Search found 24 matches

by voxeltower
Wed Jan 24, 2024 9:19 am
Forum: Brand new software!
Topic: Game Of The Year 2023 Final Vote
Replies: 25
Views: 5725

Re: Game Of The Year 2023 Final Vote

Third place for Speccy Soccer, I didn't expect it, thank you all very much for voting for us. It is an honor for us to be among these wonderful games.
by voxeltower
Fri Aug 04, 2023 9:58 am
Forum: Games/Software
Topic: Piracy of new Games today on the ZX Spectrum and Next
Replies: 22
Views: 921

Re: Piracy of new Games today on the ZX Spectrum and Next

My games are free with the option to donate. I do it as a hobby and I don't intend to make 8-bit games for a living in 2023. If you feel like buying me a beer for playing my game, I'll be happy to drink it. But I also understand developers who put a price on games (even if it is small), because when...
by voxeltower
Fri Aug 04, 2023 9:42 am
Forum: Games/Software
Topic: Kempston - Why dont games make it default?
Replies: 20
Views: 511

Re: Kempston - Why dont games make it default?

As AndyC has told you, the kempston interface reads random values when it is not connected, so it cannot be set to default as it would seem that a player is moving the joystick. Although it is possible to detect those random values when starting the game and if found, disable reading for that joysti...
by voxeltower
Tue May 16, 2023 10:23 am
Forum: Brand new software!
Topic: Speccy Soccer
Replies: 34
Views: 1721

Re: Speccy Soccer

I didn't notice this comment earlier but I have to agree. There are many game types that are enhanced by music but I think most sports games and especially football seem to be more immersive by way of sound effects (like crowd cheers and whistles etc.) but without any music. The only exception woul...
by voxeltower
Thu May 11, 2023 7:57 am
Forum: Brand new software!
Topic: Speccy Soccer
Replies: 34
Views: 1721

Re: Speccy Soccer

I have noticed a bug in the AI level, I fix it and uploaded. Poke list: 0x874F SPEED (value 6 = SPEED 1, value 12 = SPEED 2, value 255 = SPEED 3) 0x84A6 TIME (value 100 = TIME 3, value 166 = TIME 5, value 250 = TIME 8) 0x84CA COLOR SCHEME (use any spectrum values por background and foreground color)...
by voxeltower
Wed May 10, 2023 7:57 am
Forum: Brand new software!
Topic: Speccy Soccer
Replies: 34
Views: 1721

Re: Speccy Soccer

Great looking game, is there kempston joystick support, cannot seem to find it in the options. Yes, but you have to have the joystick plugged in when you start the game otherwise the game will auto-modify itself to not read it. This is so because of the kempston interface problem that has in spectr...
by voxeltower
Tue May 09, 2023 7:16 am
Forum: Brand new software!
Topic: Speccy Soccer
Replies: 34
Views: 1721

Re: Speccy Soccer

The game does scroll vertically and horizontally in the same frame, but it moves in 4x4 blocks (this causes judder). In vertical it could make it smoother (2 pix min, my engine limit) but in horizontal not since it would imply needing more memory to have rotated sprites. I put it in 4x4 scroll since...
by voxeltower
Mon May 08, 2023 7:10 am
Forum: Brand new software!
Topic: Speccy Soccer
Replies: 34
Views: 1721

Re: Speccy Soccer

Hi friends, it has been a hard work, I hope you enjoy it. Thank you so much.
by voxeltower
Thu Mar 16, 2023 9:49 am
Forum: Brand new software!
Topic: Coming soon: Speccy Soccer
Replies: 7
Views: 563

Re: Coming soon: Speccy Soccer

Hello friends, after long months of hard work by the team, in a short time Speccy Soccer will be ready. The game will work in most spectrum with 128kb. It is a spectrum version of the CPC Soccer 22 game but I have included many improvements and made many changes to make the most of the spectrum. As ...
by voxeltower
Tue Jan 18, 2022 7:35 pm
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 2017

Re: Space Racing

Hello friends, I have uploaded a new version with feedback that you have told me here. New version 1.3 (new improvements: fov/distance, monochrome mode, scene and difficulty check, and more...) https://voxeltower.itch.io/spaceracing @voxeltower - are you perhaps able to debug the DIVMMC issue using ...
by voxeltower
Thu Jan 06, 2022 8:25 pm
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 2017

Re: Space Racing

My only gripe is with the red bumper things on the 1st stage - I keep getting stuck bouncing between them and the track edge, with no escape, until I blow up. It's rather annoying when you're on the last lap, full shields, 1st place and you run into one of these "insta-kill" traps :? Perh...
by voxeltower
Sat Jan 01, 2022 6:49 pm
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 2017

