Search found 2092 matches
- Thu Nov 23, 2017 6:24 pm
- Forum: Brand new software!
- Topic: Best (Homebrew) game from 2015
- Replies: 27
- Views: 8599
Re: Best (Homebrew) game from 2015
With download links?
- Thu Nov 23, 2017 5:14 pm
- Forum: Games/Software
- Topic: Classic Vs Homebrew
- Replies: 9
- Views: 2690
Re: Classic Vs Homebrew
About 50:50, as I'm more likely to bring up a classic game for a quick go (and often it's Manic Miner ), but I'm just as likely to go for something in MAME. But when I do play a new Speccy game, if it's a particularly good one, I'll be playing it for longer. But every time someone posts a poll, I se...
- Thu Nov 23, 2017 5:04 pm
- Forum: Preservation
- Topic: File permissions.
- Replies: 54
- Views: 13871
File permissions.
It's overdue but I'd like to give the following permissions: To ZXDB in general, permission to distribute programs and source code I've posted into any public forum (WoS or Spectrum Computing so far) as demonstrations. So far this includes 50Hurts, my part in ColorPrint48, River Raid Tech Demo, Bi-C...
- Tue Nov 21, 2017 12:30 pm
- Forum: Programming
- Topic: What's going on in 128K interrupts?
- Replies: 3
- Views: 1517
Re: What's going on in 128K interrupts?
Ah, that would explain it. Seems a bit of an odd choice though. You mean that plug-in numerical keypad, not the keyboard?
- Tue Nov 21, 2017 11:30 am
- Forum: Programming
- Topic: What's going on in 128K interrupts?
- Replies: 3
- Views: 1517
What's going on in 128K interrupts?
Does anyone know what goes on in the 128K (and +2 but not 48K or +2/+3) interrupt routine? I wrote another multicolour engine at the weekend and was meddling with the timing. It was supposed to replace the interrupt routine with just a single RET instruction, then I use EI and HALT whenever I want t...
- Mon Nov 20, 2017 8:39 pm
- Forum: Programming
- Topic: Horizontal scrolling solutions #1457
- Replies: 13
- Views: 5078
Re: Horizontal scrolling solutions #1457
Depends on what I want to do. For something like River Raid , I'd probably leave it with the 00001111 pattern so I can paint the scenery in 4x1 extra-wide blocky pixels and scroll it vertically at any speed instantly. Horizontally, you could have two colour buffers prepared, and swap between them to...
- Mon Nov 20, 2017 12:52 am
- Forum: Programming
- Topic: Horizontal scrolling solutions #1457
- Replies: 13
- Views: 5078
Re: Horizontal scrolling solutions #1457
My original River Raid Tech Demo used 8x1 multicolour and read the data from a buffer, so by changing the start address of the buffer you could scroll it. It used a 00001111 pattern in the background so it only moved the colours, not the pixels. I've just got an 8x2 multicolour function working that...
- Thu Nov 16, 2017 6:44 pm
- Forum: Programming
- Topic: Horizontal scrolling solutions #1457
- Replies: 13
- Views: 5078
Re: Horizontal scrolling solutions #1457
Where are my 50FPS full screen scrollers with loads of fully unrolled data-as-code (think Amstrad CPC) masked sprites taking advantage of the whole available 128K extra memory? Where are the '25 FPS and less screen', Cobra-like (or maybe even omni-directional, same thing more or less) games in full...
- Thu Nov 16, 2017 11:40 am
- Forum: Programming
- Topic: Horizontal scrolling solutions #1457
- Replies: 13
- Views: 5078
Re: Horizontal scrolling solutions #1457
As an aside, the reason I personally find the subject of scrolling interesting is because I know for a fact it's something the Speccy can do quite well - maybe C64\NES level, with just a bit of exaggeration - and that we're not quite there yet in terms of existing works. Not sure where you expect m...
- Thu Nov 16, 2017 11:28 am
- Forum: Sinclair Miscellaneous
- Topic: 1980s' programmer salaries...
- Replies: 5
- Views: 1977
Re: 1980s' programmer salaries...
Depends if you were getting a flat salary to work in-house, a fixed sum as a contractor on a single project, royalties from the software house acting as publisher, or an in-house salary plus royalties. To get £50K off a game that sold 300 000 units would only need around 17p per copy getting back to...
- Wed Nov 15, 2017 6:37 pm
- Forum: Games/Software
- Topic: TV tie-in games from each ITV region?
- Replies: 19
- Views: 5671
Re: TV tie-in games from each ITV region?
I can do alright in ZX BASIC and maybe knock up something in compiled BASIC.. You could try Boriel's readily compilable ZXBASIC, or try downloading the CharAde bundle from the 'Spectrum Files' link in my sig. It's a simple extension to BASIC for drawing large character-based sprites and backgrounds...
- Wed Nov 15, 2017 4:11 pm
- Forum: Games/Software
- Topic: TV tie-in games from each ITV region?
- Replies: 19
- Views: 5671
Re: TV tie-in games from each ITV region?
Is there a challenge / competition in the offing then? TSW's Tube Mice ? Ulster's James The Cat ? Tube Mice vs James The Cat: Ultimate Smackdown!!! TVS made the Rupert cartoon. There were a couple of Rupert games though the licensing credit on WoS goes to Express Newspapers, publishers of the regula...
- Wed Nov 15, 2017 3:55 pm
- Forum: Games/Software
- Topic: Best BASIC game
- Replies: 15
- Views: 4059
Re: Best BASIC game
Never realised Gnasher was originally written in BASIC. That's pretty good for a game with multiple 2x2 moving objects.
I guess the Mastertronic release was run through a BASIC compiler?
I guess the Mastertronic release was run through a BASIC compiler?
- Wed Nov 15, 2017 12:37 pm
- Forum: Sinclair Miscellaneous
- Topic: Podcasts featuring those behind the scenes in the Spectrum era
- Replies: 8
- Views: 2725
Podcasts featuring those behind the scenes in the Spectrum era
I realise it's a quote, but let's not get into posting threads with titles that are openly abusive, to anyone.
- Tue Nov 14, 2017 12:10 pm
- Forum: Sinclair Miscellaneous
- Topic: The rise and fall of Sinclair User
- Replies: 11
- Views: 3899
Re: The rise and fall of Sinclair User
My parents bought my brother and I separate magazines (once we each outgrew our comics phases) so I got to see YS and Sinclair User . I inititally had Sinclair Programs , as I'd seen it advertised in Sinclair User . I did read its game articles which were few, but I vaguely remember them developed w...
- Tue Nov 14, 2017 11:02 am
- Forum: Games/Software
- Topic: Even better than the arcade version
- Replies: 6
- Views: 2170
Re: Even better than the arcade version
Commando , by absolute miles. The arcade version is mean and horrible to play. I'm afraid I had an ST by the time I was playing Midnight Resistance , and that's a great version. I also preferred its version of Strider , with smaller sprites that don't rather ridiculously overlap the scenery. It's s...
- Tue Nov 14, 2017 10:46 am
- Forum: Showcase your work!
- Topic: Edge Grinder for the Spectrum
- Replies: 20
- Views: 8157
Re: Edge Grinder for the Spectrum
To speed up your buffer scroll: Align it with a memory address divisible by 32, then use SLA (HL) for the first byte, RL (HL) for subsequent bytes. Use DEC L between bytes and only use DEC HL at the end of a row. To optimise it more, make two instruction buffers(one for each third of the screen you'...