It's the loading screen for Knockout
https://spectrumcomputing.co.uk/entry/2 ... m/Knockout
I know of someone who will probably get this one very quickly
Search found 737 matches
- Sun May 12, 2024 6:53 pm
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7961
- Views: 252402
- Sun May 12, 2024 12:49 pm
- Forum: Programming
- Topic: printing to the screen without using rom calls
- Replies: 10
- Views: 262
Re: printing to the screen without using rom calls
Yeah he does. EDIT: Or something like it anyway... ROM routine needs more setup I expect? And it will be slow. As I said I wouldn't recommend doing that ;) You need to unplot the blank pixels as well really. It will have the chug. See my complicated code for an example of shifting on the fly to draw...
- Sun May 12, 2024 10:24 am
- Forum: Games/Software
- Topic: The best Speccy game by Dinamic Software: vote
- Replies: 21
- Views: 193
Re: The best Speccy game by Dinamic Software: vote
I only played West Bank that was good though.
MAPSNATCH surely has to win some award for best game title
MAPSNATCH surely has to win some award for best game title
- Sun May 12, 2024 3:46 am
- Forum: Programming
- Topic: Thinking about trying out CGD before I try out PGD
- Replies: 6
- Views: 182
Re: Thinking about trying out CGD before I try out PGD
Yeah exactly that. It's super easy to write an 8x8 draw a sprite aligned to a character cell which is what that engine seems to be doing. Also the collision detection is easy as well! You can get an 8x8 sprite moving under keyboard control easily and it will be so fast you need to either slow it dow...
- Sun May 12, 2024 2:29 am
- Forum: Programming
- Topic: DEF FN small self test
- Replies: 6
- Views: 156
Re: DEF FN small self test
Why not do cp 'A' ; cp 'A' :geek: which works on every assembler I have used (although you still developing on the speccy?) EDIT: Obvs that will work you're literally using cp '=' and stuff already ;) EDIT2: All assemblers I have used also support stuff like cp 'Z'+1 although that may not be support...
- Sun May 12, 2024 2:12 am
- Forum: Brand new software!
- Topic: Pacman RX WIP
- Replies: 37
- Views: 1851
Re: Pacman RX WIP
Galaxian obviously has too much going on at once to run at 50fps on a Speccy unless you can cheat and only update a few alien positions per frame (maybe it does that not seen a video of it recently, not sure if Galaxian had sprite hardware or not? I know it also used a Z80 though). I was going to tr...
- Sun May 12, 2024 1:59 am
- Forum: Brand new software!
- Topic: Pacman RX WIP
- Replies: 37
- Views: 1851
Re: Pacman RX WIP
I watched a couple of them, they are good. I was thinking it probably would be a good idea to implement the movement at the arcade res and have lookup tables for row/column to output the sprites, you probably only need a lookup table for the row and the column transform unless I'm missing some compl...
- Sun May 12, 2024 1:46 am
- Forum: Brand new software!
- Topic: Pacman RX WIP
- Replies: 37
- Views: 1851
Re: Pacman RX WIP
Also, are you simulating the gameplay at the arcade resolution/speed of movement and then adjusting the output positions to fit the speccy screen or are you doing all the movement and collision in the native speccy resolution? EDIT: Also the screen clear was nice how it did a horizontal wipe over a ...
- Sun May 12, 2024 1:29 am
- Forum: Brand new software!
- Topic: Pacman RX WIP
- Replies: 37
- Views: 1851
Re: Pacman RX WIP
Nice (bit juddery though maybe that's youtube or the music uses a lot of frame time in which case probs limit the frame rate to make it smooth).
There's at least 1 other cutscene but not many people get to see it where the ghost snags its sheet on a nail IIRC.
There's at least 1 other cutscene but not many people get to see it where the ghost snags its sheet on a nail IIRC.
- Sun May 12, 2024 1:23 am
- Forum: Design/Ideas
- Topic: Honestly, this is more of an idea to myself, but what if IWBTG was on the Speccy?
- Replies: 22
- Views: 406
Re: Honestly, this is more of an idea to myself, but what if IWBTG was on the Speccy?
Yup that's how I started as well, excellent pdf that. Although it does irritate me that he uses x, y for row, column but that's just me being a pedant - although it does remind you that you should think about your variable names (row, col would be a bazillion times better). He goes on to some advanc...
- Sat May 11, 2024 11:53 pm
- Forum: Games/Software
- Topic: Robot Messiah loading screen - spot the difference
- Replies: 9
- Views: 302
Re: Robot Messiah loading screen - spot the difference
Oh ok weird probably wanted to remove the publisher then I guess so no idea why he would reverse it then
- Sat May 11, 2024 11:39 pm
- Forum: Games/Software
- Topic: Robot Messiah loading screen - spot the difference
- Replies: 9
- Views: 302
Re: Robot Messiah loading screen - spot the difference
Probably reversed it because they wanted Alphabatim in the bottom right corner (probs so the end of the m forms part of the border... colour change to yellow is a bit crap though) and they'd have to erase the debris on that side if they didn't flip it. They also cleaned up the title text and the bor...
- Sat May 11, 2024 9:35 pm
- Forum: Design/Ideas
- Topic: Combining Breakout and pinball...
- Replies: 9
- Views: 307
Re: Combining Breakout and pinball...
