Search found 55 matches

by PROSM
Thu Mar 07, 2019 9:49 pm
Forum: Showcase your work!
Topic: ZAD Adventure System - Progress
Replies: 55
Views: 5157

Re: ZAD Adventure System - Progress

Ah yes, I see. I'd be willing to use up half my character set to realize the main character! :) (Any progress on the engine?) Version 1.0 of the engine (for Postie's Peril) is finished. However, after that game is done, I want to make some changes to the code - there are some ugly hacks in there (b...
by PROSM
Thu Mar 07, 2019 6:28 pm
Forum: Showcase your work!
Topic: ZAD Adventure System - Progress
Replies: 55
Views: 5157

Re: ZAD Adventure System - Progress

I agree. Looking forward to writing a game with this - I'll probably write a Reality-On-The-Norm game (an old Adventure Game Studio group project). But only if the movement controls are customizable to ZXKM. :) So we can start work, what are the maximum main character sprite dimensions? Here's Mika...
by PROSM
Wed Mar 06, 2019 9:32 pm
Forum: Announcements
Topic: Wednesday Evening Music Quiz
Replies: 10
Views: 169

Re: Wednesday Evening Music Quiz

Game B - Saboteur
by PROSM
Tue Jan 22, 2019 10:22 pm
Forum: Emulators
Topic: Watch for specific value being written to address in FUSE debugger
Replies: 2
Views: 293

Watch for specific value being written to address in FUSE debugger

I've been wrestling with the FUSE debugger, and I can't figure out how to make it watch for a specific value being written to an address in memory. I can get the breakpoint to trigger for any write to the address, but I only want execution to stop if this one value is written to memory. I haven't be...
by PROSM
Sun Jan 13, 2019 11:04 am
Forum: Sinclair Miscellaneous
Topic: Plus one, minus one
Replies: 20
Views: 628

Re: Plus one, minus one

I would remove COS, since there would be no loss in functionality - any code that called for "COS x" could just be rewritten as "SIN 90+x". In its place, I would agree with MatGubbins for a "plot graphic" command, but instead of making it a separate command altogether, I would just make it a pixel-p...
by PROSM
Wed Dec 12, 2018 8:24 pm
Forum: Showcase your work!
Topic: ZAD Adventure System - Progress
Replies: 55
Views: 5157

Re: ZAD Adventure System - Progress

This is awesome! Just tried the PostedPeril Demo and with something like this, a lot of dreamed-games can come true :D BTW, did you considered to use a mouse driver like this or this ? Thanks oblo for your kind comment! In regards to a mouse driver, I may implement one. I'm trying to avoid touching...
by PROSM
Wed Dec 12, 2018 8:20 pm
Forum: Music
Topic: Vortex Tracker help
Replies: 7
Views: 470

Re: Vortex Tracker help

It's still 'Vortex Tracker Help', but a different problem, so I'll post it here. Someone has provided me with an .AY file that gives the following error when opened in both VT 2 and 2.5. Text module loader error Module not found (line: 1) Any ideas? .AY files are generally used to store music rips ...
by PROSM
Mon Dec 10, 2018 8:26 pm
Forum: Showcase your work!
Topic: ZAD Adventure System - Progress
Replies: 55
Views: 5157

Re: ZAD Adventure System - Progress

Love it—this is something special. The control mechanism takes a bit of getting used to, but the instructions are all very clear. Please finish it! Thanks, R-Tape! The controls are a bit fiddly at first, but they do get easier to handle with time. An inlay will be included with the full game, with ...
by PROSM
Sun Dec 09, 2018 9:09 pm
Forum: Showcase your work!
Topic: ZAD Adventure System - Progress
Replies: 55
Views: 5157

"Postie's Peril" - Demo

This project is not dead. Quite the contrary in fact, as I would like to show you a demo of the first game being written with the engine, "Postie's Peril": https://youtu.be/RE-Ctp0DezU It's all well and good seeing the game, but why not trying it as well? The video above only shows a bit of the demo...