Search found 209 matches
- Fri Mar 29, 2024 8:38 am
- Forum: Games/Software
- Topic: games where protagonist transforms / changes in time
- Replies: 29
- Views: 547
Re: games where protagonist transforms / changes in time
El Poder Oscuro comes to mind. Protagonist may go on foot, inside a small flying ship and into the Mazinger-Z like robot. Gauntlet should be included. You said the protagonist must change in time, but also you said that it may be a selectable character at the start. Also, if gauntlet may be include...
- Tue Feb 27, 2024 6:11 am
- Forum: Programming
- Topic: Bank 7 corruption while loading in Plus2A mode
- Replies: 9
- Views: 284
Re: Bank 7 corruption while loading in Plus2A mode
La RAM7 la utiliza el +3DOS para sus cosas. Una de las cosas que hace (durante las interrupciones) es controlar si debe detener el motor de la disquetera. Si el byte que apuntas no está a cero, lo decrementa (y si llega a cero, manda la orden para detener el motor de la disquetera). La solución más ...
- Sun Jan 21, 2024 2:48 pm
- Forum: Programming
- Topic: Mastering Machine Code on Your ZX Spectrum - Type-Ins
- Replies: 2
- Views: 292
Re: Mastering Machine Code on Your ZX Spectrum - Type-Ins
The link for HEXLD3 is wrong.
- Mon Jan 15, 2024 5:47 am
- Forum: Hardware
- Topic: RAM disk capacity
- Replies: 9
- Views: 496
Re: RAM disk capacity
+3 uses 2k of bank 1 as a disk cache, so they are unavailable as RAM disk.
- Tue Dec 19, 2023 3:57 pm
- Forum: Games/Software
- Topic: Games that made good use of FLASH
- Replies: 26
- Views: 1583
Re: Games that made good use of FLASH
I only remember FLASH being useful Chip's Valley. The goal of this game (playable, not bad not good) is fixing your computer by getting those FLASHy bugs? hardware errors?
They could have been marked using a special GDU, but instead they are marked with FLASH. Very easy to spot but not annoying.
They could have been marked using a special GDU, but instead they are marked with FLASH. Very easy to spot but not annoying.
- Tue Dec 19, 2023 6:12 am
- Forum: Games/Software
- Topic: TAP files for DivIDE/DivMMC
- Replies: 99
- Views: 9212
Re: TAP files for DivIDE/DivMMC
Please, try to use this disk . The game is divided into 4 files: - GNG.BAS is the BASIC loader. It should work as is, but you may change the LOAD instructions to delete the file names (and that PAUSE 200 instruction). - GNG.SCR is the original game loading screen. - GNG.1 is the code already encrypt...
- Mon Dec 18, 2023 6:13 am
- Forum: Games/Software
- Topic: TAP files for DivIDE/DivMMC
- Replies: 99
- Views: 9212
Re: TAP files for DivIDE/DivMMC
I made a +3e conversion that worked fine and could be easily converted to TAP. BTW, Ghost's n Goblins is encrypted and NEEDS an original 48k ROM to decrypt. So if you are using a 128k, it won't work even if you load in 48k mode (the sympton was that it loaded, but hang on the menu screen with a few ...
- Mon Dec 18, 2023 6:07 am
- Forum: Games/Software
- Topic: Zaxxon, should have been better for 1985
- Replies: 24
- Views: 1063
Re: Zaxxon, should have been better for 1985
Well, there are not many games to make a comparison.
The only other shoot-em-up with isometric scroll that I can think of is H.A.T.E., but it has some different mechanics). H.A.T.E., and Highway Encounter demonstrates that isometric scroll may be done, and the first is also a 1985 game.
The only other shoot-em-up with isometric scroll that I can think of is H.A.T.E., but it has some different mechanics). H.A.T.E., and Highway Encounter demonstrates that isometric scroll may be done, and the first is also a 1985 game.
- Mon Dec 18, 2023 5:59 am
- Forum: Games/Software
- Topic: Thrust 2 loading
- Replies: 6
- Views: 320
Re: Thrust 2 loading
Dinamic also had a similar loader (Poliload), used on Astro Marine Corps and Rescate Atlántida . It didn't take much longer to load, took care of 48K/128K loading, and you could play master-mind while waiting. I don't know if that error-control was so useful. I guess that it worked well on undamaged...
- Sun Nov 26, 2023 9:03 am
- Forum: ZXDB Fixes
- Topic: Little bugs in the database 6
- Replies: 139
- Views: 5918
Re: Little bugs in the database 6
A heads-up for spaniards archivers: MicroHobby magazine published many, many type-ins on their pages. Also, they published some tapes called "MicroHobby Semanal" that had those type-ins recorded so you don't have to type them. On the database, most titles contained on that tapes have bad i...
- Sun Nov 19, 2023 8:50 am
- Forum: Brand new software!
- Topic: 13 Rue del Percebe: el Nnacimiento de la Leyenda
- Replies: 2
- Views: 213
Re: 13 Rue del Percebe: el Nnacimiento de la Leyenda
I wonder if there were a comic on US or UK based on the same idea...
- Sat Nov 11, 2023 8:19 am
- Forum: Games/Software
- Topic: Just for fun - what are the ZX Spectrum equivalents of these famous post-8-bit games?
- Replies: 10
- Views: 288
Re: Just for fun - what are the ZX Spectrum equivalents of these famous post-8-bit games?
