Search found 30 matches

by TakuikaNinja
Tue Mar 05, 2024 10:37 am
Forum: Sinclair Miscellaneous
Topic: That thing with the blue and magenta ladders (OUT)
Replies: 39
Views: 1453

Re: That thing with the blue and magenta ladders (OUT)

Funnily enough I was speaking last night to THAT TELETEXT GUY and he didn't like SQL because it seemed like weird new nerd stuff. Reminds me of Windows 7 (and older , god forbid) users who think they have the audacity to complain about modern software compatibility. Separately, there is an opposite...
by TakuikaNinja
Tue Mar 05, 2024 8:21 am
Forum: Sinclair Miscellaneous
Topic: That thing with the blue and magenta ladders (OUT)
Replies: 39
Views: 1453

Re: That thing with the blue and magenta ladders (OUT)

Code: Select all

10 FOR a=1 TO 3: PRINT "ANDY APOLOGISE": NEXT a
20 PAUSE 100: OUT 25,34
I think I did it right... wait, why did the pattern change after a while?
Edit: pressing keys during the pause seems to affect the pattern somewhat as well...

Image
by TakuikaNinja
Fri Mar 01, 2024 8:10 am
Forum: Games/Software
Topic: What's the SHORTEST Speccy game ever?
Replies: 54
Views: 2688

Re: What's the SHORTEST Speccy game ever?

Stu wrote: Thu Feb 29, 2024 12:31 pm Not a video but I've done a quick rzx recording:

https://file.io/Iz17w3JDjDTD
Uh, the link is telling me that the file is gone...
by TakuikaNinja
Tue Feb 27, 2024 3:43 am
Forum: Games/Software
Topic: What's the SHORTEST Speccy game ever?
Replies: 54
Views: 2688

Re: What's the SHORTEST Speccy game ever?

Stu wrote: Mon Feb 26, 2024 10:01 pm You can see the end screen of Gyron Atrium in ~30 seconds if you exploit a bug:
Is there a video showcasing this? This sounds hilarious!
by TakuikaNinja
Fri Feb 16, 2024 8:49 am
Forum: Programming
Topic: Poke to hide "Program:, Bytes:" tape loading prompts
Replies: 38
Views: 1031

Re: Poke to hide "Program:, Bytes:" tape loading prompts

Also, to TakuikaNinja: a guy in NZ North Island told me (something something) about Speccy usage in NZ, but I could never find any info about anyone, in the entire history of New Zealand, who ever had a Speccy (and I had a fairly comprehensive pen-pal list in the 90s). And my correspondent was born...
by TakuikaNinja
Thu Feb 15, 2024 11:50 pm
Forum: Programming
Topic: Poke to hide "Program:, Bytes:" tape loading prompts
Replies: 38
Views: 1031

Re: Poke to hide "Program:, Bytes:" tape loading prompts

Okay but who actually needs to use a microdrive...?
by TakuikaNinja
Thu Feb 15, 2024 11:38 pm
Forum: Games/Software
Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
Replies: 67
Views: 2391

Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?

The problem is that this kind of restriction means that people will develop a lot of similar lookalike games, which soon get boring. I think someone in this thread (? or another current one) already pointed out how much of an AGD glut there is. I've seen it mocked on a C64 forum too, how every new ...
by TakuikaNinja
Thu Feb 15, 2024 1:20 am
Forum: Games/Software
Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
Replies: 67
Views: 2391

Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?

For me it's the following order from most to least desired:
  1. Single version which runs as-is on 48K+AY & 128K
  2. Single version which run as-is on 48K, but 128K adds AY music
  3. Separate versions for 48K & 128K
  4. One version only (I understand that it's ultimately up to the developer)
by TakuikaNinja
Tue Feb 13, 2024 4:36 am
Forum: Programming
Topic: Poke to hide "Program:, Bytes:" tape loading prompts
Replies: 38
Views: 1031

Re: Poke to hide "Program:, Bytes:" tape loading prompts

Too bad I had the variable as a simple string... a classic ROM bug:
Image
by TakuikaNinja
Tue Feb 13, 2024 3:16 am
Forum: Programming
Topic: Poke to hide "Program:, Bytes:" tape loading prompts
Replies: 38
Views: 1031

Re: Poke to hide "Program:, Bytes:" tape loading prompts

Maybe someone should come up with a text compression scheme which solely relies on the keywords... :idea:
by TakuikaNinja
Tue Feb 13, 2024 3:00 am
Forum: Programming
Topic: Poke to hide "Program:, Bytes:" tape loading prompts
Replies: 38
Views: 1031

Re: Poke to hide "Program:, Bytes:" tape loading prompts

Well now this just makes me want to make the filename print out the longest string within the 10 character limit. :lol:

Image
by TakuikaNinja
Tue Feb 13, 2024 2:41 am
Forum: Programming
Topic: Poke to hide "Program:, Bytes:" tape loading prompts
Replies: 38
Views: 1031

Re: Poke to hide "Program:, Bytes:" tape loading prompts

ParadigmShifter wrote: Tue Feb 13, 2024 2:38 am I've not tried to do it yet except in BASIC where it is easy.

