Search found 162 matches

by Sol_HSA
Fri Apr 05, 2024 11:50 am
Forum: Other Retro Stuff
Topic: Lara Croft voted most iconic character ever
Replies: 42
Views: 961

Re: Lara Croft voted most iconic character ever

Was discussing this yesterday with other members of my local computer club. That list is insanely wrong. Whenever escapist magazine (uh, dozen reorgs ago) had "best xyz" threads on their forums it was difficult to find *anything* that's over 5 years old being nominated. Most stuff was und...
by Sol_HSA
Wed Mar 20, 2024 7:52 pm
Forum: Preservation
Topic: Fake history
Replies: 16
Views: 919

Re: Fake history

But there aren't any real money to be made from such fake. Yes, you can make a small fortune by forgery of classical paintings and creating and "unknown" painting of Rembrandt or so and convincing people that it's real. But Spectrum games are different. If you make some fake, amateur, bad...
by Sol_HSA
Tue Mar 19, 2024 7:45 am
Forum: Preservation
Topic: Fake history
Replies: 16
Views: 919

Fake history

The way I see it, it would be super easy to create some fake history, by making a new speccy game today, and then post it online as "I found this tape I had bought in the 80's while cleaning up my parent's stuff" or some such. Given how chaotic the early days were, with anyone being able t...
by Sol_HSA
Tue Feb 06, 2024 1:02 pm
Forum: Graphics
Topic: Why yellow?
Replies: 26
Views: 1715

Re: Why yellow?

4thRock wrote: Fri Feb 02, 2024 4:54 pm In short, yellow simply looks better on RF or composite ;)
This is the best answer I've seen so far. =)
by Sol_HSA
Thu Feb 01, 2024 1:58 pm
Forum: Graphics
Topic: Why yellow?
Replies: 26
Views: 1715

Why yellow?

Why are so many spectrum games so... yellow?
by Sol_HSA
Wed Sep 27, 2023 5:20 am
Forum: Showcase your work!
Topic: Receiving (and sending) USB MIDI on ZX Spectrum Next
Replies: 0
Views: 98

Receiving (and sending) USB MIDI on ZX Spectrum Next

I recently implemented USB MIDI input and output (but not at the same time) on the ZX Spectrum Next using the Raspberry Pi. Video about receiving: https://youtu.be/sPF-Ab80IE4 Blog post about receiving: https://solhsa.com/#USBMIDIONZXSPECTRUMNEXT Video about sending: https://youtu.be/nRYQnVuJxJ8 Blo...
by Sol_HSA
Fri Jun 09, 2023 5:15 pm
Forum: Graphics
Topic: Sprite rotated in 16 positions
Replies: 33
Views: 1937

Re: Sprite rotated in 16 positions

Tweaked it a bit, the output looks a bit more stable now.

https://github.com/jarikomppa/spriterot ... _stability


by Sol_HSA
Tue Jun 06, 2023 4:33 pm
Forum: Graphics
Topic: Sprite rotated in 16 positions
Replies: 33
Views: 1937

Re: Sprite rotated in 16 positions

Sorry for the delay @R-Tape , I added a few features =)

https://github.com/jarikomppa/spriterot ... al_release
by Sol_HSA
Mon Jun 05, 2023 11:51 am
Forum: Graphics
Topic: Sprite rotated in 16 positions
Replies: 33
Views: 1937

Re: Sprite rotated in 16 positions

Nice one Sol. I don't know how much work it would take, but if anyone fancies turning this into a utility for non-coders*, I'd owe them a pint! *or perhaps rather people like me that can code z80 asm and speccy BASIC, but never took C beyond the fahrenheit to celsius converter, and then swiftly for...
by Sol_HSA
Sun Jun 04, 2023 5:35 pm
Forum: Graphics
Topic: Sprite rotated in 16 positions
Replies: 33
Views: 1937

Re: Sprite rotated in 16 positions

I wrote an implementation of the three-shears sprite rotator. Source code at https://github.com/jarikomppa/spriterotator
Little bit more detail here: https://cohost.org/sol-hsa/post/1617419-sprite-rotator

I hope it's of some use to someone =)
by Sol_HSA
Mon May 22, 2023 5:52 pm
Forum: Programming
Topic: Text compression routines...
Replies: 21
Views: 1086

Re: Text compression routines...

This wasn't based on any computer science. I just approached it as a word game. So there might well be a better way to do it. "Alter Ego", at least on PC, had a table of 128 common words and then text was compressed by using values 127-255 for lookup to those words and the lower values we...
by Sol_HSA
Fri May 19, 2023 1:47 pm
Forum: Programming
Topic: Text compression routines...
Replies: 21
Views: 1086

Re: Text compression routines...

