Search found 317 matches

by hikoki
Sun Feb 17, 2019 12:40 pm
Forum: Showcase your work!
Topic: Spectrum-Environment for Pygame
Replies: 12
Views: 835

Re: Spectrum-Environment for Pygame

Clivethon would only provide a tiny subset of the huge Python language. Clivethon programs would be able to run in Python 3 so that any knowledge gained in learning Clivethon will transfer directly to learning Python. Besides the teaching scope, there you go the sweet part of the deal, Clivethon pro...
by hikoki
Sat Feb 16, 2019 7:03 am
Forum: Showcase your work!
Topic: Spectrum-Environment for Pygame
Replies: 12
Views: 835

Re: Spectrum-Environment for Pygame

Interesting project. It would be cool to code Spectrum games in a subset of Python. Learn Python and see what the interpreted results would be like in a real Spectrum without compiling! Who knows if the subset could be assisted by the ide so the result was compatible with cython code which in turn w...
by hikoki
Tue Jan 29, 2019 10:42 am
Forum: Programming
Topic: Using the "IN" command for WASD game control
Replies: 6
Views: 331

Re: Using the "IN" command for WASD game control

Use this @Dr beep's trick to forget about keyboard issues when reading IN
https://www.worldofspectrum.org/forums/ ... ent_683051
by hikoki
Mon Jan 21, 2019 8:48 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 59
Views: 3738

Re: "Go-Go BunnyGun", first screen grabs.

I don't know maybe you can disguise a ray by drawing a line as a gradient from light (bullet end) to dark (tail end) giving it an appearance of motion so that your fake bullets seem to travel a shorter distance than they actually do each time you check for collisions.
by hikoki
Mon Jan 21, 2019 5:59 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 59
Views: 3738

Re: "Go-Go BunnyGun", first screen grabs.

I just say that bullets would go out in alternate colours so the player could tell when collisions are going to be checked. This may reduce computing time and still feel precise enough for the player.
by hikoki
Mon Jan 21, 2019 4:55 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 59
Views: 3738

Re: "Go-Go BunnyGun", first screen grabs.

Why just one bullet? To reduce time processing? Check collisions only at certain times, you could make it clear for the player when a check is going to happen by colourising such "golden" bullets. As for enemies to be checked on the flock, there could be also only one at a time, if you managed to hi...
by hikoki
Mon Jan 21, 2019 2:29 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 59
Views: 3738

Re: "Go-Go BunnyGun", first screen grabs.

I don't get why every member of the flock would need its own collision detection. As a flock their positions may be determined at all times. You'd just have to check your ship and last bullet? Maybe make them all disappear at once if any of them are collided.
by hikoki
Mon Jan 21, 2019 1:06 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 59
Views: 3738

Re: "Go-Go BunnyGun", first screen grabs.

Then not all of the baddies aiming at you. They could be all the same sprite with flock behaviour. There could be two flocks (two type of sprites) When you freeze them the scroll would be freezed too. Actually there would be only two sprites cloned all around the screen.
by hikoki
Sat Jan 19, 2019 1:51 pm
Forum: Website
Topic: Request: SC users score
Replies: 23
Views: 718

Re: Request: SC users score

What about Weighted averages? https://everydaycalculation.com/weighted-average.php A number of grading categories like Planetasinclair blog (graphics,fun,music,replayability, originality) Voters would choose value and weight for each category. For example some early games have poor sound but they ar...
by hikoki
Fri Jan 18, 2019 5:41 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 59
Views: 3738

Re: "Go-Go BunnyGun", first screen grabs.

You are right, once you get the first orb, you can learn to follow the orb colour. As for speed power-ups, I think freezing https://youtu.be/YqPzTGw9D9k could be interesting and technically might allow for lots of things on the screen? For example, there could be lots of enemies who go straight to y...