Search found 46 matches
- Tue Mar 19, 2024 5:56 pm
- Forum: Programming
- Topic: Progamming with Chatgpt 4/ copilot
- Replies: 13
- Views: 870
Re: Progamming with Chatgpt 4/ copilot
Reminded me of this chap on YT:
- Tue Mar 05, 2024 4:12 pm
- Forum: Preservation
- Topic: Speccy Screenshot Maps
- Replies: 459
- Views: 85430
- Mon Mar 04, 2024 8:16 pm
- Forum: Preservation
- Topic: Speccy Screenshot Maps
- Replies: 459
- Views: 85430
Re: Speccy Screenshot Maps
pavero I had some spare time today so I did a little research on some solutions to improve the ranking. StackExchange had this interesting one using a shrinkage estimator: https://stats.stackexchange.com/a/6423 The results are quite good, here's the top few entries: 8.779 | Atic Atac 8.771 | Starqu...
- Fri Mar 01, 2024 12:59 pm
- Forum: Programming
- Topic: BASIC Programming workflow on MAC
- Replies: 9
- Views: 766
Re: BASIC Programming workflow on MAC
There is the ZX-Basic syntax highlighter for Visual Studio Code. I've only used it for reading BASIC listings but it looks nice: https://github.com/jsanjose/zxbasic-vscode I've previously used bas2tap which worked fine. I'm not sure if I've compiled it since upgrading to an M2 but I can't image why ...
- Sat Feb 24, 2024 9:29 pm
- Forum: Preservation
- Topic: Speccy Screenshot Maps
- Replies: 459
- Views: 85430
Re: Speccy Screenshot Maps
Hi @pavero, thanks for doing these maps!
I was having a browser around and noticed that when sorting by "score" the pages are taking ages to load; not just the index, but also then when viewing a single map page. There's no problem when using any of the other filters.
I was having a browser around and noticed that when sorting by "score" the pages are taking ages to load; not just the index, but also then when viewing a single map page. There's no problem when using any of the other filters.
- Thu Jan 18, 2024 10:50 pm
- Forum: Showcase your work!
- Topic: scrconv - SCR -> GIF/PNG/JPG converter
- Replies: 8
- Views: 1161
- Sat Jan 13, 2024 9:29 pm
- Forum: Showcase your work!
- Topic: scrconv - SCR -> GIF/PNG/JPG converter
- Replies: 8
- Views: 1161
Re: scrconv - SCR -> GIF/PNG/JPG converter
They mean only check the colours in a 1 character width (could add a tweak for wider I suppose) around the border (so row 0, 23 and columns 0, 31) and not the colours in the middle of the screen. EDIT: Although a contrasting border is good too really so I don't think there's a best way to do it. Ah...
- Sat Jan 13, 2024 8:15 pm
- Forum: Showcase your work!
- Topic: scrconv - SCR -> GIF/PNG/JPG converter
- Replies: 8
- Views: 1161
- Sat Jan 13, 2024 8:13 pm
- Forum: Showcase your work!
- Topic: scrconv - SCR -> GIF/PNG/JPG converter
- Replies: 8
- Views: 1161
Re: scrconv - SCR -> GIF/PNG/JPG converter
On macos this command is used on the terminal:
Code: Select all
go build ./cmd/scrconv
- Mon Jan 01, 2024 2:50 pm
- Forum: Programming
- Topic: SkoolKit: ctl file or skool file?
- Replies: 65
- Views: 2221
Re: SkoolKit: ctl file or skool file?
i currently spend probably twice as much time switching from referencing the HTML, switching back to the .ctl file and making the edit, running the ctl2skool and skool2html scripts In this situation I would normally create a Makefile so that I can run multiple commands in a single go. Here's a basi...
- Fri Dec 29, 2023 4:37 pm
- Forum: Programming
- Topic: ZX Spectrum Assembly. Let's make a game?
- Replies: 3
- Views: 383
Re: ZX Spectrum Assembly. Let's make a game?
I only had a quick scan through the Pong PDF, but that looks fantastic!
Looking at his itch account he has 3 games, each with a free English PDF tutorial: https://espamatica.itch.io
Looking at his itch account he has 3 games, each with a free English PDF tutorial: https://espamatica.itch.io
- Fri Dec 29, 2023 4:26 pm
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7474
Re: Games Exposed
Ah - there's a third semi-unreleased ctl file created by Guesser/Szeliga for their disassembly... I did try to find all the sources but I guess I missed that ctl file! I created my zx-spectrum repository as an additional place to backup projects like this. So much stuff "on the internet" ...
- Fri Dec 29, 2023 10:10 am
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7474
Re: Games Exposed
I'm not sure if this would help, but: I took the UsuallyDavid skool file and generated a valid control file , which allowed me to then generate a new skool file directly from the TZX file. I also took all those separate guesser/szeliga control files and reconstructed them into a single control file ...
- Wed Dec 27, 2023 7:46 pm
- Forum: Showcase your work!
- Topic: scrconv - SCR -> GIF/PNG/JPG converter
- Replies: 8
- Views: 1161
scrconv - SCR -> GIF/PNG/JPG converter
I spent a bit of time today updating my CLI program for converting SCR files to GIF, PNG, or JPG files. The source code is available on github: https://github.com/mrcook/scrconv Featues: * PNG, JPG, and GIF output formats * auto format output: PNG by default, or an animated GIF when a screen contain...
