Search found 38 matches

by RMartins
Sun Dec 10, 2017 5:17 pm
Forum: Games/Software
Topic: Cover artists
Replies: 21
Views: 373

Re: Cover artists

I came across a pic of Donkey Kong (Ocean) with a little 'Cabarga' as a signature. After searching for it I found an american cartoonist named Leslie Cabarga , whose web page includes the DK artwork... Bingo! :D http://lesliecabarga.com https://spectrumcomputing.co.uk/index.php?cat=96&id=1437 From ...
by RMartins
Sun Dec 10, 2017 5:01 pm
Forum: Brand new software!
Topic: Q*Box, by ThePope (3D game with AGD)
Replies: 10
Views: 211

Re: Q*Box, by ThePope (3D game with AGD)

Very nice game concept with interesting game play and some cool graphics and enemy with patterns (per type). Specially like the fact that some blocks are traps, or that you can trap yourself, by falling hard from higher place twice in the same spot. My only beef with it is always starting from the l...
by RMartins
Sun Dec 10, 2017 4:04 pm
Forum: Brand new software!
Topic: Old unknown game found: GUP
Replies: 3
Views: 107

Re: Old unknown game found: GUP

Nice find. Always great to see relics like this, come back from the twilight zone. The same INK/PAPER trick, was a nice idea to minimize complexity. The teleport to avoid the weird screen memory layout, was also a nice dodge :) Some graphics are nice, but others just look like "programmers art" :D B...
by RMartins
Sun Dec 10, 2017 3:34 pm
Forum: Programming
Topic: tap8k. simple, small and fast loader
Replies: 11
Views: 152

Re: tap8k. simple, small and fast loader

There is another sneaky bug, that lurks in the code. It never initializes mem+16 , the Program Header first parameter or start LINE. Since code is using malloc and not calloc , it only works because by chance those 2 bytes are set to zero. NOTE: Including windows NT / XP and after, windows is known ...
by RMartins
Sun Dec 10, 2017 3:16 pm
Forum: Programming
Topic: tap8k. simple, small and fast loader
Replies: 11
Views: 152

Re: tap8k. simple, small and fast loader

I took a more detailed look at the code, and found a few things :) You have a bug here, whenever the input filename has an extension shorter then 3 chars output_name= (char *)malloc(strlen(argv[1])+1); ext[0]= 0; strcpy(output_name, argv[1]); strcat(output_name, ".TAP"); This will fix it: ext[0]= 0;...
by RMartins
Sun Dec 10, 2017 5:30 am
Forum: Programming
Topic: tap8k. simple, small and fast loader
Replies: 11
Views: 152

Re: tap8k. simple, small and fast loader

Pasmo already generates .TAP files, and you can simply concatenate a binary output with a pre-defined basic loader.TAP.

What specific case does it solve ?

Looking at the code, it seems, it does just that, add a basic loader.
Am I missing something ?
by RMartins
Sun Dec 10, 2017 5:27 am
Forum: Website
Topic: A suggestion
Replies: 6
Views: 250

Re: A suggestion

I wouldn't mind helping with that. i.e. implement it.
by RMartins
Sat Dec 09, 2017 2:08 am
Forum: Games/Software
Topic: Friday Night Quiz: Nathan Barley
Replies: 41
Views: 363

Re: Friday Night Quiz: Nathan Barley

11 - REX ? (spread gun )
by RMartins
Fri Dec 08, 2017 11:59 pm
Forum: Games/Software
Topic: Friday Night Quiz: Nathan Barley
Replies: 41
Views: 363

Re: Friday Night Quiz: Nathan Barley

3 - Hunchback (1 not 2)
by RMartins
Sat Dec 02, 2017 9:48 pm
Forum: Brand new software!
Topic: Minesweeper 16/48
Replies: 21
Views: 467

Re: Minesweeper 16/48

Cool that those graphics have now been used instead of just being lost in the mist.

You might want to correct the entry of the "Byte Me" sprite sheet, and create a new one for this game :D