when you reached the planet. It was also intended to be a two player 'buddy game' which would be harder to complete.
All this was conceived at Video Images around 1987/88, probably by all three members but the actual name 'Molecale', was (I think) dreamed up by Wayne Sheardown (who never actually became part of Video Images in the end)"

Additional File Downloads
     FilenameSizeReleaseTypeLanguageComments
     Molecale.scr6,912OriginalLoading screen
     Molecale.gif4,408OriginalRunning screen
     Molecale_DevelopmentScreens.zip28,083OriginalDevelopment material (sketches/notes) - Development screens

Links
     Spectrum 2.0(User Reviews)
     The TZX Vault(Software Preservation)
     ZX-Art(Spectrum Graphics)
     ZXInfo(ZXDB Front End)
     Every Game Going(Multi-Platform Archive)
     The Tipshop(Tips, Maps, Solutions, Cheats, Pokes)
     New World Of Spectrum(Spectrum Archive)
     Original World Of Spectrum(Spectrum Archive)
     World Of Spectrum Classic(Spectrum Archive)
     Spectrum Computing(MAIN VIEW)