Sea Fight |
Release Date | 1997 |
Original Publisher | Oleg N. Cher (Ukraine) |
Min. Hardware | ZX-Spectrum 48K |
Language | Russian |
Genre | Game: Board |
Max. Players | 5 (Turn based) |
Authored with | Z80 COLOSS |
Features | In-game Mini-game(s) |
Controls | Interface 2 (right) |
Copyright Status | Freeware (free but copyrighted) |
Inspirations | Battleships (Board) from Clifford Von Wickler |
Martijn's WoS score | 67.5% (4 votes) |
Oleg N. Cher (Ukraine) | - ? | ||
Svetlana Golichenko (Ukraine) | - ? |
Oleg recalls: "This game was originally written on a Ukraine clone of the ZX Spectrum, named Orel' BK-08 (Dnepropetrovsk variant). This machine has 64K RAM and 16K ROM. Sea Fight uses the Orel' BK-08 "shadow" memory (placed in 0000-3FFF) to save the title screen, and right before playing, it is restored. You will see colour attributes on the Spectrum 48K, but this is correct - the game is ready to be played - the screen restoration only works on the Orel' BK-08. Interesting fact: The main artist of Sea Fight is Svetlana Golichenko. She is my sister!" |
Filename | Release | Machine | Scheme | Language | Comments | |
SeaFight.tap.zip | Original | ZX-Spectrum 48K | (???) | Russian |
Filename | Size | Release | Type | Language | Comments | |
?go=seafight | 0 | Original | Remote link | Russian | - Instructions | |
SeaFight.scr | 6,912 | Original | Loading screen | |||
SeaFight.gif | 4,042 | Original | Running screen | |||
SeaFight.txt | 384 | Original | Instructions | English | ||
SeaFight_SourceCode.zip | 14,674 | Original | Source code |
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