Search found 622 matches

by Joefish
Tue Nov 19, 2019 12:17 pm
Forum: Hardware
Topic: A curious joystick
Replies: 6
Views: 268

Re: A curious joystick

It was enough to make Amstrad users jealous... :lol:
by Joefish
Thu Nov 14, 2019 3:37 pm
Forum: Website
Topic: Did I miss something yesterday?
Replies: 14
Views: 576

Re: Did I miss something yesterday?

Did all the C64 owners launch a DDOS attack? :lol:
by Joefish
Wed Nov 13, 2019 6:40 pm
Forum: Programming
Topic: Windows toolkit for Spectrum Assembly?
Replies: 13
Views: 530

Re: Windows toolkit for Spectrum Assembly?

Retro Virtual Machine seems to have a pretty good debugger and memory monitoring tools.
I like how you can monitor both the visible and hidden screens of a 128K machine in separate windows.
I haven't tried its assembler yet though.

https://www.retrovirtualmachine.org/en/
by Joefish
Wed Nov 13, 2019 9:16 am
Forum: Programming
Topic: Windows toolkit for Spectrum Assembly?
Replies: 13
Views: 530

Re: Windows toolkit for Spectrum Assembly?

I use Crimson Editor to write Z80 code. You can program its function keys to:
1. Run PASMO assembler on the command line, which can create a .TAP file with a BASIC loader.
2. Launch the .TAP in ZXSpin.
by Joefish
Mon Nov 11, 2019 12:39 pm
Forum: Games/Software
Topic: The best modern Speccy game beginning with I: vote
Replies: 16
Views: 532

Re: The best modern Speccy game beginning with I: vote

I like the graphics of Incredible Shrinking Professor, but the gameplay is unbalanced - there are some way too difficult bits quite early on.
I need to give some of the others on this list a try as I've hardly played any of them!
by Joefish
Wed Nov 06, 2019 12:01 pm
Forum: Design/Ideas
Topic: Game Engine Ideas
Replies: 20
Views: 854

Re: Game Engine Ideas

I'm in favour of starting a community project, as there are too few of those for the Spectrum nowadays. And I would try to contribute to the project myself. The key difficulty seems to be reconciling peoples' ideas on the overall project design. As a community project, it would be a lot of fun to t...
by Joefish
Tue Nov 05, 2019 11:38 am
Forum: Design/Ideas
Topic: Game Engine Ideas
Replies: 20
Views: 854

Re: Game Engine Ideas

CGD: https://spectrumcomputing.co.uk/index.php?cat=96&id=30004 Top view, or a sort of top/side view so when you move left-right the sprites are side-on. When you move up/down you see front/back of your character. If you think about it, a maze game like Sabre Wulf is just a platform game like Underwu...
by Joefish
Tue Nov 05, 2019 9:05 am
Forum: Design/Ideas
Topic: Game Engine Ideas
Replies: 20
Views: 854

Re: Game Engine Ideas

I like the 16-bit Zelda style of having 'rooms' and 'fields' larger than the screen that scroll, but still having flip-screen entrances and exits to these areas. Although this is a little more complex than I was planning. That simple combat system is just another way of keeping the player out of cer...
by Joefish
Tue Nov 05, 2019 1:47 am
Forum: Design/Ideas
Topic: Game Engine Ideas
Replies: 20
Views: 854

Re: Game Engine Ideas

I wouldn't change what you were doing with that - it looks pretty interesting! I was thinking, for a self-contained system, something like CGD for a basic flip-screen object-based RPG. Although the presentation could be line-and-fill drawn rather than character-drawn. Or maybe multicolour tiles. And...
by Joefish
Mon Nov 04, 2019 5:55 pm
Forum: Design/Ideas
Topic: Game Engine Ideas
Replies: 20
Views: 854

Game Engine Ideas

As a spin-off of this thread: https://spectrumcomputing.co.uk/forums/viewtopic.php?f=9&t=1987 Are there any potential developers who'd like to see a particular type of game engine made available? I'm thinking along the lines of something where you edit screens, sprites etc. either on an emulated spe...