Did we all miss this one?
It's on spectrum4ever.org, but can I put the link here?
The .tap file contains a 128k version and a 48K version (demo).
Perhaps someone can mod it and replace the music with something more suitable.
But I like it.
Search found 58 matches
- Sun May 05, 2024 6:16 pm
- Forum: Games/Software
- Topic: Interesting modified version of R-Type
- Replies: 1
- Views: 145
- Fri Apr 26, 2024 10:21 am
- Forum: Announcements
- Topic: ZX Robots update
- Replies: 4
- Views: 538
Re: ZX Robots update
Skukt wrote: ↑Thu Apr 25, 2024 8:12 pm is this
https://spectrumcomputing.co.uk/entry/4 ... /ZX_Robots
Thank you.
I see it now. Thanks!
- Wed Apr 10, 2024 7:02 pm
- Forum: Announcements
- Topic: ZX Robots update
- Replies: 4
- Views: 538
Re: ZX Robots update
Those updates are great!Skukt wrote: ↑Tue Apr 09, 2024 3:42 pm Auto alignment
Speed X1.3, X1.5, X2
https://spectrumcomputing.co.uk/entry/4 ... /ZX_Robots
Do you plan to release the game with the modifications?
- Fri Apr 05, 2024 4:02 pm
- Forum: Hardware
- Topic: ZX-VGA-JOY and M30 Bluetooth controller
- Replies: 4
- Views: 201
Re: ZX-VGA-JOY and M30 Bluetooth controller
I don't know if the ZX-VGA-JOY interface has been updated in any way but I got mine some years ago and the kempston port doesn't have +5v on pin 7, so autofire joysticks that require it don't work. If the dongle draws current from the same pin to operate probably it will not too but I could be wrong...
- Sat Mar 30, 2024 5:47 pm
- Forum: Brand new software!
- Topic: SHEEPISH-so much violence in the world of herding!
- Replies: 44
- Views: 3451
- Fri Mar 29, 2024 1:30 am
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 257
- Views: 78006
Re: ZX ULAX emulator
Lethargeek : Thank you very much for your work! :) I love the result of both of them but I must confess you nailed it - right on the spot - with the 2nd option! :P Even though it could pass as a hack to imitate weclemans I feel hat's how OutRun should have looked like from the very beginning, and y...
- Mon Mar 25, 2024 7:01 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 257
- Views: 78006
Re: ZX ULAX emulator
Lethargeek : Amazing stuff! :shock: Just discovered this thread :oops: , been reading it and I'm delighted with the prospect of an hardware add-on. :) But also I would like to hear your opinion on the possibility of colorizing the testarossa car of OutRun in red. Could it look like this I did here ...
- Fri Mar 22, 2024 11:38 am
- Forum: Brand new software!
- Topic: The Elves of Maroland
- Replies: 10
- Views: 814
Re: The Elves of Maroland
Just a bit of off-topic maybe...
Which version seems to have the best graphics?
Which version seems to have the best graphics?
- Sun Mar 17, 2024 8:19 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
- Sun Mar 17, 2024 10:37 am
- Forum: Showcase your work!
- Topic: Saboteur 2 mod
- Replies: 72
- Views: 4896
Re: Saboteur 2 mod
@thealfest :
Just curious, Saboteur 2 128k is not 48K+AY compatible? Not even the original version, right?
But could it be made to be?
Just curious, Saboteur 2 128k is not 48K+AY compatible? Not even the original version, right?
But could it be made to be?
- Fri Mar 15, 2024 10:54 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
Hey, I think I have found it! :) I selected the memory view tab of the debugger and suddenly some sequences of numbers started making some sense to me... :geek: https://iili.io/JWDSwqF.md.png Let's see if I change the 4's to 1's what happens to keys. Yup, Poke 31895,1 sets Space instead of M permane...
- Fri Mar 15, 2024 10:17 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
- Fri Mar 15, 2024 8:52 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
Do those AND's get changed when it resets then? In which case they are probably self modified to write the values from the control type (keyboard/joystick) when the game starts again from the menu? Yes, I think that's what happens. If I don't return to control selection then that's fine but once I ...
- Fri Mar 15, 2024 8:22 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
You asked me for the code and I read poke...ParadigmShifter wrote: ↑Thu Mar 14, 2024 11:40 pm
You could post the code where you hacked Space to be the M key but it didn't work properly, that is probably easy to fix.
Anyway, it's this here:
- Fri Mar 15, 2024 12:13 pm
- Forum: Brand new software!
- Topic: Space 1999: the Invasion
- Replies: 32
- Views: 2418
Re: Space 1999: the Invasion
Ah yes, Maya was special...
- Fri Mar 15, 2024 12:06 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
I doubt it, it's just counting the number of times it has redrawn the screen sounds like (every 10 times = 1 second of Out Run time, as others mentioned it is variable though since it doesn't often draw at 10fps). All that's involved there is incrementing a counter (will probably be a 16 bit counte...
- Thu Mar 14, 2024 11:34 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
Found this useful poke: 39204,0 (stops timer).
Perhaps this could help to improve performance a little.
Perhaps this could help to improve performance a little.
- Wed Mar 13, 2024 6:31 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
All right, order has been altered and color changed on some of the stages: - Gateway is now white; - Wilderness is now dark yellow; - Alps is pink; - Seaside Town is bright cyan; Also, I've been trying to change key "M" for "Space" because it's better on 48k+ or +2. I've located ...
- Fri Mar 08, 2024 6:05 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Keith Burkhill): vote
- Replies: 29
- Views: 755
Re: Devfinitive Edition (Keith Burkhill): vote
Tough choice between Space Harrier and Commando . Back then I was all over Space Harrier , but now I've got a dozen different and better ways to play it. But as for Commando , I'd rather play the Speccy version than the arcade, as I think it's actually the better game. Afterburner and Galaxy Force ...
- Fri Mar 08, 2024 5:57 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
Meanwhile, my first ever :dance (and probably only one :lol: ) spectrum game hack is progressing. No mock up! :roll: https://iili.io/JVr12Eb.md.png Next step will be re-arrange the order of some stages to match course layout of international version of Outrun. And finally change the color of the roa...
- Tue Mar 05, 2024 7:41 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
@Old-User But 48k version is not faster than 128k. Ok, I cannot refute that. I'm not saying you're wrong. I don't have the knowledge to explain it in the same terms. What I am trying to say is that, from my experience (and that is mostly playing the game on real 48k/128k machines), the 48k version ...
- Tue Mar 05, 2024 7:25 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
Maybe I didn't make myself clear or... I'm just talking rubbish. :lol: The 48k version of the game doesn't load normally on 128k machines. As far as I understand it checks the presence of the AY chip and changes to AY music/Fx and uses bank switching. What we get in the end is the enhanced 128k vers...
- Tue Mar 05, 2024 6:23 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
The weird thing about Outrun, which I’m surprised that nobody pointed out when it was released, is just how S-L-O-W the timer runs at. Like a second in the game timer takes about 2 seconds in real life. And nobody said “that isn’t right”. it’s also strange that the developers didn’t pick up on this...
- Tue Mar 05, 2024 4:31 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
- Mon Mar 04, 2024 1:20 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2231
Re: How hard would it be to hack these racers?
I was comparing 128k version running on machines with and without memory contention to estimate the performance cost of running some code in slow memory. I do not see any speed improvements on 48k machine. thealfest : I think I may have stumbled on a workaround to force 48k version to run on 128k m...