Search found 150 matches

by Alessandro
Sun Jun 17, 2018 9:06 am
Forum: Sinclair Miscellaneous
Topic: Spectrum memes
Replies: 60
Views: 1852

Re: Spectrum memes

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by Alessandro
Sun Jun 17, 2018 8:34 am
Forum: Brand new software!
Topic: New Game: ROVR
Replies: 18
Views: 688

Re: New Game: ROVR

Sorry Paul, I saved the comment as a draft and then I forgot to clean it of some HTML code it produces when you do that. Now the link should be reachable. Congratulations again on your game; I really liked the "forced perspective" view; I thought about implementing it in the new version of Apulija-1...
by Alessandro
Sun Jun 17, 2018 8:18 am
Forum: Brand new software!
Topic: New Game: ROVR
Replies: 18
Views: 688

Re: New Game: ROVR

It's AGD.. so a bit limited. It would be nice to get AGD to use 128k paged memory for extra rooms though... that would produce some excellent (and longer games). You do not need that to be done from within AGD if you put the machine in USR0 mode and recall the level data from memory banks when need...
by Alessandro
Sun Jun 17, 2018 7:50 am
Forum: Graphics
Topic: Good fire animations
Replies: 12
Views: 291

Re: Good fire animations

I did a fire animation for Apulija-13. I reworked it several times but in the end I was pleased enough with the result.

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by Alessandro
Fri May 11, 2018 11:57 am
Forum: Games/Software
Topic: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)
Replies: 28
Views: 836

Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

Nice job indeed, but I would like to ask everyone taking part in this thread to stick to complete incompatibilities whenever possible, i.e. those cases where there is no way whatsoever to make a software run on a given machine (the +2A/+3 namely), and ask for "partial" fixes in dedicated threads. Th...
by Alessandro
Fri May 11, 2018 8:48 am
Forum: Games/Software
Topic: Brainache by Codemasters
Replies: 16
Views: 594

Re: Brainache by Codemasters

At full price Brainache would have been a rip-off, but was not bad for £1,99 (or Lit 5.000 as it was priced here). The large colored scrolling area, as Ast pointed, is a surprising novelty. Yes but you are looking at a difference between 1985 and 1987. In 1985 'full price' could have meant £5.95 de...
by Alessandro
Sat May 05, 2018 5:32 pm
Forum: Games/Software
Topic: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)
Replies: 28
Views: 836

Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

All right, I guess there is the need for a separate thread for game bugs correction, then :lol: By the way, I didn't even know that an in-game cheat was available for Camelot Warriors . The Tipshop does not list it - would it be the case to tell Gerard about this? On the WOS forum there is a discuss...
by Alessandro
Sat May 05, 2018 4:49 pm
Forum: Games/Software
Topic: Brainache by Codemasters
Replies: 16
Views: 594

Re: Brainache by Codemasters

At full price Brainache would have been a rip-off, but was not bad for £1,99 (or Lit 5.000 as it was priced here). The large colored scrolling area, as Ast pointed, is a surprising novelty.
by Alessandro
Sat May 05, 2018 4:44 pm
Forum: Games/Software
Topic: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)
Replies: 28
Views: 836

Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

I appreciate the effort but I won't update the list further with this issue. The original Dinamic version was not incompatible - it loaded and worked without hassle under 48K BASIC. I am not going to list games which load and work on the +2A/+3 only under 48K mode because - it's the third time I say...
by Alessandro
Thu May 03, 2018 9:41 pm
Forum: Games/Software
Topic: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)
Replies: 28
Views: 836

Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

That's great! Thank you. :D The only issue I haven’t looked into is the crash in 128K BASIC mode on the Toast Rack. You should not really bother with that because, again, pre-128K software should be loaded under 48 BASIC in the first place. There are a number of titles which won't load otherwise but...