Search found 491 matches

by Wall_Axe
Wed Mar 27, 2024 7:57 pm
Forum: Showcase your work!
Topic: Abersoft fig-Forth Recompiled
Replies: 4
Views: 171

Re: Abersoft fig-Forth Recompiled

It'll be cool to see the example game.
So if i read the manual to fig forth I would be able to use this?
by Wall_Axe
Wed Mar 20, 2024 8:32 am
Forum: Brand new software!
Topic: Space Fleet
Replies: 2
Views: 191

Re: Space Fleet

Looks cool but need instructions
by Wall_Axe
Mon Mar 18, 2024 1:55 pm
Forum: Games/Software
Topic: Impossible games...
Replies: 24
Views: 872

Re: Impossible games...

I thought it was a hard game but I thought it was similar to jet set willy where you just need to learn patterns.
It didn't matter when I jumped I just collided with loads of enemies all the time and gave up
by Wall_Axe
Sun Mar 17, 2024 1:00 pm
Forum: Graphics
Topic: Showcasing my graphics
Replies: 426
Views: 34782

Re: Showcasing my graphics

That volcano text adventure would have sold a cassette or two back in the day
by Wall_Axe
Sun Mar 10, 2024 7:44 pm
Forum: Hardware
Topic: When tapes fail due to age
Replies: 9
Views: 461

Re: When tapes fail due to age

The volume on the tape recorder seems ok.
If there is no ear wire in it it's unbearably loud. Like can be heard three rooms away.

I'll look into refelting

Most games load ok so dunno about the azimuth or if it has a screw to adjust that.

Is there any visual indication that the felt is bad?
by Wall_Axe
Sun Mar 10, 2024 1:32 pm
Forum: Hardware
Topic: When tapes fail due to age
Replies: 9
Views: 461

When tapes fail due to age

I tried loading a tape, I could hear the noises but the coloured bars didn't appear. Is this because the tape degraded over time or maybe could be the tape recorder or something else?
Other games load
by Wall_Axe
Sat Mar 09, 2024 12:24 pm
Forum: Sinclair Miscellaneous
Topic: C5 cautionary tale
Replies: 9
Views: 472

Re: C5 cautionary tale

What if it had a similar form factor to a bike? I think the main complaint being that a truck driver wouldn't see you in a C5, so a good chance of you being smeared into the tarmac. You'd not be able to use them on the pavement either. So the type of neighbourhood where you could pop down the shops ...
by Wall_Axe
Sat Mar 09, 2024 12:22 pm
Forum: Games/Software
Topic: Oblique 3D Graphics - true or not?
Replies: 21
Views: 434

Re: Oblique 3D Graphics - true or not?

The later ultima games were like this.
Just thought I'd comment on the screenshots.

The Jetsons would look great if it had colour.
The game at the very top same comment.


That breakout game was terrible, but impressive programming
by Wall_Axe
Wed Mar 06, 2024 6:56 pm
Forum: Programming
Topic: Galagor (partially) translated
Replies: 1
Views: 163

Re: Galagor (partially) translated

There's only one screenshot but it looks nice
by Wall_Axe
Thu Feb 29, 2024 12:34 pm
Forum: Games/Software
Topic: ZX Gaming Survey
Replies: 25
Views: 4810

Re: ZX Gaming Survey

I was going to start a thread similar to this so I'll just post here: I like RPGs and get the urge to make a bard's tale type game for the spectrum. I assume it would get no reward whatsoever as I myself have not played any of the big RPGs for the spectrum released after 2005, which is shocking.e.g....
by Wall_Axe
Wed Feb 28, 2024 8:12 pm
Forum: Programming
Topic: ChesSkelet: micro chess program - 363 Bytes
Replies: 95
Views: 15315

Re: ChesSkelet: micro chess program - 363 Bytes

Lol didn't think of strategically locating the code around the board :)
by Wall_Axe
Wed Feb 28, 2024 12:11 pm
Forum: Programming
Topic: ChesSkelet: micro chess program - 363 Bytes
Replies: 95
Views: 15315

Re: ChesSkelet: micro chess program - 363 Bytes

Lol that would be cool to see the code on the screen actually... even if it's just dots.

