Search found 833 matches
- Wed Mar 27, 2024 9:51 am
- Forum: Sinclair Miscellaneous
- Topic: DenOfGeek : The games that defined the Spectrum
- Replies: 31
- Views: 511
Re: DenOfGeek : The games that defined the Spectrum
I thought I'd finally create a ChatGPT account and see if I could replicate that article somewhat. The results aren't exactly a million miles away. The request was "Write a short essay on how the Sinclair ZX Spectrum affected the UK gaming industry and list it's most notable games." Result...
- Tue Mar 26, 2024 11:00 am
- Forum: Sinclair Miscellaneous
- Topic: DenOfGeek : The games that defined the Spectrum
- Replies: 31
- Views: 511
Re: DenOfGeek : The games that defined the Spectrum
It's an article spoilt by very dodgy assertions about the Spectrum's games library. Robocop: "While that [action-focused] genre was never really the platform’s bread and butter (that would probably be strategy and role-playing games)" WTF? The software charts for the Speccy were loaded wi...
- Mon Mar 25, 2024 9:37 am
- Forum: Games/Software
- Topic: Devfinitive Edition (Steve Crow): vote
- Replies: 23
- Views: 393
Re: Devfinitive Edition (Steve Crow): vote
1. Starquake
2. Firelord
3. Wizard's Lair
2. Firelord
3. Wizard's Lair
- Thu Mar 21, 2024 5:00 pm
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7696
- Views: 232556
Re: Guess the screen$
Pretty much every Brit of a certain age will know who Geoff Capes is. World's Strongest Man was a staple of ours once a year on our whopping four channels back then!
- Thu Mar 21, 2024 9:11 am
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7696
- Views: 232556
Re: Guess the screen$
Geoff Capes Strong Man.
Anyone feel free to jump in for my go.
Anyone feel free to jump in for my go.
- Sun Mar 10, 2024 5:50 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Mike Richardson): vote
- Replies: 24
- Views: 585
Re: Devfinitive Edition (Mike Richardson): vote
1. Turbo Esprit
2. Scuba Dive
3. Thanatos
2. Scuba Dive
3. Thanatos
- Fri Mar 08, 2024 1:27 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Keith Burkhill): vote
- Replies: 29
- Views: 597
Re: Devfinitive Edition (Keith Burkhill): vote
1. Commando
2. Ghosts n Goblins
3. Space Harrier
2. Ghosts n Goblins
3. Space Harrier
- Tue Mar 05, 2024 12:30 pm
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7696
- Views: 232556
Re: Guess the screen$
Back to the Future II?
- Sat Mar 02, 2024 9:33 am
- Forum: Sinclair Miscellaneous
- Topic: Spectrum memes
- Replies: 1216
- Views: 197438
Re: Spectrum memes
I used to live just down the road from there, and the thing is - Cadbury World *used to be* ace. When it first opened up it involved a good tour around - when Bournville was still producing all of the chocolate, some fun little exhibits, and they kept chucking phenomenal amounts of free chocolate a...
- Fri Mar 01, 2024 9:23 am
- Forum: Sinclair Miscellaneous
- Topic: Spectrum memes
- Replies: 1216
- Views: 197438
Re: Spectrum memes
That Wonka Experience feels pretty much like I felt after going to Cadbury World with my kids in about 2010. Okay, it's nowhere near as bad as that, but it's probably the most disappointing day out I've ever had. I/we had been wanting to go for years and I wasn't expecting Willy Wonka's Chocolate Fa...
- Wed Feb 28, 2024 11:39 am
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7696
- Views: 232556
Re: Guess the screen$
Golden Axe?
- Wed Feb 28, 2024 11:37 am
- Forum: Games/Software
- Topic: Devfinitive Edition (Keith Burkhill): discussion
- Replies: 11
- Views: 310
Re: Devfinitive Edition (Keith Burkhill): discussion
A strong softography that one. Commando and GnG are fantastic conversions but I always felt that Space Harrier was somewhat underrated by Crash (I'd have Smashed it). Considering what it had to convert it's quite incredible really. It retains all the playability of the original and that 78% for Grap...
- Wed Feb 28, 2024 11:31 am
- Forum: Games/Software
- Topic: Devfinitive Edition (David Jones): vote
- Replies: 11
- Views: 322
Re: Devfinitive Edition (David Jones): vote
1. Spellbound
2. Finders Keepers
3. Knight Tyme
Special mention to the unbelievable tune in Stormbringer 128K. Right up there with C64's Monty On The Run as one of the best 8-bit chip tunes of all-time IMO.
2. Finders Keepers
3. Knight Tyme
Special mention to the unbelievable tune in Stormbringer 128K. Right up there with C64's Monty On The Run as one of the best 8-bit chip tunes of all-time IMO.
