I don't see why not. Alexei himself is okay with this (I asked him) and he was given permission to release the mod by Clive himself.
Search found 35 matches
- Tue Feb 13, 2024 10:02 pm
- Forum: Showcase your work!
- Topic: Saboteur II Remake/Mod by Alex Rider
- Replies: 8
- Views: 817
Re: Saboteur II Remake/Mod by Alex Rider
- Tue Feb 13, 2024 2:27 pm
- Forum: Showcase your work!
- Topic: Saboteur II Remake/Mod by Alex Rider
- Replies: 8
- Views: 817
Saboteur II Remake/Mod by Alex Rider
I noticed that with the announcement of a new Saboteur 2 mod from thealfest there was some confusion, because since 2015 there is another Saboteur II modding project in development . It is led by Alexey Semizarov (Alex Rider), and thealfest, I understand, also participated in it and actively helped....
- Wed Dec 20, 2023 3:35 am
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 957
Re: Memory saving in BASIC - summary table
By the way, I don't think you are being consistent about INT. For example you give PI as the value 3 (which will work where there is implicit rounding, like INK PI), but in floating-point contexts of course that won't work. Then you define 15 as INT SQR PEEK PI (something only a fandom could love)....
- Wed Dec 20, 2023 3:27 am
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 957
- Wed Dec 20, 2023 3:24 am
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 957
Re: Memory saving in BASIC - summary table
Hi. This is funny and I think you should put a warning or disclaimer on it: like "this can save you 2 or 3 bytes but it will make your code less maintainable AND less portable" (do you really think that PEEK PI is forward-compatible? Imagine the C++ committee screaming. Well, I assumed th...
- Wed Dec 20, 2023 3:22 am
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 957
Re: Memory saving in BASIC - summary table
Also, because some people will read this as "what is the smallest number of keywords that will generate a number": you should probably remark upon the strangeness of BIN. The value of BIN is zero (e.g, PRINT BIN) but it doesn't save space like the other keywords, because it generates the ...
- Wed Dec 20, 2023 3:14 am
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 957
- Tue Dec 19, 2023 4:07 pm
- Forum: ZXDB Fixes
- Topic: Official page for Castlevania: Spectral Interlude
- Replies: 0
- Views: 137
Official page for Castlevania: Spectral Interlude
Is it possible to add the official website to the Castlevania: Spectral Interlude links? Right now it's http://en.spectralinterlude.ru. I apologize if I'm posting in the wrong place.
- Tue Dec 19, 2023 3:47 pm
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 957
Re: Memory saving in BASIC - summary table
Massive update - several hundreds new numbers added! Mostly fractional numbers between 0 and 2, and negative numbers, but there are also useful values between 1 and 255. Thanks to Ru Guevara!
- Thu Dec 14, 2023 4:56 am
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 957
Memory saving in BASIC - summary table
Gentlemen, I've decided to summarize in one table all numbers' memory-saving tricks in BASIC. I took all of already known tricks and added a lot of my own, freshly discovered ones. Sometimes it can be very useful to save a few bytes. If you find something that I missed - feel free to write here or l...
- Mon Jun 13, 2022 1:49 am
- Forum: ZXDB Discussion
- Topic: Dizzy , 3 weeks in paradise type of games
- Replies: 22
- Views: 893
Re: Dizzy , 3 weeks in paradise type of games
Some more titles should be added: [27253] Streets of Doom (sequel to Skyscraper of Doom, @Ralf we are still waiting for the last part of the trilogy ;-)) https://spectrumcomputing.co.uk/entry/27253/ZX-Spectrum/Streets_of_Doom That will do. Protagonist has a gun on loading screen, but I didn't find ...
- Sun Jun 12, 2022 1:33 pm
- Forum: ZXDB Discussion
- Topic: Dizzy , 3 weeks in paradise type of games
- Replies: 22
- Views: 893
Re: Dizzy , 3 weeks in paradise type of games
I think it should be included.Juan F. Ramirez wrote: ↑Sun Jun 12, 2022 8:09 am Should That's the Spirit be included? (If not, it's very close)
- Sun Jun 12, 2022 1:27 pm
- Forum: ZXDB Discussion
- Topic: Dizzy , 3 weeks in paradise type of games
- Replies: 22
- Views: 893
Re: Dizzy , 3 weeks in paradise type of games
It's not a core gameplay element. Perhaps the criteria should be further refined.Lethargeek wrote: ↑Sat Jun 11, 2022 11:10 pm but there is shooting in Paradise well, not many targets to hit, but still not a minigame
- Sat Jun 11, 2022 12:55 am
- Forum: ZXDB Discussion
- Topic: Dizzy , 3 weeks in paradise type of games
- Replies: 22
- Views: 893
Re: Dizzy , 3 weeks in paradise type of games
Well, I did - I explored all 25 pages of the Arcade Game: Adventure genre! And then I strained my memory a little more. Thank goodness it was an interesting activity, so I learned about a lot of games new to me. Below is a list of games that could be characterized as "Dizzy-like". I'm not ...
- Thu Jul 15, 2021 6:06 am
- Forum: Brand new software!
