Search found 357 matches

by Joefish
Fri Jan 18, 2019 2:27 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 32
Views: 2187

Re: "Go-Go BunnyGun", first screen grabs.

Can't you just learn which colour is which weapon? The magenta and yellow power-ups, as well as matching the pilots' suits, match the colour of the Hoon or the KEF-Teddies too. That only leaves the red pick-up, and none of them have red hair. The green pick-up has a skull on it, not a heart, so if y...
by Joefish
Thu Jan 17, 2019 12:28 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 32
Views: 2187

Re: "Go-Go BunnyGun", first screen grabs.

Just realised that I think the four diagonal shots fired by Heidi's orbiting Hoon are unique to it; the other spread shots don't use the same angles. That means that (like Amy's Bunny-Butt-Shot) I can use a unique graphic. It would have to be small - a simple shape I could sketch in maybe 5x5 pixels...
by Joefish
Wed Jan 16, 2019 7:40 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 32
Views: 2187

Re: "Go-Go BunnyGun", first screen grabs.

When it comes to saving the galaxy, you can recruit pilots from all over the world.
It's not a Doctor Who game, they don't all have to come from Sheffield! :lol:
by Joefish
Wed Jan 16, 2019 3:10 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 32
Views: 2187

Re: "Go-Go BunnyGun", first screen grabs.

The secret is the sauce! Add cinnamon and nutmeg with a pinch of oregano, olive oil and a dash of lemon juice to chopped tomatoes. Warm it up and add the meatballs. It's how they serve it in Kos, while flat-out denying that 400 years of Turkish occupation has in any way influenced Greek cooking! Or ...
by Joefish
Wed Jan 16, 2019 2:17 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 32
Views: 2187

Re: "Go-Go BunnyGun", first screen grabs.

No, it's more literal (and a bit more daft) than that. It's not from other media. Lucky find of a 'Miya' with a teddy-bear though!!! I did want them to sound like different nationalities. I don't suppose anyone else is going to try? 'Amy' because she 'Aims' in multiple directions (spread fire, turni...
by Joefish
Wed Jan 16, 2019 11:47 am
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 32
Views: 2187

Re: "Go-Go BunnyGun", first screen grabs.

Very cool and easy to manage, what else can I say? I always liked Hellfire. About colours, sometimes I confuse pilotesses' hair with power-up Thanks, I'm glad someone else could work it! Sorry about the colour confusion, but only certain colour combos work for the characters. After I'd designed the...
by Joefish
Tue Jan 15, 2019 2:23 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 32
Views: 2187

Re: "Go-Go BunnyGun", first screen grabs.

For those who may have missed it, the latest WOOT! included a rolling demo of Go-Go-BunnyGun 's weapons for you to practise with: https://spectrumcomputing.co.uk/index.php?cat=96&id=34612 Unfortunately you can't do a lot running it on-line in JSSpeccy or QAOP as it needs a Kempston Joystick to contr...
by Joefish
Mon Jan 14, 2019 12:06 pm
Forum: Programming
Topic: DEC and flags.
Replies: 8
Views: 301

Re: DEC and flags.

Well, the reason I was looking is having done some 68000 again, there you tend to set the loop counter one lower, so for 20 loops you set it to 19 and on the last pass through the loop it holds 0 (which can actually be useful), then you detect the loop end when the decrement carries/overflows, rathe...
by Joefish
Mon Jan 14, 2019 11:51 am
Forum: Sinclair Miscellaneous
Topic: Plus one, minus one
Replies: 17
Views: 363

Re: Plus one, minus one

Get rid of VAL$ and have RENUMBER. Get rid of FLASH and let us have separate BRIGHT bits for INK and PAPER (although that takes some ULA changes too). Also need the PRINT command to actually move the print position one character up/down/left/right when you print a cursor character. Or at least a cod...
by Joefish
Sat Jan 12, 2019 7:35 pm
Forum: Programming
Topic: DEC and flags.
Replies: 8
Views: 301

Re: DEC and flags.

Thanks.
So it gets set if you go one beyond the lowest negative value in signed arithmetic?
Why do none of the manuals bother to explain that?