- Mon Feb 26, 2024 1:09 pm
- Forum: Games/Software
- Topic: The 20 games with a <= 10% rating from all three major ZX Spectrum magazines
- Replies: 16
- Views: 474
Re: The 20 games with a <= 10% rating from all three major ZX Spectrum magazines
You wouldn't have this one in your list as 1. It's C+VG and 2. C+VG didn't have an Overall rating at the time, but it's possibly the only Speccy review of a game that goes into (averaged) negative marks territory: https://archive.org/details/ComputerAndVideoGamesIssue061Nov86/page/n23/mode/1up?view=...
- Fri Feb 23, 2024 12:34 pm
- Forum: Games/Software
- Topic: What on earth is Ball Driver?!?
- Replies: 13
- Views: 407
Re: What on earth is Ball Driver?!?
Thought someone might pick up on that one 27% puts it in the absolutely-bloody-awful territory.bluespikey wrote: ↑Fri Feb 23, 2024 12:18 pm He revised Nightshade to be 27%. And the problem is.... ?
I can't get over the 65% for HoH and 22% for Ant Attack.
- Fri Feb 23, 2024 12:07 pm
- Forum: Games/Software
- Topic: What on earth is Ball Driver?!?
- Replies: 13
- Views: 407
Re: What on earth is Ball Driver?!?
I think most of the mags went through a "if it's old it must be sh*t" phase. There was an isometric Run It Again article in Crash where the reviewer absolutely mullered some classics. In fairness the reviewer, Will, came on here and admitted to butchering them to get noticed as it was very...
- Fri Feb 23, 2024 8:42 am
- Forum: Games/Software
- Topic: Retroarcadia article about Amaurote on the Spectrum
- Replies: 8
- Views: 391
Re: Retroarcadia article about Amaurote on the Spectrum
Did I imagine this? In the 128K version I'm sure if you took the Supabomb to the fence surrounding the area and fired it into the fence it would kill the queen.
The guy in the video is right about the mopping up of the flies after killing the queen. Super-boring.
The guy in the video is right about the mopping up of the flies after killing the queen. Super-boring.
- Thu Feb 22, 2024 12:57 pm
- Forum: Games/Software
- Topic: What on earth is Ball Driver?!?
- Replies: 13
- Views: 407
Re: What on earth is Ball Driver?!?
The following all scored 78% Overall in SU. The number at the start is the ZXDB ID. I'm still none the wiser from that list. 968 Cisco Heat #119, January 1992 (pg 28) 11619 Count and Add #128, October 1992 (pg 20) 1266 Darkman #117, November 1991 (pg 26,27) 1387 Dick Tracy #109, March 1991 (pg 24,25...
- Tue Feb 20, 2024 2:26 pm
- Forum: Games/Software
- Topic: Guess what Xeno, Double Take, Nightmare Rally, Basket Master, Renegade and Trap have in common
- Replies: 13
- Views: 418
Re: Guess what Xeno, Double Take, Nightmare Rally, Basket Master, Renegade and Trap have in common
Is that Daniella Westbrook as the sister? Made the mistake of Googling her name... Jesus! She should be a Faces Of Meth poster child.
- Tue Feb 20, 2024 9:43 am
- Forum: Other Retro Stuff
- Topic: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
- Replies: 19
- Views: 725
Re: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
Just re-read LB's original post: NES Super Mario Bros = 32k 32K!! Which is the entire thing - code base, graphics, sound etc. That's some supremely efficient coding. My poster child for code efficiency has always been Ultimate fitting Jetpac into 16K. But this is another level. Edit: Been doing some...
- Mon Feb 19, 2024 2:04 pm
- Forum: Other Retro Stuff
- Topic: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
- Replies: 19
- Views: 725
Re: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
Another thing is a shift from games written in pure assembler to games written in higher languages or a mix of a higher language like C and assembler. It raises an interesting problem - how should we compare a program size of a program written in assembler vs a program written in C. Higher language...
- Tue Feb 13, 2024 10:08 am
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7696
- Views: 232556
Re: Guess the screen$
Hijack?
- Mon Feb 12, 2024 3:56 pm
- Forum: Games/Software
- Topic: Unnecessary inclusions in games
- Replies: 49
- Views: 1800
Re: Unnecessary inclusions in games
The hover button in Jetpac. I'm one of those who's known about it's existence since 1983 and even today can't use it. It's a game where it's better to be almost constantly moving, unless you're on a platform. Sticking around in the same place, in open space, for a few seconds spells death usually. S...
- Tue Feb 06, 2024 10:00 am
- Forum: Sinclair Miscellaneous
- Topic: Tall tales about the spectrum
- Replies: 39
- Views: 1920
Re: Tall tales about the spectrum
There are about a dozen people on the retrogaming scene I could pull apart and eviscerate for their gaslighting and vile actions, but on this forum I try to keep it light and only mention their misdeeds if it's relevant. I considered making a video on it, but as you hit middle age, it's best to jus...
- Tue Feb 06, 2024 9:50 am
- Forum: Announcements
- Topic: On The ZX Spectrum - A New Speccy Newsletter
- Replies: 56
- Views: 2585
Re: On The ZX Spectrum - A New Speccy Newsletter
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