Search found 776 matches
- Tue Dec 12, 2023 11:24 pm
- Forum: Showcase your work!
- Topic: ZX Robot at Lisbon Games Week
- Replies: 7
- Views: 592
Re: ZX Robot at Lisbon Games Week
Apparently no takers to tackle the riddle.
- Mon Dec 04, 2023 9:14 pm
- Forum: Brand new software!
- Topic: Aztec
- Replies: 51
- Views: 2280
Re: Aztec
Was this game finished? I tried the version from this archive and it shows some flickering during the gameplay. Yes there is a bit of flickering, when there is more stuff on screen, because this code was not optimized at the time, since it had to be rushed to the deadline of the compo. I started th...
- Wed Nov 29, 2023 11:24 am
- Forum: Showcase your work!
- Topic: ZX Robot at Lisbon Games Week
- Replies: 7
- Views: 592
Re: ZX Robot at Lisbon Games Week
And I forgot to mention that I added a Suction "End Effector" to the Robot Arm. The Robot is already built to allow the use of Pneumatics, since it comes with 2 tubes routed through the arm for pneumatic handling. However the one I bought did not have any of the extra components required f...
- Wed Nov 29, 2023 10:56 am
- Forum: Showcase your work!
- Topic: ZX Robot at Lisbon Games Week
- Replies: 7
- Views: 592
Re: ZX Robot at Lisbon Games Week
hmm, now i did a quote i anc the URL but its not functioning as a normal link "Loading Facebook SDK. You will need to disable any adblocker, privacy extension, or built-in tracking protection." I'm not a facebook user, hence I don't know exactly what can be the problem. But I would sugges...
- Tue Nov 28, 2023 10:16 am
- Forum: Showcase your work!
- Topic: ZX Robot at Lisbon Games Week
- Replies: 7
- Views: 592
Re: ZX Robot at Lisbon Games Week
I probably was not very clear, on what this actually is. This is a Spectrum 48K (in this case a plus, but a regular 48K rubber key was also used in the event), that is controlling an educational 6 degree robot arm from Lab-Volt (unfortunately no longer in production). It consists of the following: -...
- Mon Nov 27, 2023 10:35 am
- Forum: Showcase your work!
- Topic: ZX Robot at Lisbon Games Week
- Replies: 7
- Views: 592
ZX Robot at Lisbon Games Week
I haven't posted in a long while around here, but it was for several good reasons ... and one of them is in this post :P https://www.facebook.com/LoadZXSpectrum/videos/its-alivegrande-projeto-por-parte-do-rui-martinszxrobot-lgw-museu-zxspectrum-lis/861502695440725/ There is a riddle on the robot sta...
- Tue Feb 21, 2023 2:38 pm
- Forum: Hardware
- Topic: Pico based Spectrum ROM interface (photoessay)
- Replies: 31
- Views: 1303
Re: Pico based Spectrum ROM interface (photoessay)
Goodness, no, not at all. Using a microcontroller to emulate an old piece of technology has become a useful technique in recent years. As original devices have got more scarce and unreliable with age, and microcontrollers like the RP2040 have got faster and faster, what used to be the realm of FPGA...
- Sun Feb 19, 2023 8:36 pm
- Forum: Hardware
- Topic: Pico based Spectrum ROM interface (photoessay)
- Replies: 31
- Views: 1303
Re: Pico based Spectrum ROM interface (photoessay)
Nice project and exercise and it's always fun.
But gives me the vibes of "killing a fly with a hammer".
But gives me the vibes of "killing a fly with a hammer".
- Thu Dec 08, 2022 3:30 pm
- Forum: Sinclair Miscellaneous
- Topic: Pasmo 0.5.5
- Replies: 6
- Views: 563
Re: Pasmo 0.5.5
Does this mean, that we can make some fixes ?
Or is he back to fixing the small bits that need fixing ?
Or is he back to fixing the small bits that need fixing ?
- Mon Dec 05, 2022 8:54 pm
- Forum: Brand new software!
- Topic: New Game: Ringo (128k)
- Replies: 45
- Views: 3052
Re: New Game: Ringo (128k)
Congratulations on a great game Nice technique to work around and make a 4x4 colored pixel grid. I have been actually thinking of using something similar (4x4 pixels) for 48K (no extra screen), but just for intro animations. By. pre-loading every char with a grid of 2x2 pixels of 4x4 actual pixels, ...
- Mon Sep 05, 2022 7:08 pm
- Forum: Hardware
- Topic: NOXROM Cartridge
- Replies: 27
- Views: 6911
Re: NOXROM Cartridge
I remember something in a mag, back in the day (possibly Tim Hartnell or Toni Baker?) teasing access to 80K. I saw a reference to it recently, but I can't find it now. I believe this could be it, the SP80 (an interface to add 2*32K to a Spectrum 16K). https://archive.org/details/your-spectrum-magaz...
- Sun Sep 04, 2022 7:30 pm
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7214
Re: Games Exposed
no, no. Just joking. It's that funny thing you get when reading comments, as they lose emotion and that one felt very dry. But the main joke is I enjoy home coding because you don't get code reviews unless you ask. They just remind me of work were everyone has an opinion. I hope it didn't come over...