It would be funny to change the colour of the byte when it is being executed. :)
by Wall_Axe
Wed Feb 28, 2024 2:56 am
Forum: Programming
Topic: ChesSkelet: micro chess program - 363 Bytes
Replies: 95
Views: 15315

Re: ChesSkelet: micro chess program - 363 Bytes

That's cool, the attributes take about three seconds to load so it must load so quickly :)

The 0's might have to push themselves down the wires
by Wall_Axe
Wed Feb 28, 2024 2:21 am
Forum: Programming
Topic: ChesSkelet: micro chess program - 363 Bytes
Replies: 95
Views: 15315

Re: ChesSkelet: micro chess program - 363 Bytes

So the a.i. only compares one move. Considering you have about 42,000 bytes left you could implement min max algorithm :) to make it really hard - lol Out of interest how long does it take to load 350 bytes from tape? I suppose you could put code in the screen memory as most of the screen is unused,...
by Wall_Axe
Sat Feb 24, 2024 2:23 pm
Forum: Games/Software
Topic: Games that made good use of FLASH
Replies: 26
Views: 1563

Re: Games that made good use of FLASH

Bruce Lee had flashing lanterns?
by Wall_Axe
Fri Feb 16, 2024 4:39 pm
Forum: Games/Software
Topic: Unnecessary inclusions in games
Replies: 49
Views: 1800

Re: Unnecessary inclusions in games

The lawn mowing and coffee machines added a bit of mystery and fun
by Wall_Axe
Fri Feb 16, 2024 4:12 pm
Forum: Other Retro Stuff
Topic: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
Replies: 19
Views: 725

Re: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)

I would've thought that there would be a slight reduction in code for sixteen bit games due to there being more instructions that can do more. For example it's probably easier to use a sixteen bit number to represent a sprites X co-ordinate on a sixteen bit computer. Due to there being a need for su...
by Wall_Axe
Fri Feb 16, 2024 1:32 pm
Forum: Other Retro Stuff
Topic: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
Replies: 19
Views: 725

Re: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)

Interesting if there's really much difference between snes and nes Mario except graphics, level data, and the snes version had lots of text . The code governing Mario's movement and collision detection is probably very similar and all you do is run to the right. Super Mario Sunshine is probably very...
by Wall_Axe
Thu Feb 08, 2024 10:17 pm
Forum: Programming
Topic: Another ATTRibute scroller, But At Pixel Speeds
Replies: 11
Views: 784

Re: Another ATTRibute scroller, But At Pixel Speeds

Ah I understand it now, great effect
by Wall_Axe
Tue Feb 06, 2024 11:21 am
Forum: Programming
Topic: Another ATTRibute scroller, But At Pixel Speeds
Replies: 11
Views: 784

Re: Another ATTRibute scroller, But At Pixel Speeds

Any chance of a .gif or YouTube video showing the scrolling?
by Wall_Axe
Fri Feb 02, 2024 8:57 pm
Forum: Programming
Topic: ZX Spectrum Raytracer
Replies: 17
Views: 926

Re: ZX Spectrum Raytracer

It looks very good. Are other shapes available like oblongs, can spheres occupy the same space to create new shapes like egg shapes?
by Wall_Axe
Fri Feb 02, 2024 10:40 am
Forum: Graphics
Topic: Why yellow?
Replies: 26
Views: 1425

Re: Why yellow?

Why didn't they use dithered red and white pixels for skin tone?
by Wall_Axe
Fri Feb 02, 2024 10:37 am
Forum: Hardware
Topic: One spectrum better at loading than another?
Replies: 9
Views: 575

Re: One spectrum better at loading than another?

I don't fancy opening them but the bad one has pink rainbow capacitors and the good one has black capacitors. Maybe the black ones are modern? I don't know. Other than that they look identical when looking into that expansion hole. I think both circuit boards are green on the back and yellow on the ...
by Wall_Axe
Tue Jan 30, 2024 4:04 pm
Forum: Programming
Topic: Laser squad a.i.
Replies: 36
Views: 1971

Re: Laser squad a.i.

How about the a.i. for Lords of chaos? (Just kidding guys) It seems like advances are being made. Wouldn't mind knowing how the a.i. makes decisions. But I think the consensus was it was custom code per scenario and pretty dumb . I.e. the dalek thing that you see down the corridor to the right when ...
by Wall_Axe
Mon Jan 29, 2024 5:58 pm
Forum: Hardware
Topic: One spectrum better at loading than another?
Replies: 9
Views: 575

Re: One spectrum better at loading than another?

zx64 wrote: Sun Jan 28, 2024 10:15 pm Are they both same issue?
How do I check?