It's pretty easy to hack the filename bytes of the loader header though and resave?
I know I could do that but it feels rather inelegant that it can't be done on the terminal (I use Linux).
by TakuikaNinja
Tue Feb 13, 2024 2:30 am
Forum: Programming
Topic: Poke to hide "Program:, Bytes:" tape loading prompts
Replies: 38
Views: 1031

Re: Poke to hide "Program:, Bytes:" tape loading prompts

Does any assembler/compiler allow embedding character codes into the filename? Pasmo and bas2tap end up escaping the backslash ("\") you'd normally use to insert escape sequences into strings.
by TakuikaNinja
Tue Feb 06, 2024 1:43 am
Forum: Sinclair Miscellaneous
Topic: Tall tales about the spectrum
Replies: 39
Views: 2424

Re: Tall tales about the spectrum

Firefox has a reader view mode you can toggle to just get the text data.
by TakuikaNinja
Mon Feb 05, 2024 10:44 am
Forum: Showcase your work!
Topic: SHEEPISH-new game in dev needs a musician
Replies: 4
Views: 680

Re: SHEEPISH-new game in dev needs a musician

Could you perhaps list/link some examples of the style you're looking for? "80s Japanese coin ops" is quite a broad term since it had a lot of variance between companies, not to mention the different sound synthesis methods used across that decade (PSG, wavetable, FM, PCM).
by TakuikaNinja
Thu Feb 01, 2024 9:42 pm
Forum: Games/Software
Topic: What's the SHORTEST Speccy game ever?
Replies: 54
Views: 2688

Re: What's the SHORTEST Speccy game ever?

The Hobbit is probably the shortest game if you abuse a text buffer overflow:
by TakuikaNinja
Thu Feb 01, 2024 2:24 am
Forum: Hardware
Topic: Issue 3 upper RAM troubleshooting
Replies: 7
Views: 266

Re: Issue 3 upper RAM troubleshooting

That makes much more sense now. Pin 10 was bent so it could be connected to A14 with the existing "TI" configuration. Would pin 11 being broken imply that it was supposed to select the lower half of the DRAM ("L" configuration)? Or was that modification entirely incorrect on part...
by TakuikaNinja
Wed Jan 31, 2024 10:14 pm
Forum: Hardware
Topic: Issue 3 upper RAM troubleshooting
Replies: 7
Views: 266

Issue 3 upper RAM troubleshooting

I've decided to move the topic of troubleshooting my issue 3 speccy over here instead of continuing in a music thread . To summarise the problem, pins on IC26 (TI 74LS157) seems to have been bent and broken during the process of an upgrade to a 48K system by a previous owner. The unit was not report...
by TakuikaNinja
Thu Jan 25, 2024 10:45 pm
Forum: Music
Topic: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?
Replies: 9
Views: 991

Re: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?

Also, the photo may have made it hard to notice but the bent pin is covering a completely broken pin. That can't be normal, right?
by TakuikaNinja
Thu Jan 25, 2024 9:37 pm
Forum: Music
Topic: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?
Replies: 9
Views: 991

Re: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?

Issue 3, mostly Texas Instrument ICs if I recall correctly.
by TakuikaNinja
Thu Jan 25, 2024 12:02 am
Forum: Music
Topic: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?
Replies: 9
Views: 991

Re: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?

I see. Thank you all for the help. I still find it really funny that so many other pieces of software work fine with this busted IC.
by TakuikaNinja
Wed Jan 24, 2024 11:38 pm
Forum: Music
Topic: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?
Replies: 9
Views: 991

Re: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?

Unless there is something specific to the song you have, that could be a bad RAM. The only difference between those two is that the working one never touches the area below 40000. I think the next practical troubleshooting step would be running a memory test, like this one (use TestTape/testram.tap...
by TakuikaNinja
Wed Jan 24, 2024 11:06 pm
Forum: Music
Topic: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?
Replies: 9
Views: 991

Re: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?

I should also add that I haven't run into any of these issues when using the other engines in Beepola.
by TakuikaNinja
Wed Jan 24, 2024 10:34 pm
Forum: Music
Topic: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?
Replies: 9
Views: 991

Re: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?

I've run testram.tap multiple times and it never reported any problems...
by TakuikaNinja
Wed Jan 24, 2024 4:19 am
Forum: Music
Topic: CLEAR command messes with Beepola ROMBeep tunes on a real 48K?
Replies: 9
Views: 991

CLEAR command messes with Beepola ROMBeep tunes on a real 48K?

So this is a really weird problem I've ran into. I was trying to play a Beepola ROMBeep tune from my 48K unit and this is what happens: The tune starts 1 or 2 patterns into the song data instead of the first pattern. Pressing a key to stop the tune (or letting the tune stop on its own if configured)...