- Sun Sep 04, 2022 3:09 pm
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7214
- Wed Aug 17, 2022 11:34 pm
- Forum: Programming
- Topic: SkoolKit: ctl file or skool file?
- Replies: 65
- Views: 2111
Re: SkoolKit: ctl file or skool file?
Notepad++ does some enlighting if you select ASM as file type (Although I'm not using it) and it always shows color help show matching parenthesis at least.
- Wed Aug 17, 2022 7:41 pm
- Forum: Programming
- Topic: Any way to do this in Pasmo?
- Replies: 11
- Views: 470
Re: Any way to do this in Pasmo?
Is that right? As I'm reading it for how IRP (rather than REPT ) works, shouldn't the syntax be???: IRP count, 1, 2, 3 I haven't tried that, but according to the documentation, I think you would get 6 repetitions (1+2+3 = 6). Or maybe you are confusing IRP with IRPC ? But you can always take a look...
- Tue Aug 16, 2022 11:02 pm
- Forum: Programming
- Topic: SkoolKit: ctl file or skool file?
- Replies: 65
- Views: 2111
Re: SkoolKit: ctl file or skool file?
@RMartins, there is one important piece of advice I don't think I've properly spelled out yet, so here goes. I've got the impression from your posts in this thread, and from the issues you've raised on GitHub, that you are editing the skool file to convert parts of the disassembly between code and/...
- Tue Aug 16, 2022 10:20 pm
- Forum: Games/Software
- Topic: Double Dragon
- Replies: 29
- Views: 1288
Re: Double Dragon
I remember, that one. I also remember that we talked abut it some time ago and I took a peak at the snapshot, but it only works for Pentagon, Not ZX 48K or 128K. It's something I could do, since I started a very similar game ( P.O.W. ) in terms of features and somewhat similar gameplay. But currentl...
- Tue Aug 16, 2022 10:05 pm
- Forum: Programming
- Topic: Any way to do this in Pasmo?
- Replies: 11
- Views: 470
Re: Any way to do this in Pasmo?
Working sample IDXLABEL MACRO prefix, name, suffix prefix ## name ## suffix: ENDM DW_IDXLABEL MACRO prefix, name, suffix DW prefix ## name ## suffix ENDM main_start EQU $6000 ORG main_start main: LD HL, $5800 LD DE, $5820 IRP count, 3 IDXLABEL ldi_, count, _idx LDI ENDM RET ldi_table: IRP count, 3 D...
- Tue Aug 16, 2022 7:42 pm
- Forum: Games/Software
- Topic: Double Dragon
- Replies: 29
- Views: 1288
- Tue Aug 16, 2022 6:54 pm
- Forum: Programming
- Topic: ive got this plot routine and want to instert a random number generator into it
- Replies: 18
- Views: 519
Re: ive got this plot routine and want to instert a random number generator into it
... plot routine LD D,C ; D = X and E = Y PLOT: ld a,7 and d ld b,a inc b ld a,e rra scf rra or a rra ld l,a xor e and 248 xor e ld h,a ld a,d xor l and 7 xor d rrca rrca rrca ld l,a ld a,1 ; one PLOTBIT: rrca djnz PLOTBIT or (hl) ld (hl),a RET Are you sure that plot routine even works ? Looking at...
- Tue Aug 16, 2022 6:42 pm
- Forum: Programming
- Topic: Any way to do this in Pasmo?
- Replies: 11
- Views: 470
- Tue Aug 16, 2022 8:27 am
- Forum: Preservation
- Topic: 20 Character Sets
- Replies: 1
- Views: 187
Re: 20 Character Sets
Somehow font definitions are never enough.
- Tue Aug 16, 2022 2:53 am
- Forum: Programming
- Topic: SkoolKit: ctl file or skool file?
- Replies: 65
- Views: 2111
Re: SkoolKit: ctl file or skool file?
Since SkoolKit 1.0, the point of the skool file has been that it will "just work" as the source for skool2asm.py, skool2html.py (or any other skool2* command) without any reference to a particular snapshot, and that is not going to change. Requiring the recipient of a skool file to also h...
- Tue Aug 16, 2022 12:32 am
- Forum: Programming
- Topic: SkoolKit: ctl file or skool file?
- Replies: 65
- Views: 2111
Re: SkoolKit: ctl file or skool file?
Basically, there is a bunch of pixel bytes that are set as if they are #00 or garbled data, in some specific locations. But I have just checked and the current skool file version, seems to be generating the correct output. So I probably did something strange before, that triggered something unexpec...
- Mon Aug 15, 2022 4:34 am
- Forum: Programming
- Topic: SkoolKit: ctl file or skool file?
- Replies: 65
- Views: 2111
Re: SkoolKit: ctl file or skool file?
If you're referring to the fact that the operands of LD instructions are neither hyperlinked nor labelled, that is the expected default behaviour. Yep that's exactly what I was reporting, since in another thread about disassembly of Chaos, I saw the LD instructions with hyperlinks. You can add LD i...