Re: Space Racing

That is all fine and dandy, but you are forgetting a very specific trick you are using, that invalidates all this thinking. You are using parallax bands, which only purpose is to give the illusion of depth, by having bands of screen moving horizontally at a different rate. If it was a camera and as...
by voxeltower
Wed Dec 22, 2021 8:40 pm
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 2017

Re: Space Racing

Ralf mentioned the scrolling of the background (city or mountains in the horizon) being a bit jerky. And this is what directly leads me to the feeling of abruptness of steering. When you steer left or right, there is only 1 frame of animation of your vehicle pointing left or right. It would feel le...
by voxeltower
Tue Dec 21, 2021 8:11 pm
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 2017

Re: Space Racing

Is it using any kind of custom loading routine, or the ROM one? DIVMMC won't work with custom load routines AFAIK. Well I think I use the firmware, as I said I am not an expert in spectrum, this is my load function. After starting the game, it changes pages and calls this function to continue loadi...
by voxeltower
Tue Dec 21, 2021 7:18 am
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 2017

Re: Space Racing

The TAP file seems to crash after displaying the loading screen on a real Toastrack with a DIVMMC Future card. I guess that's the point at which the code executes. It works fine on emulation, but it would be best to play this on the real hardware. I'm not sure, the game when starting up keeps loadi...
by voxeltower
Mon Dec 20, 2021 8:29 am
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 2017

Re: Space Racing

New video with tips to play and walkthrough https://www.youtube.com/watch?v=LSQaR9eGGqA I am reading your comments. Obviously the game is not perfect (any game is?). The biggest problem I've had in making the game is getting an acceptable speed for a racing game. It takes a lot of calculations to re...
by voxeltower
Sat Dec 18, 2021 9:45 am
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 2017

Re: Space Racing

by voxeltower
Sat Nov 27, 2021 11:32 am
Forum: Games/Software
Topic: Did the Speccy ever get a half-decent overhead-view football game?
Replies: 16
Views: 692

Re: Did the Speccy ever get a half-decent overhead-view football game?

thanks friend. amstrad and spectrum can share code perfectly but drawing on screen is completely different. In cpc I have been able to do it very fast thanks to the hardware scroll of the crtc but unfortunately in spectrum it cannot be done and everything has to be redrawn in each frame. Hopefully s...
by voxeltower
Fri Nov 26, 2021 10:42 am
Forum: Games/Software
Topic: Did the Speccy ever get a half-decent overhead-view football game?
Replies: 16
Views: 692

Re: Did the Speccy ever get a half-decent overhead-view football game?

Yeah I can't think of one, and I didn't particularly like the early 16-bit attempts either. Sensible Soccer (Amiga) was the closest to a top-down playable footy game that I really liked (it's not a completely overhead view but fairly near). Always wondered if it would be possible on a Speccy - smal...
by voxeltower
Mon Oct 26, 2020 12:05 pm
Forum: Website
Topic: Announcing our new scoring system
Replies: 160
Views: 39291

Re: Announcing our new scoring system

I have just implemented several filters for the web, now you can define the minimum votes, range of years, and select genres to show.

I've passed it on to Peter for him to post if he likes.

Thank you for feedback mates.

EDIT: Peter has already seen it, it is already published. Enjoy.
by voxeltower
Sat Oct 24, 2020 4:12 pm
Forum: Website
Topic: Announcing our new scoring system
Replies: 160
Views: 39291

Re: Announcing our new scoring system

it is very difficult for everyone to agree to a voting system. I believe that the more votes it has, the fairer the system is.
In any case, the game that has less than 5 votes is not decisive.
by voxeltower
Fri Oct 23, 2020 6:53 am
Forum: Website
Topic: Announcing our new scoring system
Replies: 160
Views: 39291

Re: Announcing our new scoring system

PeterJ wrote: Thu Oct 22, 2020 10:23 pm
Lethargeek wrote: Thu Oct 22, 2020 10:19 pm i see it is for any entry as well, this can be confusing if different types have the same name, eg Chaos
Thanks for the feedback. The entry ID is in the table too. Eventually we could hyperlink back to the game page.
I have added the link to the game on the web.
by voxeltower
Thu Oct 22, 2020 8:33 pm
Forum: Website
Topic: Announcing our new scoring system
Replies: 160
Views: 39291

Re: Announcing our new scoring system

Ok, 1 minute is a lot, no problem. I have reduced it to 15 seconds.
I think that is enough time to change game and think what score to put. ;)
Let me know if something goes wrong.
by voxeltower
Thu Oct 22, 2020 3:40 pm
Forum: Website
Topic: Announcing our new scoring system
Replies: 160
Views: 39291

Re: Announcing our new scoring system

Think I've spotted a bug. If you click on the Send button without changing the default "Rate this game xxx" (which I did accidentally on Jetpac) it will cast a 0/10 vote. Changed it a couple of minutes later but I think a few 0/10's might inadvertently sneak in if the user doesn't notice....