Search found 3070 matches
- Mon Mar 25, 2024 1:11 pm
- Forum: ZXDB Fixes
- Topic: Little bugs in the database 6
- Replies: 131
- Views: 5103
Re: Little bugs in the database 6
Regarding the MicroSolver series mentioned here: https://spectrumcomputing.co.uk/entry/17556/ZX-Spectrum/Digilog_Basic-Kompilator I'm working on preserving a utility from that series, and on the last pages of the Swedish manual, they list the programs included in the series. Find it easier to menti...
- Fri Mar 22, 2024 4:35 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 280
- Views: 20012
- Fri Mar 22, 2024 4:07 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 280
- Views: 20012
Re: A new data compressor called ZX0
1. len(5) (literals ABCDE, 0 we do not set it as this is the beginning of the stream and the literals will be the first) 2. 1 + len(4) + offset(5) (for ABCD) 3. 1 + len(3) + offset(4) (for ABC) 4. 1 + len(3) + offset(3) (for ABC) 5. 0 + len(3) (last offset for ABC) In this case, how do we understan...
- Thu Mar 21, 2024 11:00 pm
- Forum: Brand new software!
- Topic: The Elves of Maroland
- Replies: 10
- Views: 418
Re: The Elves of Maroland
Or update the latter entry to multi-language.
- Wed Mar 20, 2024 5:35 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
- Wed Mar 20, 2024 5:34 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
Re: A request for new tags
Please add 2 tags for bosses. - first one for the final boss, e.g. Draconus https://spectrumcomputing.co.uk/list?group_id=1072 - and another for level bosses, e.g. Silkworm; this tag is also for games that have several bosses but have no separate levels https://spectrumcomputing.co.uk/list?group_id...
- Tue Mar 19, 2024 5:34 pm
- Forum: Programming
- Topic: Progamming with Chatgpt 4/ copilot
- Replies: 13
- Views: 374
Re: Progamming with Chatgpt 4/ copilot
Unless you are one of those programmers whose code DO work
- Tue Mar 19, 2024 5:26 pm
- Forum: ZXDB Discussion
- Topic: New Database Model ZXDB
- Replies: 517
- Views: 106371
Re: New Database Model ZXDB
A new ZXDB release is available!
- Tue Mar 19, 2024 3:21 pm
- Forum: Programming
- Topic: NIRVANA NIRVANA_spriteT routine… where?
- Replies: 3
- Views: 227
Re: NIRVANA NIRVANA_spriteT routine… where?
My apologies for not explaining it better in the manual! The section of the manual about "NIRVANA API" doesn't refer to the source code. It refers to the provided API for ZX Basic (available from the link you mentioned) and z88dk (currently inside the official z88dk distribution). If you a...
- Sun Mar 17, 2024 9:26 am
- Forum: Games/Software
- Topic: 2d and other graphics modes
- Replies: 5
- Views: 222
Re: 2d and other graphics modes
All these examples are 3D perspective.
Notice how parallel lines meet towards the horizon (especially the road), and all objects (cars, enemies, walls, etc) get smaller in the distance.
Notice how parallel lines meet towards the horizon (especially the road), and all objects (cars, enemies, walls, etc) get smaller in the distance.
- Sun Mar 17, 2024 2:04 am
- Forum: Games/Software
- Topic: 2d and other graphics modes
- Replies: 5
- Views: 222
Re: 2d and other graphics modes
Other options for flat 2d are 1st-person (usually a view from a racing car, a crosshair for FPS shooters) Behind view (racing genre is the only that comes to my mind) Your description sounds like 3D perspective... Do you have any examples? Perpendicular 2.5D Graphics looks for me same as `Diagonal-...
- Wed Mar 13, 2024 10:34 am
- Forum: Games/Software
- Topic: Devfinitive Edition (Mike Richardson): vote
- Replies: 24
- Views: 585
Re: Devfinitive Edition (Mike Richardson): vote
I expected more votes for Thanatos! Become a dragon. Rescue a sorceress about to be sacrificed, carrying her on your back. Breath fire on a village, or grab an archer with your claws then drop him from high above to hit others. How cool is that? By comparison, Turbo Esprit is a great game, but it's ...
- Mon Mar 11, 2024 6:07 pm
- Forum: ZXDB Discussion
- Topic: New Database Model ZXDB
- Replies: 517
- Views: 106371
Re: New Database Model ZXDB
Another ZXDB update is available!
- Sun Mar 10, 2024 1:14 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
Let us see user's case to seek for games. I know a cool game, e.g. renegade or double dragon and i am impressed with its graphics mode, that oblique 3d. I want to see other games that are like renegade and i click link "oblique 3d". But i see that `3d painter` and `pippo`. No. That's like...
- Sat Mar 09, 2024 3:10 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
https://i.postimg.cc/mgGC4gRK/Clipboard-03-09-2024-02.jpg This (top-down?) oblique projection was used in many games with RPG Maker, here Vampires Dawn. As you see the characters are drawn from a side view but that still fits nicely. I agree it looks nice. However that's not oblique or 3D. In ZXDB ...
- Sat Mar 09, 2024 2:53 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
Sure, almost every 3D game for the Spectrum have 2D characters. When done properly (like in Renegade) it looks great.Lethargeek wrote: ↑Sat Mar 09, 2024 2:31 pm and who said you can't have 2d characters moving on the ground in 3d world?
- Sat Mar 09, 2024 2:38 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
This looks like perspective projection. https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/p/Pandemia.scr&border=0 All objects are oblique. Except each side of the screen has a different angle. The last level of Renegade uses the same idea. However it doesn't look wrong because the si...
- Sat Mar 09, 2024 2:19 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
But these from the same list look wrong . https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/p/Pippo.scr&border=0 https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/p/Painter3D.scr&border=0 Agreed. The background view is top-down but the characters are sideways.
- Sat Mar 09, 2024 2:10 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
This one is something vice versa for me, i feel walls of this image as inverted and absolutely unreal. The world is like turning upside down. Or may be you are looking down but still the picture is not realistic. https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/d/Desolator.scr&borde...
- Wed Mar 06, 2024 6:36 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 728
- Wed Mar 06, 2024 5:45 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
Re: A request for new tags
One option is, we can start classifying games into 2 separate tags "Multiple Boss Fights" and "Final Big Boss Fight", with possibly a few games on both. Depending on how many titles we find for each group (and how many "gray areas"), we may decide later to merge both gr...
- Wed Mar 06, 2024 5:10 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
- Wed Mar 06, 2024 4:13 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 728
Re: Simple path finding algorithm in assembler
Actually O(log n).
- Wed Mar 06, 2024 4:03 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 728
Re: Simple path finding algorithm in assembler
Ah, I've looked up the DB for Dijkstra and A-Star before trying myself, but the search didn't turn up results. I like the idea of storing the path lengths directy in the maze. I am using 8-way movement (instead of the 4-way in your algorithm) but this could be worked out by adding either 2 or 3 to ...
- Wed Mar 06, 2024 3:50 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 728
Re: Simple path finding algorithm in assembler
In case of PATHFINDER, support for weighted terrain would require using one priority queue (implemented as binary heap) instead of a simple queue.Evil Genius wrote: ↑Wed Mar 06, 2024 2:44 pm Idle curiosity: can this be adapted for multiple terrain types with differing movement costs, even at a limited range of say, 6 or 8 hexes?