Search found 501 matches
- Thu May 09, 2024 9:21 pm
- Forum: Games/Software
- Topic: Games you played the most with friends?
- Replies: 27
- Views: 462
Re: Games you played the most with friends?
Lords of chaos player vs player
- Mon Apr 15, 2024 10:47 am
- Forum: Showcase your work!
- Topic: Abersoft fig-Forth Recompiled
- Replies: 109
- Views: 3627
Re: Abersoft fig-Forth Recompiled
That is very rapid development for the speccy ;) Were you saying you could use the same/similar forth code to make the same app for Linux? Or is that far off? I was thinking of making a spectrum game a while back. So I coded a prototype in JavaScript. I basically used 8x8 squares only for the graphi...
- Fri Apr 12, 2024 8:21 am
- Forum: Showcase your work!
- Topic: Abersoft fig-Forth Recompiled
- Replies: 109
- Views: 3627
Re: Abersoft fig-Forth Recompiled
This is pretty awesome. I have low energy and motivation for anything these days. I used to do computer/nerd stuff all day but I've changed. So that's why I haven't actually attempted to use this yet. I did try reading the fig forth manual but it was similar to shorthand, just tons of info badly pre...
- Tue Apr 09, 2024 7:15 pm
- Forum: Showcase your work!
- Topic: Abersoft fig-Forth Recompiled
- Replies: 109
- Views: 3627
Re: Abersoft fig-Forth Recompiled
Ok I'm using Linux now fortunately
- Tue Apr 09, 2024 8:11 am
- Forum: Showcase your work!
- Topic: Abersoft fig-Forth Recompiled
- Replies: 109
- Views: 3627
Re: Abersoft fig-Forth Recompiled
Looks nice.
How would I develop using forth for spectrum using PC?
Is the download in the first post still the best version?
How would I develop using forth for spectrum using PC?
Is the download in the first post still the best version?
- Mon Apr 08, 2024 10:03 am
- Forum: Showcase your work!
- Topic: Abersoft fig-Forth Recompiled
- Replies: 109
- Views: 3627
Re: Abersoft fig-Forth Recompiled
That's amazing progress to make such a tool within a day or two.
Are you writing the forth code on the PC and injecting it into the fig thingie on the spectrum?
Are you writing the forth code on the PC and injecting it into the fig thingie on the spectrum?
- Sun Apr 07, 2024 9:40 pm
- Forum: Showcase your work!
- Topic: Abersoft fig-Forth Recompiled
- Replies: 109
- Views: 3627
Re: Abersoft fig-Forth Recompiled
Pretty cool
- Sun Apr 07, 2024 2:22 pm
- Forum: Sinclair Miscellaneous
- Topic: Was Hannah Smith real?
- Replies: 27
- Views: 3453
Re: Was Hannah Smith real?
When I was reading those magazines I only cared about the writing being entertaining or informative...and screenshots. All that girlie tipster stuff was pointless and probably didn't sell them even one more copy
- Sat Mar 30, 2024 2:23 pm
- Forum: Showcase your work!
- Topic: Abersoft fig-Forth Recompiled
- Replies: 109
- Views: 3627
Re: Abersoft fig-Forth Recompiled
So it takes up about 26k?
- Thu Mar 28, 2024 10:05 am
- Forum: Games/Software
- Topic: Starglider being used to gunge children on telly in 1987
- Replies: 8
- Views: 1102
Re: Starglider being used to gunge children on telly in 1987
Gaz top had a pretty good mullet.
The frame rate of the starglider game seemed very high, which tipped me off it was not a spectrum game
The frame rate of the starglider game seemed very high, which tipped me off it was not a spectrum game
- Wed Mar 27, 2024 7:57 pm
- Forum: Showcase your work!
- Topic: Abersoft fig-Forth Recompiled
- Replies: 109
- Views: 3627
Re: Abersoft fig-Forth Recompiled
It'll be cool to see the example game.
So if i read the manual to fig forth I would be able to use this?
So if i read the manual to fig forth I would be able to use this?
- Wed Mar 20, 2024 8:32 am
- Forum: Brand new software!
- Topic: Space Fleet
- Replies: 3
- Views: 677
Re: Space Fleet
Looks cool but need instructions
- Mon Mar 18, 2024 1:55 pm
- Forum: Games/Software
- Topic: Impossible games...
- Replies: 24
- Views: 1411
Re: Impossible games...
I thought it was a hard game but I thought it was similar to jet set willy where you just need to learn patterns.
