Search found 692 matches

by Joefish
Fri Feb 14, 2020 11:57 am
Forum: Games/Software
Topic: Romantic games
Replies: 27
Views: 443

Re: Romantic games

There's Hunchback. Although by all accounts once Esmerelda's free she'll ditch him and cop off with one of the guards.
by Joefish
Wed Feb 12, 2020 7:05 pm
Forum: Programming
Topic: Keeping track of registers
Replies: 42
Views: 1323

Re: Keeping track of registers

Okay, beginner level question... what is a t-state? Is it just a clock cycle? So for a 3.5Mz processor, there would be (counts fingers) about 70,000 t-states per frame at 50 fps? And checking if your code fits within one frame is a simple matter of summing the t-states of the op-codes executed with...
by Joefish
Wed Feb 12, 2020 5:24 pm
Forum: Graphics
Topic: Karnov and its great use of colour
Replies: 33
Views: 1196

Re: Karnov and its great use of colour

It's weird; the enemy sprites move in character squares and use transparent PAPER to show through the background, but for some reason they also set their colours one extra character to the left, which leads to the clashes. You can see it on the magenta robots. The main character seems to be drawn wi...
by Joefish
Wed Feb 12, 2020 11:47 am
Forum: Graphics
Topic: Karnov and its great use of colour
Replies: 33
Views: 1196

Re: Karnov and its great use of colour

OK, maybe that was a bit unfair, but the sprites are obviously forced into the character squares which makes them look unnatural and animate in jerky motions. Better to design them as they are meant to be, then make more space around them to avoid the colour clash, as per the point of this thread. O...
by Joefish
Wed Feb 12, 2020 12:51 am
Forum: Graphics
Topic: Karnov and its great use of colour
Replies: 33
Views: 1196

Re: Karnov and its great use of colour

There's a lot of colour there, but unfortunately the sprite designs just aren't as good. A bit like Golden Axe or Altered Beast conversions.
by Joefish
Mon Feb 10, 2020 3:39 pm
Forum: Programming
Topic: Keeping track of registers
Replies: 42
Views: 1323

Re: Keeping track of registers

I've done loads of sprite design recently on my DS, running a sprite editor in ZXDS with the buttons set to all the keyboard controls.
by Joefish
Sun Feb 09, 2020 1:55 pm
Forum: Showcase your work!
Topic: Full Colour Ant Attack Landscape Editor 'Pants Attack'
Replies: 7
Views: 168

Re: Full Colour Ant Attack Landscape Editor 'Pants Attack'

Ast A. Moore wrote:
Sun Feb 09, 2020 1:41 pm
Joefish wrote:
Sun Feb 09, 2020 1:38 pm
As you scroll, you could press E and 1 to leave a trail of breadcrumbs...
Too late for that, I’m afraid. I’m never getting back home . . . :(
With the code still running, apply POKEs:
POKE 48903,126
POKE 48904,126

That'll put the view back in the middle of the map.
by Joefish
Sun Feb 09, 2020 1:38 pm
Forum: Showcase your work!
Topic: Full Colour Ant Attack Landscape Editor 'Pants Attack'
Replies: 7
Views: 168

Re: Full Colour Ant Attack Landscape Editor 'Pants Attack'

Wow. Mighty impressive. Don’t have the time to look at the source, but a centering button would be nice. I just QAOPed the whole thing out into oblivion and can’t bring it back. :lol: (And the fact that I’ve never, ever used the bloody QAOP keys on the Speccy doesn’t help either.) Those are the haz...
by Joefish
Sun Feb 09, 2020 1:37 pm
Forum: Showcase your work!
Topic: Full Colour Ant Attack Landscape Editor 'Pants Attack'
Replies: 7
Views: 168

Re: Full Colour Ant Attack Landscape Editor 'Pants Attack'

This is the character grid without the multicolour, so you can see the pre-drawn slope edges:

Image

Was anyone else ever given isometric triangle paper to draw on in CDT class?
by Joefish
Sun Feb 09, 2020 1:25 pm
Forum: Showcase your work!
Topic: Full Colour Ant Attack Landscape Editor 'Pants Attack'
Replies: 7
Views: 168

Re: Full Colour Ant Attack Landscape Editor 'Pants Attack'

I noticed Snodgits did scrolling isometric graphics in colour, but that scrolled two characters left/right for every one up/down, to avoid the complications of needing three colours in one character square. I've wondered for a while about using double vertical attributes in isometric graphics, but o...