Search found 200 matches

by djnzx48
Mon Dec 24, 2018 2:23 am
Forum: Emulators
Topic: Retro Virtual Machine 2.0 beta 1 released
Replies: 28
Views: 936

Re: Retro Virtual Machine 2.0 beta 1 released

Thanks, I got it working now. (I guess you meant to say to use the HOME key for an NMI?) The Pentagon timings are fine, but the samples are out of tune on a standard 128K, which doesn't happen on other emulators (e.g. Fuse). So it's just the 128 timings that are too fast.
by djnzx48
Mon Dec 24, 2018 12:32 am
Forum: Emulators
Topic: Retro Virtual Machine 2.0 beta 1 released
Replies: 28
Views: 936

Re: Retro Virtual Machine 2.0 beta 1 released

Wow, this looks really nice. I'm impressed by the wealth of TV emulation options, and the tape deck is a nice touch too. For some reason the AY chip is clocked around 5% faster than normal, but otherwise it seems to be quite accurate. :shock: What game have you noticed this in?. RVM 1/2 works a lit...
by djnzx48
Sun Dec 23, 2018 8:46 am
Forum: Emulators
Topic: Retro Virtual Machine 2.0 beta 1 released
Replies: 28
Views: 936

Re: Retro Virtual Machine 2.0 beta 1 released

Wow, this looks really nice. I'm impressed by the wealth of TV emulation options, and the tape deck is a nice touch too.

For some reason the AY chip is clocked around 5% faster than normal, but otherwise it seems to be quite accurate.
by djnzx48
Fri Dec 21, 2018 5:34 am
Forum: Graphics
Topic: 16:9 aspect ratio
Replies: 10
Views: 520

Re: 16:9 aspect ratio

There are games on the PC that use non-square pixels. For example, Doom draws to a 16:10 framebuffer, which is stretched up to 4:3 by the monitor: https://doomwiki.org/wiki/Aspect_ratio . As long as you design all the graphics with that in mind you shouldn't necessarily need to alter the framebuffer...
by djnzx48
Fri Dec 21, 2018 5:33 am
Forum: Brand new software!
Topic: Woot! ZXMAS Tape Magazine 2018
Replies: 29
Views: 1134

Re: Woot! ZXMAS Tape Magazine 2018

Thanks everyone for another great collection! ;) The magazine is really funny, I especially enjoyed the interview.

I did notice a serious error where someone misspelled "Zythum, by Mirrorsoft" at the beginning of side 2.
by djnzx48
Sat Dec 01, 2018 4:25 am
Forum: Music
Topic: Vortex Tracker help
Replies: 7
Views: 344

Re: Vortex Tracker help

Just to note, a couple of things to watch out for in VT 2.5 are the "Envelope as Note" and "Decimal for Noise Level in pattern and sample" options. I don't recommend saving your song with either of them enabled, as it will get corrupted if you use envelope notes lower than C-1 or noise values >= $0a...
by djnzx48
Thu Nov 29, 2018 9:04 am
Forum: Sales/Commercial
Topic: Clicky click's dungeon, downloadable tap available via donation or not
Replies: 5
Views: 304

Re: Clicky click's dungeon, downloadable tap available via donation or not

I haven't donated sorry, but thanks for posting this. It's a cool game with quite a surreal setting and atmosphere, and it's worth checking this one out.
by djnzx48
Thu Nov 29, 2018 9:04 am
Forum: Games/Software
Topic: Microhobby Semanal 33-36
Replies: 31
Views: 826

Re: Microhobby Semanal 33-36

That Las Llaves is a great idea for a game, and nicely executed too. Although I did find it annoying ending up stuck in the same dead end room again and having to reRUN the program, even when trying to avoid it! I'm sure it would be possible to make a random level generator for it and maybe even add...
by djnzx48
Thu Nov 22, 2018 2:44 am
Forum: Design/Ideas
Topic: Mario Kart
Replies: 18
Views: 827

Re: Mario Kart

I just remembered the infamous driving section in A View to a Kill which had some kind of 3D walls, but rather slowly and only at 90 degree angles.

Image
by djnzx48
Mon Nov 19, 2018 8:55 am
Forum: Design/Ideas
Topic: Mario Kart
Replies: 18
Views: 827

Re: Mario Kart

Something like Wacky Wheels on the Spectrum would be cool. Days of Thunder uses simple vector graphics for the track, and the speed is quite good when turning corners, although some of that may be precalculated so it might not be a good example. Scrolling the background scenery slows it down a bit s...