Search found 18 matches

by IgnaCoBo
Wed Mar 06, 2024 6:54 am
Forum: Brand new software!
Topic: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Replies: 19
Views: 1418

Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game

I used your technique of "moving" only attribute memory, and leaving static graphic vertical bars on the bitmap screen. Here is my demo, programed in pure Basic, moving colors data using defadd trick. As you can see, the scroll is in 4pixels increments: https://i.postimg.cc/GBcZ83PP/pru4px...
by IgnaCoBo
Wed Feb 07, 2024 10:05 am
Forum: Programming
Topic: BASIC Programming workflow on MAC
Replies: 9
Views: 758

Re: BASIC Programming workflow on MAC

M1 macbook pro:

I use Parallels to install Win10. Then BasinC to edit and debug.


:twisted: :twisted:
by IgnaCoBo
Mon Feb 05, 2024 8:13 pm
Forum: Games/Software
Topic: In game beeper music
Replies: 43
Views: 2298

Re: In game beeper music

I have released two games with In-Game Beeper Musisc, programed in pure BASIC: Tetris4px https://spectrumcomputing.co.uk/entry/39283/ZX-Spectrum/Tetris4px and Lprint Runaway https://spectrumcomputing.co.uk/entry/42528/ZX-Spectrum/LPrint_Runaway In both it plays one beep note every 25 frames... The t...
by IgnaCoBo
Wed Nov 29, 2023 10:32 pm
Forum: Games/Software
Topic: Physics puzzles games
Replies: 23
Views: 581

Re: Physics puzzles games

Try Sir Fred:

Jump, Swim, run and stop with inertia.
Rope swing. Throw objects using parabola movement...

Amazing for those days!!
by IgnaCoBo
Thu Oct 05, 2023 11:32 am
Forum: Brand new software!
Topic: Lprint Runaway
Replies: 3
Views: 237

Re: Lprint Runaway

Thank you Andrè! This game is programed in Pure Basic, using LPrint technique to rapidly change colors in attribute memory. It only has one Print instruction to update the scoreboard! You can read some more information in the PDF , english and spanish: https://ignacobo.itch.io/lprint-runaway https:/...
by IgnaCoBo
Thu Mar 16, 2023 5:43 pm
Forum: Brand new software!
Topic: 64 columns in BASIC ZXspectrum
Replies: 10
Views: 520

Re: 64 columns in BASIC ZXspectrum

Here you are!

my next experiment with 4 pixel movement in Basic:

Tetris4px

viewtopic.php?p=113339
by IgnaCoBo
Thu Mar 16, 2023 5:33 pm
Forum: Brand new software!
Topic: Tetris4px
Replies: 1
Views: 209

Tetris4px, 4pixels movement in Basic

Thanks Andre. Tetris 4 px is a classic tetris clon, but it moves 4 pixels at a time, instead of typical Basic by-character movement. It has in-game music, playing one beep note every 25frames. It can be played by 1 or 2 players at the same time. 9 Different textures available for the pieces, blended...
by IgnaCoBo
Thu Jan 19, 2023 8:59 am
Forum: Brand new software!
Topic: Micro Profanation
Replies: 10
Views: 626

Re: Micro Profanation

It is a Micro Master piece!
Waiting to see your next game in Micro- series
by IgnaCoBo
Thu Nov 24, 2022 5:11 pm
Forum: Brand new software!
Topic: 64 columns in BASIC ZXspectrum
Replies: 10
Views: 520

Re: 64 columns in BASIC ZXspectrum

PeteProdge wrote: Thu Nov 24, 2022 1:12 pm This seems to be very much like Printy (by Graham Mason) on Sinclair User's Great Eight 6 covertape.
Printy is coded en Assembler.

My routine is pure BASIC.