FIFA ' YY - Any football game should do. Call Of Duty - RAM / Green Beret. Both are modern soldier arcades. Red Dead Redemption - Desperado. Farming Simulator - Lawn Mower Simulator. Mario Kart - Power Drift. Super Smash Bros - IK+. WWE ' YY - There was a WWF game already. Tony Hawk's Pro Skater - ...
- Mon Nov 06, 2023 5:20 pm
- Forum: Games/Software
- Topic: Games with huge maps?
- Replies: 52
- Views: 1284
Re: Games with huge maps?
Dragontorc and The Sentinel...
- Mon Oct 30, 2023 5:51 am
- Forum: Programming
- Topic: earliest address to assemble to ?
- Replies: 12
- Views: 570
Re: earliest address to assemble to ?
Some games even had code there (i.e.: Skool Daze / Back to Skool while doing the countdown).
- Thu Oct 12, 2023 9:28 am
- Forum: Other Retro Stuff
- Topic: Old CRT TVs - could it display 40 columns ?
- Replies: 10
- Views: 417
Re: Old CRT TVs - could it display 40 columns ?
Microhobby (and some other magazines, I guess) published some routines for printing at 42 columns , using 6x8 fonts. It even published a routine to print at 36, 42, 51 and 64 characters per line . IMHO, 42 characters per line is easily readable on a ZX Spectrum with CRT (64 can be difficult at times...
- Sun Oct 08, 2023 8:46 am
- Forum: Preservation
- Topic: Wargame II
- Replies: 4
- Views: 202
Re: Wargame II
It seems an english translation of Russian's Attack. That game was published as a type-in on Microhobby issues 149 and 150.
- Sat Sep 30, 2023 7:53 am
- Forum: Games/Software
- Topic: Dopamine hits - moments in Spectrum gaming that give you immense satisfaction
- Replies: 36
- Views: 1323
Re: Dopamine hits - moments in Spectrum gaming that give you immense satisfaction
Finishing the first part of Freddy Hardest . In this game, the second part is way easier than the first one; so I finished that part earlier... after finishing the first part you can think... "Wow, I've finished a Dinamic game completely". Actually, this is one of the easier Dinamic games...
- Sat Sep 23, 2023 8:37 am
- Forum: Preservation
- Topic: Monitor de Codigo Maquina (+3)
- Replies: 1
- Views: 80
Re: Monitor de Codigo Maquina (+3)
Already preserved.
This utility was published on a tape on MicroHobby magazine #215. It never was published separately.
As a hint, most utilities by Pedro José Rodríguez Larrañaga were published on that magazine, as type-in or (in later issues) tapes.
This utility was published on a tape on MicroHobby magazine #215. It never was published separately.
As a hint, most utilities by Pedro José Rodríguez Larrañaga were published on that magazine, as type-in or (in later issues) tapes.
- Sun Sep 10, 2023 9:03 am
- Forum: Games/Software
- Topic: Devfinitive Edition (Joffa): vote
- Replies: 53
- Views: 1256
Re: Devfinitive Edition (Joffa): vote
Green beret.
Not the best, but surely the game I played the most. A second place would be Cobra, that is better but not as funny to me.
Not the best, but surely the game I played the most. A second place would be Cobra, that is better but not as funny to me.
- Thu Sep 07, 2023 3:24 pm
- Forum: Preservation
- Topic: 128K Tape Copy
- Replies: 2
- Views: 136
Re: 128K Tape Copy
It seems a hack of Supertapecopier, published as "Copiador cinta-cinta para 128k" on Microhobby 207.
- Fri Aug 25, 2023 6:31 am
- Forum: Sinclair Miscellaneous
- Topic: Habits you have because of anything Spectrum
- Replies: 49
- Views: 1757
Re: Habits you have because of anything Spectrum
I'm the strange habit of looking above my screen from time to time. Why? Because I used to have a ZX Spectrum + (still working), a black and white CRT Thomson TV (I don't know what happened to it) and a big tabby orange cat (died about 20 years ago). Old times TVs usually had enough space to fit a c...
- Sun Aug 20, 2023 7:56 am
- Forum: Programming
- Topic: Can a program add basic lines of code on the fly?
- Replies: 6
- Views: 300
Re: Can a program add basic lines of code on the fly?
Yes. I had a program (from a magazine) that could add a REM line of a given length, so it is possible. But I guess you should use MERGE instead. If you have to generate a few instances of DATA values, you could include the lines pre-filled it with zeroes (i.e.: DATA VAL "000", "000&qu...
- Wed Aug 16, 2023 10:24 am
- Forum: Other Retro Stuff
- Topic: Why did you NOT upgrade to a C64 in the 80s?
- Replies: 55
- Views: 1417
Re: Why did you NOT upgrade to a C64 in the 80s?
Is it any kind of upgrade?
- Sat Aug 05, 2023 2:08 pm
- Forum: Games/Software
- Topic: Games with their own "Airwolf Wall"
- Replies: 50
- Views: 1373
Re: Games with their own "Airwolf Wall"
First screen of Raid Over Moscow was another example. I think this made many people not appreciate the game better. I think that stage is easy... As it starts press down and make your fighter point at the door. When it opens, press up and go for it. It's hard to lost a plane doing that. The second ...
- Mon Jul 17, 2023 3:51 pm
- Forum: Games/Software
- Topic: Out of context Spectrum games
- Replies: 334
- Views: 48100
Re: Out of context Spectrum games
That movie seems as good as the game