Search found 181 matches

by dfzx
Sat Mar 07, 2020 4:23 pm
Forum: Games/Software
Topic: Jet Set Willy colour card...
Replies: 11
Views: 497

Re: Jet Set Willy colour card...

Juan F. Ramirez wrote:
Sat Mar 07, 2020 4:21 pm
I had a cracked version 8-)
Somehow that's just not the same. :lol:
by dfzx
Sat Mar 07, 2020 4:15 pm
Forum: Games/Software
Topic: Jet Set Willy colour card...
Replies: 11
Views: 497

Re: Jet Set Willy colour card...

I remember spending an entire English lesson copying out my mate's JSW colour sheet.

BMMG BMGB...
by dfzx
Wed Mar 04, 2020 2:52 pm
Forum: Sinclair Miscellaneous
Topic: Unclue Clive personal appearances?
Replies: 9
Views: 356

Re: Unclue Clive personal appearances?

Was this 1987 or 1988? I went to one of those ZX Microfairs and was told I missed Clive Sinclair by a matter of minutes. That sounds about right. Mid'87 at a guess, it was early in the Z88's life. You didn't miss much, to be honest. He's not a public performer. :) My most vivid memory is of people ...
by dfzx
Wed Mar 04, 2020 11:49 am
Forum: Sinclair Miscellaneous
Topic: Unclue Clive personal appearances?
Replies: 9
Views: 356

Re: Unclue Clive personal appearances?

Back in the late 80s I was working for a company called Wordmongers, which was one of the very few companies writing software for Clive's then-new Z88 laptop machine. He was keen to push his new product, so we got him to come along to our stand at a ZX Microfair. He was only there about 30 minutes, ...
by dfzx
Thu Feb 27, 2020 7:12 pm
Forum: Emulators
Topic: Port logging
Replies: 8
Views: 437

Re: Port logging

Fuse has port breakpoints, but it doesn't seem possible to do this. If you're up for recompiling the Fuse source it appears to be as simple as adding this printf() line in periph.c: /* Write a byte to a port, taking no time */ void writeport_internal( libspectrum_word port, libspectrum_byte b ) { st...
by dfzx
Mon Feb 24, 2020 10:40 am
Forum: Showcase your work!
Topic: The Pit
Replies: 47
Views: 2392

Re: The Pit

Dr_Dave wrote:
Sun Feb 23, 2020 9:38 pm
Only got a few functional tasks left now:
How about a decent squish animation when he gets crushed by a falling rock? :twisted:
by dfzx
Wed Feb 05, 2020 9:46 am
Forum: Programming
Topic: Splib tutorial and MS Pacman demake
Replies: 6
Views: 468

Re: Splib tutorial and MS Pacman demake

jordi wrote:
Wed Feb 05, 2020 9:22 am
If someone knows an AY FX engine that compiles with newer z88dk versions, please let me know!
I have no clue about AY, but if you find an answer take some notes and I'll write it up in another getting started article.

You should probably ask in the z88dk forum.
by dfzx
Fri Jan 31, 2020 1:07 pm
Forum: Games/Software
Topic: Games for your family
Replies: 29
Views: 1695

Re: Games for your family

When I spent my teenage life savings on a 48K rubber key model from Boots my Dad looked at it and said "well they had bigger ones than that in there!" He was genuinely annoyed I'd spent my money on a physically smaller computer than was necessary. That was the only comment he ever made on it, other ...
by dfzx
Wed Jan 22, 2020 5:50 pm
Forum: Programming
Topic: Splib tutorial and MS Pacman demake
Replies: 6
Views: 468

Re: Splib tutorial and MS Pacman demake

Jordi's written a decent Pacman: https://i.ibb.co/NT5bhMx/Screenshot-20200122-174203.png It's a complete, open source game, written in C with SP1, with a good coding tutorial on the Github page. I asked him to plug it here because there aren't enough C/SP1 examples out there, and this would be very ...
by dfzx
Tue Jan 21, 2020 1:54 pm
Forum: ZX Spectrum Next
Topic: ZX Spectrum Next Discussion
Replies: 334
Views: 26412

Re: ZX Spectrum Next Discussion

No discussion here on update 56 from a couple of days ago? It's about to ship..