So it has some limitations compared to Printy.
by IgnaCoBo
Thu Nov 24, 2022 1:08 pm
Forum: Brand new software!
Topic: 64 columns in BASIC ZXspectrum
Replies: 10
Views: 520

Re: 64 columns in BASIC ZXspectrum

Thank you very much, Andre. In the TAP you will find two CharSets, one containing letter on the left(MSB) of the byte, and the other to the right(LSB). The subroutine is very simple, just one line. First, set the coordinates you want to print at, using: PRINT AT row, col ; Dont forget that semicolon...
by IgnaCoBo
Sun Dec 19, 2021 7:19 pm
Forum: Programming
Topic: Cost of BASIC operations
Replies: 18
Views: 3782

Re: Cost of BASIC operations

Hi,
I might be 2 years late, but, check these tips I use to improve speed in my Basic programs:
viewtopic.php?f=3&t=5535&p=78880&hilit= ... ack#p78880
by IgnaCoBo
Tue Nov 23, 2021 12:45 pm
Forum: Games/Software
Topic: Ark-not-so-anoid
Replies: 14
Views: 696

Re: Ark-not-so-anoid

If I may ask, how do you draw the ball? I guess it's something more complicated than PRINT AT... It is as simple as a Print At ... But I need 9UDGs to get the sprite in all positions shifted 4pixels https://i.postimg.cc/87D1L985/IMG-20211123-124432.jpg https://i.postimg.cc/K3B2MrJB/IMG-20211123-124...
by IgnaCoBo
Tue Nov 23, 2021 9:10 am
Forum: Games/Software
Topic: Ark-not-so-anoid
Replies: 14
Views: 696

Re: Ark-not-so-anoid

I believe that "last brick problem" is mostly a feature of Basic implemenations of Arkanoid where ball movement is character based and the ball may move only at 45 degrees. Check out my Arkanoid Back to Basic, it is written in plain BASIC, however, the ball can move at 30°, 45° and 60° an...
by IgnaCoBo
Thu Nov 18, 2021 12:01 pm
Forum: Brand new software!
Topic: Arkanoid Back to Basic
Replies: 21
Views: 1779

Re: Arkanoid Back to Basic

Thank you for playing my game!!! tomorrow I will post some of the tricks I use to improve speed in Basic https://ignacobo.itch.io/arkanoid-back-to-basic Waiting for an interesting reading. Tips for Speeding up your basic program: 1- Your main loop should start at the first line of your code 2- Try ...
by IgnaCoBo
Wed Nov 17, 2021 5:01 pm
Forum: Brand new software!
Topic: Arkanoid Back to Basic
Replies: 21
Views: 1779

Re: Arkanoid Back to Basic

Cover screen added!

Thank you Rev_Stuart_Campbell

Image
by IgnaCoBo
Tue Nov 16, 2021 10:36 pm
Forum: Brand new software!
Topic: Arkanoid Back to Basic
Replies: 21
Views: 1779

Re: Arkanoid Back to Basic

Rev_Stuart_Campbell wrote: Tue Nov 16, 2021 10:18 pm Now it's dressed :D

Image
Whaaatttt is that!!!!!!

It is AWESOME!!!!


Can I borrow it and add it to my game!!!!?
Credits to author, of course
by IgnaCoBo
Tue Nov 16, 2021 8:50 pm
Forum: Brand new software!
Topic: Arkanoid Back to Basic
Replies: 21
Views: 1779

Re: Arkanoid Back to Basic

Thanks for the detail @IgnaCoBo. I didn't play it for long before, but did you now speed up the bat movement relative to the ball in this new version? It seems so. Before it seemed to me like if you weren't very precisely following where the ball would land laterally then it seemed like you had ver...
by IgnaCoBo
Tue Nov 16, 2021 10:09 am
Forum: Brand new software!
Topic: Arkanoid Back to Basic
Replies: 21
Views: 1779

Re: Arkanoid Back to Basic

Really smooth movement (I was waiting character-based), nice work. BASIC rulez Am I missing something? It seems to be character based movement for me. And the ball always seems to be at 45 degrees despite @Andre Leao's review mentioning varying angle. It's fast for BASIC, but I don't find it playab...