It didn't matter when I jumped I just collided with loads of enemies all the time and gave up
It didn't matter when I jumped I just collided with loads of enemies all the time and gave up
- Sun Mar 17, 2024 1:00 pm
- Forum: Graphics
- Topic: Showcasing my graphics
- Replies: 458
- Views: 41604
Re: Showcasing my graphics
That volcano text adventure would have sold a cassette or two back in the day
- Sun Mar 10, 2024 7:44 pm
- Forum: Hardware
- Topic: When tapes fail due to age
- Replies: 9
- Views: 901
Re: When tapes fail due to age
The volume on the tape recorder seems ok.
If there is no ear wire in it it's unbearably loud. Like can be heard three rooms away.
I'll look into refelting
Most games load ok so dunno about the azimuth or if it has a screw to adjust that.
Is there any visual indication that the felt is bad?
If there is no ear wire in it it's unbearably loud. Like can be heard three rooms away.
I'll look into refelting
Most games load ok so dunno about the azimuth or if it has a screw to adjust that.
Is there any visual indication that the felt is bad?
- Sun Mar 10, 2024 1:32 pm
- Forum: Hardware
- Topic: When tapes fail due to age
- Replies: 9
- Views: 901
When tapes fail due to age
I tried loading a tape, I could hear the noises but the coloured bars didn't appear. Is this because the tape degraded over time or maybe could be the tape recorder or something else?
Other games load
Other games load
- Sat Mar 09, 2024 12:24 pm
- Forum: Sinclair Miscellaneous
- Topic: C5 cautionary tale
- Replies: 9
- Views: 853
Re: C5 cautionary tale
What if it had a similar form factor to a bike? I think the main complaint being that a truck driver wouldn't see you in a C5, so a good chance of you being smeared into the tarmac. You'd not be able to use them on the pavement either. So the type of neighbourhood where you could pop down the shops ...
- Sat Mar 09, 2024 12:22 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 558
Re: Oblique 3D Graphics - true or not?
The later ultima games were like this.
Just thought I'd comment on the screenshots.
The Jetsons would look great if it had colour.
The game at the very top same comment.
That breakout game was terrible, but impressive programming
Just thought I'd comment on the screenshots.
The Jetsons would look great if it had colour.
The game at the very top same comment.
That breakout game was terrible, but impressive programming
- Wed Mar 06, 2024 6:56 pm
- Forum: Programming
- Topic: Galagor (partially) translated
- Replies: 1
- Views: 441
Re: Galagor (partially) translated
There's only one screenshot but it looks nice
- Thu Feb 29, 2024 12:34 pm
- Forum: Games/Software
- Topic: ZX Gaming Survey
- Replies: 25
- Views: 6545
Re: ZX Gaming Survey
I was going to start a thread similar to this so I'll just post here: I like RPGs and get the urge to make a bard's tale type game for the spectrum. I assume it would get no reward whatsoever as I myself have not played any of the big RPGs for the spectrum released after 2005, which is shocking.e.g....
- Wed Feb 28, 2024 8:12 pm
- Forum: Programming
- Topic: ChesSkelet: micro chess program - 363 Bytes
- Replies: 95
- Views: 16605
Re: ChesSkelet: micro chess program - 363 Bytes
Lol didn't think of strategically locating the code around the board
- Wed Feb 28, 2024 12:11 pm
- Forum: Programming
- Topic: ChesSkelet: micro chess program - 363 Bytes
- Replies: 95
- Views: 16605
Re: ChesSkelet: micro chess program - 363 Bytes
Lol that would be cool to see the code on the screen actually... even if it's just dots.
It would be funny to change the colour of the byte when it is being executed.
It would be funny to change the colour of the byte when it is being executed.
- Wed Feb 28, 2024 2:56 am
- Forum: Programming
- Topic: ChesSkelet: micro chess program - 363 Bytes
- Replies: 95
- Views: 16605
Re: ChesSkelet: micro chess program - 363 Bytes
That's cool, the attributes take about three seconds to load so it must load so quickly
The 0's might have to push themselves down the wires
The 0's might have to push themselves down the wires
- Wed Feb 28, 2024 2:21 am
- Forum: Programming
- Topic: ChesSkelet: micro chess program - 363 Bytes
- Replies: 95
- Views: 16605
Re: ChesSkelet: micro chess program - 363 Bytes
So the a.i. only compares one move. Considering you have about 42,000 bytes left you could implement min max algorithm :) to make it really hard - lol Out of interest how long does it take to load 350 bytes from tape? I suppose you could put code in the screen memory as most of the screen is unused,...
- Sat Feb 24, 2024 2:23 pm
- Forum: Games/Software
- Topic: Games that made good use of FLASH
- Replies: 26
- Views: 1666
Re: Games that made good use of FLASH
Bruce Lee had flashing lanterns?