After returning to his country, Dusko worked six months in his new program. He recalls: "We looked at the Ultimate games to imagine how they did it. When I say 'us', I mean Mario Mandic and myself. Mandic was a high school student at the time. The game design was mine, but the programming was done by both of us. You can find out many things just by watching the game. We did the algorithms and math that underpinned the engine of the game, and I think on a couple of occasions we took different paths than those followed by Ultimate. Especially in relation to buffering and dumping elements on the screen. I was always very confident in the efficiency of my code, so I believed that my graphical functions would be faster than anyone else's. Presumptuous, I know. I had studied the Manic Miner code before and was not impressed: it was a fantastic game, revolutionary and a lot of fun at the time, but the code seemed just… correct. I preferred to make my own code."
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