Search found 2087 matches

by Joefish
Fri Nov 10, 2023 4:36 pm
Forum: Games/Software
Topic: Just for fun - what are the ZX Spectrum equivalents of these famous post-8-bit games?
Replies: 10
Views: 302

Re: Just for fun - what are the ZX Spectrum equivalents of these famous post-8-bit games?

Could maybe have started with a shorter list! FIFA ' YY Plenty of footie games out there. None that seem to turn up endlessly again and again, although wasn't there one game that got re-hashed and re-branded? Call Of Duty - Into the Eagle's Nest Tony Hawk's Pro Skater - 720° Castlevania - Underwurld...
by Joefish
Fri Nov 10, 2023 2:22 pm
Forum: Sinclair Miscellaneous
Topic: Friday Quiz: SCRambled 4
Replies: 53
Views: 832

Re: Friday Quiz: SCRambled 4

8. Monte Carlo Casino
by Joefish
Fri Nov 10, 2023 11:36 am
Forum: Sinclair Miscellaneous
Topic: Friday Quiz: SCRambled 4
Replies: 53
Views: 832

Re: Friday Quiz: SCRambled 4

2 - Crystal Castles
by Joefish
Thu Nov 09, 2023 6:29 pm
Forum: Games/Software
Topic: Games with huge maps?
Replies: 52
Views: 1351

Re: Games with huge maps?

Looks like a Paris-Dakar stage is done as 64x64 tiles (4096 in total) where each tile is 16x16 characters, or 256x256 pixels. You'd need 12 tiles to do basic LEGO-like road layouts, where every tile is either one of 4 right-angled turns, a T or cross road, straight vertical and horizontal, and an em...
by Joefish
Thu Nov 09, 2023 1:44 pm
Forum: Games/Software
Topic: Games with huge maps?
Replies: 52
Views: 1351

Re: Games with huge maps?

How do you even play that game? The map is riddled with dead-ends. Is it meant to be a maze, as that's nothing like any rally I know? Where does it start and end?
by Joefish
Thu Nov 09, 2023 11:04 am
Forum: Games/Software
Topic: Games with huge maps?
Replies: 52
Views: 1351

Re: Games with huge maps?

Seems a bit of a fib. Didn't Explorer boast its number of screens rather than map locations? But again, I think the point is the map has a smaller number of actual locations (though still a lot). Was Sabre Wulf the first game to boast a 'big' number of locations (256 screens in a 16x16 grid)? Most o...
by Joefish
Wed Nov 08, 2023 1:54 pm
Forum: Games/Software
Topic: Games with huge maps?
Replies: 52
Views: 1351

Re: Games with huge maps?

Head Over Heels is quite amazing to get that many screens in, since they're not all made up of the same few layouts with different exits like many of those games. There are loads of unique layouts and all loaded at once in 48K.
by Joefish
Mon Nov 06, 2023 4:54 pm
Forum: Games/Software
Topic: Games with huge maps?
Replies: 52
Views: 1351

Re: Games with huge maps?

I hadn't paid much attention to it before, but it looks like Shadow of the Unicorn does something similar to Lords of Midnight in its screens (although more simply). The view appears to be some local graphic in the foreground, with the background made up of smaller versions of the three adjacent scr...
by Joefish
Wed Nov 01, 2023 1:26 pm
Forum: Games/Software
Topic: Show It! (forum game)
Replies: 347
Views: 9001

Re: Show It! (forum game)

Excuse me, but is that tree wearing a bra? :shock:
by Joefish
Wed Oct 25, 2023 4:19 pm
Forum: Sinclair Miscellaneous
Topic: Are all coders basically autistic?
Replies: 65
Views: 2149

Re: Are all coders basically autistic?

But I must say, the latter of those words though is an extremely common put-down found in everyday conversation, especially in America. ... I have ADHD, my mum is severely handicapped - a cripple and a spastic while my dad has extreme dyslexia and learning difficulties, and we all use phrases like ...
by Joefish
Wed Oct 25, 2023 12:21 pm
Forum: Announcements
Topic: Woot 2023 - Submissions wanted
Replies: 72
Views: 3118

Re: Woot 2023 - Submissions wanted

R-Tape wrote: Wed Oct 25, 2023 11:03 am That'd be generous for the effort I put in!
OK, 300 Drachmae and half a dozen Pavlidis Minis, final offer. :lol: Not the dark ones though.
by Joefish
Wed Oct 25, 2023 10:59 am
Forum: Announcements
Topic: Woot 2023 - Submissions wanted
Replies: 72
Views: 3118

Re: Woot 2023 - Submissions wanted

Is that 50 Drachmas an example of your art, or your fee? :lol:
by Joefish
Tue Oct 24, 2023 1:44 pm
Forum: Sinclair Miscellaneous
Topic: Are all coders basically autistic?
Replies: 65
Views: 2149

Re: Are all coders basically autistic?

That shmup wiki is a bit crap. No mention of Sky Kid for a start, which does scroll from left-to-right.