- Sun Dec 10, 2023 5:33 pm
- Forum: ZXDB Discussion
- Topic: Subbuteo duplicate entries
- Replies: 1
- Views: 409
Subbuteo duplicate entries
I was looking over the Skoolkids t2sfiles and noticed that Subbuteo was listed as broken , so I decided to take a quick peek. The game loader is broken, however, as this is a BASIC game it can be loaded manually with LOAD "". The site is listing this game with 3 separate entries, however t...
- Wed Nov 29, 2023 8:18 pm
- Forum: Programming
- Topic: The Lords of Midnight: DOS & Z80 disassembly
- Replies: 10
- Views: 529
Re: The Lords of Midnight: DOS & Z80 disassembly
TBH I don't really have much of an opinion. I'm not actually super experienced in assembly and one is as much the same as the other to me.
- Wed Nov 29, 2023 8:16 pm
- Forum: Programming
- Topic: The Lords of Midnight: DOS & Z80 disassembly
- Replies: 10
- Views: 529
Re: The Lords of Midnight: DOS & Z80 disassembly
...I've loved your disassemblies too - if anything, I've always been quite inspired by yours and the way you write things up. Thanks awfully ! About automation ... I've kind of done this myself, I have a few scripts I use now...Happy to give you access to my drafts repo if you want to have a look? ...
- Tue Nov 28, 2023 8:56 pm
- Forum: Programming
- Topic: The Lords of Midnight: DOS & Z80 disassembly
- Replies: 10
- Views: 529
Re: The Lords of Midnight: DOS & Z80 disassembly
Thanks for the kind words crabfists. I remember the tool when you first released it. Loved the concept but I struggled to get it running at the time. I tried again earlier this year and was sort of able to get it running, but it still didn't play well with macos. I find disassembly work to be very r...
- Mon Nov 27, 2023 6:23 pm
- Forum: Programming
- Topic: The Lords of Midnight: DOS & Z80 disassembly
- Replies: 10
- Views: 529
Re: The Lords of Midnight: DOS & Z80 disassembly
Basically just general high level stuff:
* Is it Night
* Is It Dawn
* Any of DoomDarks Army Here?
* Are we Hidden?
* Anything in this location?
* Is it Night
* Is It Dawn
* Any of DoomDarks Army Here?
* Are we Hidden?
* Anything in this location?
- Mon Nov 27, 2023 4:52 pm
- Forum: Programming
- Topic: The Lords of Midnight: DOS & Z80 disassembly
- Replies: 10
- Views: 529
The Lords of Midnight: DOS & Z80 disassembly
Hot on the heels of my last project , here's a disassembly of both the PC DOS and ZX Spectrum versions of The Lords Of Midnight ( ID #6604 ). Github: https://github.com/mrcook/lords-of-midnight-disassembly I guess there's not much to say about the game - you all know of it - and tbh, Chris Wild rele...
- Tue Nov 07, 2023 5:55 pm
- Forum: Announcements
- Topic: SkoolKit 9.0
- Replies: 15
- Views: 514
Re: SkoolKit 9.0
Hi Richard,
Not sure if mine counts as worth adding to that page, but I annotated Jetpac a few years back: https://github.com/mrcook/jetpac-disassembly
Of note, it was my disassembly that was the starting point for the JetPac RX release: https://highriser.itch.io/jetpacrx
Not sure if mine counts as worth adding to that page, but I annotated Jetpac a few years back: https://github.com/mrcook/jetpac-disassembly
Of note, it was my disassembly that was the starting point for the JetPac RX release: https://highriser.itch.io/jetpacrx
- Sun Nov 05, 2023 3:48 pm
- Forum: Announcements
- Topic: SkoolKit 9.0
- Replies: 15
- Views: 514
Re: SkoolKit 9.0
Thanks Richard, I almost thought about taking a look at doing a component...then I remembered how little motivation I've never had for learning Python
Ah well, thanks anyway.
Ah well, thanks anyway.
- Sun Nov 05, 2023 3:40 pm
- Forum: Programming
- Topic: Rebelstar Raiders BASIC source code
- Replies: 3
- Views: 281
- Sat Nov 04, 2023 4:56 pm
- Forum: Programming
- Topic: Rebelstar Raiders BASIC source code
- Replies: 3
- Views: 281
Rebelstar Raiders BASIC source code
A few months ago for a small weekend project I extracted all the source code and data from the Rebelstar Raiders game by Julian Gollop (Red Shift). Most of the code is BASIC with a very small amount of assembly for gfx/sound routines, and of course the game data files. The code is available on Githu...
- Sat Nov 04, 2023 4:41 pm
- Forum: Announcements
- Topic: SkoolKit 9.0
- Replies: 15
- Views: 514
Re: SkoolKit 9.0
Hi Richard, thanks for the continuing development of Skoolkit...it's a great tool! I do have a question/suggestion/request :) Have you thought about supporting Gameboy disassembly? It feels like just adding support (!) for parsing of the .gb header and different memory banks is needed -- easy for me...