- Topic: New Game: Mahjong Solitaire
- Replies: 28
- Views: 8946
Re: New Game: Mahjong Solitaire
New Version. I think I found a little bug. Kinda. If you select a tile and then hover over a tile that overlaps the selected tile with one corner, that corner will not be gray, but white. It's like the bright attribute is being inverted. Here's how in this picture (I have drawn a red circle around ...
- Thu Jul 15, 2021 5:41 am
- Forum: Brand new software!
- Topic: New Game: Mahjong Solitaire
- Replies: 28
- Views: 8946
Re: New Game: Mahjong Solitaire
Looks very nice, thanks!Under4Mhz wrote: ↑Thu Jul 15, 2021 4:40 am New Version.
- Black on number tiles
- Green background on title
Mahjong ZX48K
https://drive.google.com/file/d/1_hkJRE ... sp=sharing
Mahjong ZX128K
https://drive.google.com/file/d/1NcKqvx ... sp=sharing
- Sun Jul 11, 2021 6:28 am
- Forum: Brand new software!
- Topic: New Game: Mahjong Solitaire
- Replies: 28
- Views: 8946
Re: New Game: Mahjong Solitaire
I've create a new release: Very nice game! For some reason it's nicer to play Mahjong on Speccy then on my iPhone ) May I offer some improvements? 1) That magenta background from 4throck looked very nice. Can you make it optional please? With blue of green foreground of course. 2) How about green b...
- Sun Dec 27, 2020 10:00 am
- Forum: ZX Spectrum Next
- Topic: Statement regarding Wonderful Dizzy for ZX Spectrum Next
- Replies: 39
- Views: 12024
Re: Statement regarding Wonderful Dizzy for ZX Spectrum Next
I've summarized all the information about why Wonderful Dizzy for ZX Spectrum Next was cancelled. To get the most objective view of the situation, I took comments from all the participants of the events - Evgeny Barsky, Dmitry Ponomarev, Enrique Olifers and the Oliver Twins. Just for this article Dm...
- Wed Dec 23, 2020 2:56 am
- Forum: Games/Software
- Topic: The Mystery Of The Missing Tetris
- Replies: 16
- Views: 7529
Re: The Mystery Of The Missing Tetris
Excellent, ta. I am very excited to one day work out what the hell the keys are. (And yes, I know they're definable, but I don't want to have to twat around defining them every time I load it up.) Yes, I'm gonna ask creator about it to ) Don't know them myself. But the thing I'd really like to see ...
- Tue Dec 22, 2020 4:35 pm
- Forum: Games/Software
- Topic: The Mystery Of The Missing Tetris
- Replies: 16
- Views: 7529
Re: The Mystery Of The Missing Tetris
Here's what's cuckoo-bananas, Spec-chums: after all these decades, there still isn't anything even remotely close to a definitive Speccy Tetris. (4) Tetris Championship Edition , a work-in-progress update of Tetris 2 that finally gives us fast-drop, plus simultaneous music and sound effects, as wel...
- Sat Nov 21, 2020 3:29 pm
- Forum: Brand new software!
- Topic: HELL YEAH! - arcade platform shooter (my first Z80 game!)
- Replies: 51
- Views: 24684
Re: HELL YEAH! - arcade platform shooter (my first Z80 game!)
Such a nice game! It's a shame there's no loading screen though. Maybe you can ask someone like Andy Green for help? He's a great artist and very productive one. Or maybe someone from this forum can help with this task?
- Mon Jul 20, 2020 3:20 am
- Forum: Announcements
- Topic: SC Retro
- Replies: 122
- Views: 33802
Re: SC Retro
Yeah, I think that's kinda nice. It's better then my suggestion!Einar Saukas wrote: ↑Sun Jul 19, 2020 9:29 pm But I agree that bold italic stands out too much. What about italic underline?
- Sun Jul 19, 2020 2:16 am
- Forum: Announcements
- Topic: SC Retro
- Replies: 122
- Views: 33802
Re: SC Retro
Sorry, guys, I'm again with my "let's make title a little more visible and clean" ) How about removing <hr> tag at the top of the page (we don't need it), increase size of title to <font size="+3"> and make top+bottom margin like 10px? Just add to <table> tag this: style="ma...
- Sat Jul 11, 2020 6:37 pm
- Forum: Announcements
- Topic: SC Retro
- Replies: 122
- Views: 33802
Re: SC Retro
That's really great and I'm voting for this view to become default (so no "retro", "lite" etc), and current view can be something like "modern". Although I think that you can highlight title of the game and loose "Title" - everybody know what is it. And the pa...
- Thu Jun 11, 2020 7:13 pm
- Forum: Announcements
- Topic: Yandex Retro Games Battle 2020
- Replies: 7
- Views: 1311
Re: Yandex Retro Games Battle 2020
So here's the official press release in English (I'm helping Yandex with this competition). Sorry it took so long! Also the jury is much more international this time, it's nice to have Simon Butler, Mark R. Jones, André Luna Leão and El Mundo del Spectrum team on board! https://idpixel.ru/news/2440/...