I remember being very disappointed that Penetrator didn't flip around and scroll the other way as you fly back out of the base.
by Joefish
Sun Oct 22, 2023 12:58 am
Forum: Announcements
Topic: Woot 2023 - Submissions wanted
Replies: 72
Views: 3118

Re: Woot 2023 - Submissions wanted

Going to have to wait until after Crash Live before I can start work, but might be able to put something together in a hurry. I have persmission off someone who did an online game to try a Speccy port... Asking now though if someone can do me a loading screen? I'm thinking of something that looks li...
by Joefish
Fri Oct 20, 2023 4:30 pm
Forum: Announcements
Topic: Spectrum Graphics Editor
Replies: 7
Views: 357

Re: Spectrum Graphics Editor

Hang on, are those the real graphics from the speccy version of Head Over Heels ? Look closely; Head's bat-wings appear in the sprite image but not in the mask image; same for Heels' pony-tail and parts of his eyes. Some of the bits of the fish fins only appear in one or the other image, and varying...
by Joefish
Fri Oct 20, 2023 3:08 pm
Forum: Sinclair Miscellaneous
Topic: Are all coders basically autistic?
Replies: 65
Views: 2149

Re: Are all coders basically autistic?

I read it as various degrees of autism limiting someone's ability to imagine how someone else might prefer their controls to be, or what is more natural or intuitive to the masses, such as having the UP key above the DOWN key, rather than side-by-side. The sort of understanding that I find so often ...
by Joefish
Fri Oct 20, 2023 12:28 pm
Forum: Sinclair Miscellaneous
Topic: Are all coders basically autistic?
Replies: 65
Views: 2149

Re: Are all coders basically autistic?

When you say 'all coders', do you mean the ones who coded, say, QAOPM as well? :geek: Perhaps the question should be, what sort of publisher, whose job it is to promote and sell this to actual people, took this on and didn't think to say, 'you know what, we like it, but the controls are a bit fiddly...
by Joefish
Tue Oct 17, 2023 2:04 pm
Forum: Sinclair Miscellaneous
Topic: New forum game -- Spectrum graphics in the real world?
Replies: 146
Views: 8307

Re: New forum game -- Spectrum graphics in the real world?

I always thought it hard to tell any Dutch cheeses apart, until someone explained the secret. Shome of their cheeshesh have larger holesh zhan zhe othersh. (Although honestly I've been to the Netherlands many times and never met anyone with an accent like that. But it's true about the cheeses. But t...
by Joefish
Tue Oct 17, 2023 1:57 pm
Forum: Programming
Topic: fprwards and backwards logic in IF statements (in assembly)
Replies: 54
Views: 787

Re: fprwards and backwards logic in IF statements (in assembly)

One thing I find helps is to redefine the conditional jumps and calls. I use my new versions in capitals to distinguish from the originals, but for example, you can use JPEQ instead of JPZ, JPNE instead of JPNZ, but more usefully to help you remember, JPLT instead of JPC, and JPGE instead of JPNC. S...
by Joefish
Mon Oct 16, 2023 7:25 pm
Forum: Programming
Topic: fprwards and backwards logic in IF statements (in assembly)
Replies: 54
Views: 787

Re: fprwards and backwards logic in IF statements (in assembly)

Not that I know of! If it's a case of "IF A THEN DO X" and there's no "ELSE" function then you can either code it as "IF NOT A THEN SKIP THIS NEXT BIT... (DO X)... CARRY ON" or as "IF A THEN CALL X", so whether you call a function and return, or take no action...
by Joefish
Wed Oct 11, 2023 2:07 pm
Forum: Games/Software
Topic: If you could turn any 1-player game into a 2-player (simultaneous) game
Replies: 32
Views: 772

Re: If you could turn any 1-player game into a 2-player (simultaneous) game

A grey +2 fitted with a ZX-VGA-JOY or ZX-HD can display two separate screens. It's just it obviously takes twice as long to render both of them, slowing a game down to half its usual pace. And you'd have to watch that one player's gameplay doesn't stall when the other player moves into a new room in...
by Joefish
Tue Oct 10, 2023 5:32 pm
Forum: Other Retro Stuff
Topic: Old CRT TVs - could it display 40 columns ?
Replies: 10
Views: 437

Re: Old CRT TVs - could it display 40 columns ?

The border generally looked about 5 characters wide, so that would give you a total of 42 columns. But only at the widest point of a curved screen edge. The ZX81 is actually very good at aligning its pixels with the phosphor dots of a good PAL TV, such that stipples show up pin-sharp. The Spectrum w...
by Joefish
Tue Oct 10, 2023 12:36 pm
Forum: Design/Ideas
Topic: New Development - Programmable Joystick Interface
Replies: 9
Views: 905

Re: New Development - Programmable Joystick Interface

If you want to make it truly versatile, have it able to simulate Fuller and Kempston style return bytes (one has bits that go low, the other high, with different bit orders) and select the IN port it responds to (127 for Fuller, 31 or optionally 55 for Kempston). In fact, if the Kempston IN port was...
by Joefish
Wed Oct 04, 2023 5:01 pm
Forum: Sinclair Miscellaneous
Topic: Using A.I to recreate ZX Spectrum loading screens.
Replies: 343
Views: 8482

Re: Using A.I to recreate ZX Spectrum loading screens.

Can we stick to using AI to create pictures and not whole posts? :dance
by Joefish
Wed Oct 04, 2023 3:04 pm
Forum: Sinclair Miscellaneous
Topic: Using A.I to recreate ZX Spectrum loading screens.
Replies: 343
Views: 8482

Re: Using A.I to recreate ZX Spectrum loading screens.

Can people post the prompts they used, too? It's interesting with these things to feed it the same prompt from another machine on a different day and see what comes out.