Search found 18 matches
- Wed Mar 06, 2024 6:54 am
- Forum: Brand new software!
- Topic: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
- Replies: 19
- Views: 1416
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
I used your technique of "moving" only attribute memory, and leaving static graphic vertical bars on the bitmap screen. Here is my demo, programed in pure Basic, moving colors data using defadd trick. As you can see, the scroll is in 4pixels increments: https://i.postimg.cc/GBcZ83PP/pru4px...
- Wed Feb 07, 2024 10:05 am
- Forum: Programming
- Topic: BASIC Programming workflow on MAC
- Replies: 9
- Views: 758
Re: BASIC Programming workflow on MAC
M1 macbook pro:
I use Parallels to install Win10. Then BasinC to edit and debug.
I use Parallels to install Win10. Then BasinC to edit and debug.
- Mon Feb 05, 2024 8:13 pm
- Forum: Games/Software
- Topic: In game beeper music
- Replies: 43
- Views: 2295
Re: In game beeper music
I have released two games with In-Game Beeper Musisc, programed in pure BASIC: Tetris4px https://spectrumcomputing.co.uk/entry/39283/ZX-Spectrum/Tetris4px and Lprint Runaway https://spectrumcomputing.co.uk/entry/42528/ZX-Spectrum/LPrint_Runaway In both it plays one beep note every 25 frames... The t...
- Wed Nov 29, 2023 10:32 pm
- Forum: Games/Software
- Topic: Physics puzzles games
- Replies: 23
- Views: 581
Re: Physics puzzles games
Try Sir Fred:
Jump, Swim, run and stop with inertia.
Rope swing. Throw objects using parabola movement...
Amazing for those days!!
Jump, Swim, run and stop with inertia.
Rope swing. Throw objects using parabola movement...
Amazing for those days!!
- Thu Oct 05, 2023 11:32 am
- Forum: Brand new software!
- Topic: Lprint Runaway
- Replies: 3
- Views: 237
Re: Lprint Runaway
Thank you Andrè! This game is programed in Pure Basic, using LPrint technique to rapidly change colors in attribute memory. It only has one Print instruction to update the scoreboard! You can read some more information in the PDF , english and spanish: https://ignacobo.itch.io/lprint-runaway https:/...
- Thu Mar 16, 2023 5:43 pm
- Forum: Brand new software!
- Topic: 64 columns in BASIC ZXspectrum
- Replies: 10
- Views: 520
- Thu Mar 16, 2023 5:33 pm
- Forum: Brand new software!
- Topic: Tetris4px
- Replies: 1
- Views: 209
Tetris4px, 4pixels movement in Basic
Thanks Andre. Tetris 4 px is a classic tetris clon, but it moves 4 pixels at a time, instead of typical Basic by-character movement. It has in-game music, playing one beep note every 25frames. It can be played by 1 or 2 players at the same time. 9 Different textures available for the pieces, blended...
- Thu Jan 19, 2023 8:59 am
- Forum: Brand new software!
- Topic: Micro Profanation
- Replies: 10
- Views: 626
Re: Micro Profanation
It is a Micro Master piece!
Waiting to see your next game in Micro- series
Waiting to see your next game in Micro- series
- Thu Nov 24, 2022 5:11 pm
- Forum: Brand new software!
- Topic: 64 columns in BASIC ZXspectrum
- Replies: 10
- Views: 520
Re: 64 columns in BASIC ZXspectrum
Printy is coded en Assembler.PeteProdge wrote: ↑Thu Nov 24, 2022 1:12 pm This seems to be very much like Printy (by Graham Mason) on Sinclair User's Great Eight 6 covertape.
My routine is pure BASIC.
So it has some limitations compared to Printy.
- Thu Nov 24, 2022 1:08 pm
- Forum: Brand new software!
- Topic: 64 columns in BASIC ZXspectrum
- Replies: 10
- Views: 520
Re: 64 columns in BASIC ZXspectrum
Thank you very much, Andre. In the TAP you will find two CharSets, one containing letter on the left(MSB) of the byte, and the other to the right(LSB). The subroutine is very simple, just one line. First, set the coordinates you want to print at, using: PRINT AT row, col ; Dont forget that semicolon...
- Sun Dec 19, 2021 7:19 pm
- Forum: Programming
- Topic: Cost of BASIC operations
- Replies: 18
- Views: 3782
Re: Cost of BASIC operations
Hi,
I might be 2 years late, but, check these tips I use to improve speed in my Basic programs:
viewtopic.php?f=3&t=5535&p=78880&hilit= ... ack#p78880
I might be 2 years late, but, check these tips I use to improve speed in my Basic programs:
viewtopic.php?f=3&t=5535&p=78880&hilit= ... ack#p78880
- Tue Nov 23, 2021 12:45 pm
- Forum: Games/Software
- Topic: Ark-not-so-anoid
- Replies: 14
- Views: 696
Re: Ark-not-so-anoid
If I may ask, how do you draw the ball? I guess it's something more complicated than PRINT AT... It is as simple as a Print At ... But I need 9UDGs to get the sprite in all positions shifted 4pixels https://i.postimg.cc/87D1L985/IMG-20211123-124432.jpg https://i.postimg.cc/K3B2MrJB/IMG-20211123-124...
- Tue Nov 23, 2021 9:10 am
- Forum: Games/Software
- Topic: Ark-not-so-anoid
- Replies: 14
- Views: 696
Re: Ark-not-so-anoid
I believe that "last brick problem" is mostly a feature of Basic implemenations of Arkanoid where ball movement is character based and the ball may move only at 45 degrees. Check out my Arkanoid Back to Basic, it is written in plain BASIC, however, the ball can move at 30°, 45° and 60° an...
- Thu Nov 18, 2021 12:01 pm
- Forum: Brand new software!
- Topic: Arkanoid Back to Basic
- Replies: 21
- Views: 1779
Re: Arkanoid Back to Basic
Thank you for playing my game!!! tomorrow I will post some of the tricks I use to improve speed in Basic https://ignacobo.itch.io/arkanoid-back-to-basic Waiting for an interesting reading. Tips for Speeding up your basic program: 1- Your main loop should start at the first line of your code 2- Try ...
- Wed Nov 17, 2021 5:01 pm
- Forum: Brand new software!
- Topic: Arkanoid Back to Basic
- Replies: 21
- Views: 1779
- Tue Nov 16, 2021 10:36 pm
- Forum: Brand new software!
- Topic: Arkanoid Back to Basic
- Replies: 21
- Views: 1779
Re: Arkanoid Back to Basic
Whaaatttt is that!!!!!!
It is AWESOME!!!!
Can I borrow it and add it to my game!!!!?
Credits to author, of course
- Tue Nov 16, 2021 8:50 pm
- Forum: Brand new software!
- Topic: Arkanoid Back to Basic
- Replies: 21
- Views: 1779
Re: Arkanoid Back to Basic
Thanks for the detail @IgnaCoBo. I didn't play it for long before, but did you now speed up the bat movement relative to the ball in this new version? It seems so. Before it seemed to me like if you weren't very precisely following where the ball would land laterally then it seemed like you had ver...
- Tue Nov 16, 2021 10:09 am
- Forum: Brand new software!
- Topic: Arkanoid Back to Basic
- Replies: 21
- Views: 1779
Re: Arkanoid Back to Basic
Really smooth movement (I was waiting character-based), nice work. BASIC rulez Am I missing something? It seems to be character based movement for me. And the ball always seems to be at 45 degrees despite @Andre Leao's review mentioning varying angle. It's fast for BASIC, but I don't find it playab...