Search found 5 matches

by bobs
Sun Mar 25, 2018 4:16 pm
Forum: Programming
Topic: Moving sprites
Replies: 18
Views: 476

Re: Moving sprites

You can always see if there’s anything of use to you on my 8-bit coding blog:
https://bobs8bb.wordpress.com
Have covered sprites, keyboard routines, and much else besides
by bobs
Tue Jan 30, 2018 9:13 pm
Forum: Brand new software!
Topic: Jilly's Farm Volume 1 - SokoBAArn!
Replies: 21
Views: 1112

Re: Jilly's Farm Volume 1 - SokoBAArn!

I’ve uploaded a new build (v1.01) of #SokoBAArn to my itch.io page, with a fix for the bug Neil Beadle found, where ‘reversing’ the final bale into position would cause ole’ Sheepy to jump into thin air - a good trick to be sure, but a little too magical for this game... You can download it from htt...
by bobs
Sun Dec 31, 2017 5:23 pm
Forum: Brand new software!
Topic: Jilly's Farm Volume 1 - SokoBAArn!
Replies: 21
Views: 1112

Re: Jilly's Farm Volume 1 - SokoBAArn!

Great stuff. We had many Sokobans on Spectrum already but not an isometric one ;) We may have quite a few isometric games recently but they are usually made with this 3D Game Maker which offers very few possibilities to make your game different from previous ones. Here we have a brand new engine an...
by bobs
Sat Dec 30, 2017 11:45 am
Forum: Brand new software!
Topic: Jilly's Farm Volume 1 - SokoBAArn!
Replies: 21
Views: 1112

Re: Jilly's Farm Volume 1 - SokoBAArn!

Thanks for all the great comments everybody! :)

There should also be a cassette release of the game next year, potentially with more levels

I’d very much appreciate donations via my site or itch.io if you are enjoying the game
by bobs
Thu Dec 28, 2017 8:33 am
Forum: Brand new software!
Topic: Jilly's Farm Volume 1 - SokoBAArn!
Replies: 21
Views: 1112

Jilly's Farm Volume 1 - SokoBAArn!

I've just released my new sheep-based 48K Spectrum isometric sokoban game - SokoBAArn! - which can be downloaded from itch.io: https://bobs-stuff.itch.io/sokobaarn You can name your own price to download it, as I'd like people to play & create their own levels for it using the built-in level editor ...