For mucho, I did the following: First, zx7 allows for a "dictionary", or a block of data that is in memory right before the decompression buffer, from which it can lz data from to get a better compression ratio right off the bat. I analyze the input data for most common word pairs and then...
by Sol_HSA
Thu Apr 20, 2023 7:26 am
Forum: Programming
Topic: Compiling MuCho games
Replies: 3
Views: 209

Re: Compiling MuCho games

R-Tape wrote: Wed Apr 19, 2023 12:41 pm Can anyone give an example of what exactly to type, say to compile the simple example[...]
If you look inside the build.bat (it's a text file - on command line you can write "type filename" to print out the contents) you'll see the commands that need to be run.
by Sol_HSA
Wed Apr 19, 2023 7:46 am
Forum: Showcase your work!
Topic: Trubo load and compressed blocks games.
Replies: 8
Views: 5915

Re: Trubo load and compressed blocks games.

My "mackarel" tool which I made for my own 48k dev can also be used to repackage other games. I think I experimented with manic miner and it worked fine. Basically the magic that mackarel does is compressing the loading screen as well as the game binary and generating a .tap file with thos...
by Sol_HSA
Wed Mar 29, 2023 5:38 pm
Forum: Sinclair Miscellaneous
Topic: Hex dump type-ins
Replies: 5
Views: 217

Re: Hex dump type-ins

Most of them, at least in finland, were just hex dumps, no assembly listing.. so you literally couldn't learn anything from them.
by Sol_HSA
Wed Mar 29, 2023 8:24 am
Forum: Sinclair Miscellaneous
Topic: Hex dump type-ins
Replies: 5
Views: 217

Hex dump type-ins

Back when type-ins started they didn't have (much) hex data and you might be able to learn something by simply reading the listings. Eventually though these degenerated into short loaders and pages and pages of hex, because naturally writing things in assembly yielded more impressive programs. I per...
by Sol_HSA
Tue Mar 07, 2023 6:43 pm
Forum: Graphics
Topic: Sprite rotated in 16 positions
Replies: 33
Views: 1937

Re: Sprite rotated in 16 positions

Here's a code solution that works eerily well: https://cohost.org/tomforsyth/post/8918 ... with-three
by Sol_HSA
Tue Mar 07, 2023 7:03 am
Forum: Music
Topic: how do i rip beeper music out of games?
Replies: 8
Views: 512

Re: how do i rip beeper music out of games?

For AY, common method is to capture the register writes (typically once per frame) - no information about the playback engine needed. Beeper works in a completely different way, so unless you either reverse engineer the playback engine (with or without prior knowledge of whether it's a common one or...
by Sol_HSA
Mon Jan 30, 2023 7:20 am
Forum: Programming
Topic: Question about programming on actual hardware
Replies: 23
Views: 906

Re: Question about programming on actual hardware

Programming ON a 48k speccy gives you one experience no other method can give:

Make a mistake and you have to start over, which is rather time-costly.

Or alternatively save to tape often, which is rather time-costly.
by Sol_HSA
Fri Jan 27, 2023 7:14 am
Forum: Games/Software
Topic: Do you have Psychic powers...?
Replies: 10
Views: 357

Re: Do you have Psychic powers...?

I'm actually more surprised that it seems to have given more or less "correct" answers, instead of just saying you're super psychic.
by Sol_HSA
Tue Jan 03, 2023 2:21 pm
Forum: Games/Software
Topic: Game length too long / too short
Replies: 13
Views: 332

Re: Game length too long / too short

See also:
- A short hike (PC)
- Minit (PC)
- Damn, I was thinking of one cool japanese freeware game with a N minute time limit but can't remember what it was called.
by Sol_HSA
Fri Dec 02, 2022 2:35 pm
Forum: Games/Software
Topic: favourite colour clash??
Replies: 41
Views: 1667

Re: favourite colour clash??

Sooo... is someone planning to demake subnautica on the speccy? =)
by Sol_HSA
Fri Nov 25, 2022 10:45 am
Forum: ZX Spectrum Next
Topic: NextSync
Replies: 1
Views: 233

Re: NextSync

7fff has made some fixes to nextsync, making it work on the latest distro as well as fixing some old bugs:

https://github.com/Threetwosevensixseve ... tsync_v1.2
by Sol_HSA
Fri Nov 04, 2022 5:43 am
Forum: Hardware
Topic: Why is there only one fire button ?
Replies: 38
Views: 743

Re: Why is there only one fire button ?

I think we can all agree it was Atari's fault. If they just used the Xbox controller, we'd have all been better off. :lol: Sinclair went and made their own, incompatible pinout for the same joystick plug, and did not fix the "single fire button" issue while they were at it. Just sayin'.
by Sol_HSA
Thu Nov 03, 2022 11:52 am
Forum: Hardware
Topic: Why is there only one fire button ?
Replies: 38
Views: 743

Re: Why is there only one fire button ?

1024MAK wrote: Thu Nov 03, 2022 10:27 am The joystick port ‘standard” comes from the port provided on Atari’s 2600 system. Details of what became known as the Atari Joystick Port are here.
Kinda pity that the paddle a / paddle b did not evolve into an analog xy joystick. =)