Ok I looked at the wikipedia page looks like there are no flippers only bats and most of the walls are either 90 or 45 degrees so that simplifies stuff quite a bit. I expect there's no gravity either which makes things a lot easier (mainly calculating when the ball hits something which gets harder w...
- Sat May 11, 2024 9:16 pm
- Forum: Design/Ideas
- Topic: Combining Breakout and pinball...
- Replies: 9
- Views: 307
Re: Combining Breakout and pinball...
Yeah see my edit at least do breakout first flippers and bumpers are quite physics/geometry intensive. Bumpers usually elastic as well so the incoming velocity does not equal outgoing velocity. EDIT: Don't just do reflection off the bat though make it only reflect in the middle of the bat make bounc...
- Sat May 11, 2024 9:04 pm
- Forum: Design/Ideas
- Topic: Combining Breakout and pinball...
- Replies: 9
- Views: 307
Re: Combining Breakout and pinball...
Pinball is pretty hard physics wise though you need a good set of line/circle collision stuff so probably easier to stick to something simple first, like a 2d platformer (with no scrolling at first that's hard too). You'd probably need to do the maths for pinball in something like 16 bit fixed point...
- Sat May 11, 2024 8:58 pm
- Forum: Design/Ideas
- Topic: Honestly, this is more of an idea to myself, but what if IWBTG was on the Speccy?
- Replies: 22
- Views: 406
Re: Honestly, this is more of an idea to myself, but what if IWBTG was on the Speccy?
If I was going to use a backbuffer with dirty cells list these days I'd store 1 bit per 16x8 pixels though rather than 8x8 pixels and use the stack to copy. I also turned the dirty cells list into an array of cells to copy which I did at the end of the frame and redraw the parts that needed updating...
- Sat May 11, 2024 8:43 pm
- Forum: Design/Ideas
- Topic: Honestly, this is more of an idea to myself, but what if IWBTG was on the Speccy?
- Replies: 22
- Views: 406
Re: Honestly, this is more of an idea to myself, but what if IWBTG was on the Speccy?
Yeah you'll always end up with a better engine if you code stuff yourself since you can customise it rather than using something which has to cope with anything that can be thrown at it. Precision collision detection isn't that hard as long as you don't check everything against everything else you a...
- Sat May 11, 2024 7:06 pm
- Forum: Programming
- Topic: New Pascalated BASIC Contest
- Replies: 2
- Views: 103
Re: New Pascalated BASIC Contest
At least the temperature conversion program got the formula right unlike the one which estimated the ellipse perimeter
- Sat May 11, 2024 4:02 pm
- Forum: Music
- Topic: Beepola vs. VT2.5
- Replies: 14
- Views: 171
Re: Beepola vs. VT2.5
Yeah that looks like a good link. I already have it so I didn't try downloading it again.
- Sat May 11, 2024 3:56 pm
- Forum: Music
- Topic: Beepola vs. VT2.5
- Replies: 14
- Views: 171
Re: Beepola vs. VT2.5
Not sure if that link is correct, dropbox made me sign up with my new email but even then if I click link it says I shouldn't be there or something, maybe it's a private link? Dropbox kind sucks though. EDIT: Yeah it's sent me a spam email after signing up it's annoying :( google drive is a lot bett...
- Sat May 11, 2024 3:41 pm
- Forum: Music
- Topic: Beepola vs. VT2.5
- Replies: 14
- Views: 171
Re: Beepola vs. VT2.5
I got it from here I think but it's warning me about an insecure download (I thinks it's probably fine though)
http://freestuff.grok.co.uk/beepola/
EDIT: Hmm that's the same site it just says insecure popup blocked in Chrome but I think if you say keep it is fine.
http://freestuff.grok.co.uk/beepola/
EDIT: Hmm that's the same site it just says insecure popup blocked in Chrome but I think if you say keep it is fine.
- Sat May 11, 2024 1:08 pm
- Forum: Website
- Topic: QAOP bust again?
- Replies: 18
- Views: 217
Re: QAOP bust again?
Neither of those links don't work for me. EDIT: If I remove the torinak thing from the start though it just downloads a TAP file, so maybe the link is wrong. Links I posted do have https in I think, they don't work either. It used to work fine until recently and I haven't touched my settings or anyt...
- Sat May 11, 2024 12:17 pm
- Forum: Website
- Topic: QAOP bust again?
- Replies: 18
- Views: 217
Re: QAOP bust again?
I tried Brave browser as well, does not work for that either, so it's either my local internet settings or my ISP (I also have problems with some links on the site not working as well which I think is an ISP thing). Never mind then I will just download TAP files I guess and use Spin, or else use JSS...
- Sat May 11, 2024 12:03 pm
- Forum: Website
- Topic: QAOP bust again?
- Replies: 18
- Views: 217
Re: QAOP bust again?
Hmm ok it doesn't work for me :( It never loads the page. Maybe something to do with my browser I suppose (although it's just Chrome). The first link on that page sends me to https://spectrumcomputing.co.uk/playonline.php?eml=2&downid=8850 which then never completes loading. SJOE link takes me t...
- Sat May 11, 2024 12:01 pm
- Forum: Website
- Topic: Issues changing email address on other site (WoS)
- Replies: 31
- Views: 660
Re: Issues changing email address on other site (WoS)
Yup that's me obvs (same icon and everything)