Search found 43 matches
- Mon May 13, 2024 6:36 am
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7982
- Views: 252838
Re: Guess the screen$
Funnily enough I was reading the thread yesterday about the poor rendition of OMD's Enola Gay and it reminded me of Knockout.
- Sun May 12, 2024 9:27 pm
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7982
- Views: 252838
Re: Guess the screen$
Theres a recent remake of it and the graphics are similar.
I just cant think of its name...
EDIT: Here it is, Smudge - Bad Moonee Rising
https://spectrumcomputing.co.uk/entry/3 ... nee_Rising
I just cant think of its name...
EDIT: Here it is, Smudge - Bad Moonee Rising
https://spectrumcomputing.co.uk/entry/3 ... nee_Rising
- Sun May 12, 2024 9:20 pm
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7982
- Views: 252838
Re: Guess the screen$
Is it the remake of Smudge and the Moonees?
What is it called?
What is it called?
- Sun May 12, 2024 9:03 pm
- Forum: Programming
- Topic: How do you turn ULA+ on and off?
- Replies: 4
- Views: 115
Re: How do you turn ULA+ on and off?
Nice one!
- Sun May 12, 2024 8:48 pm
- Forum: Programming
- Topic: How do you turn ULA+ on and off?
- Replies: 4
- Views: 115
Re: How do you turn ULA+ on and off?
This turns it off, but what turns it back on?
Code: Select all
ld bc,48955
ld a,64
out (c),a
ld bc,65339
ld a,0
out (c),a
ret
- Sun May 12, 2024 8:40 pm
- Forum: Programming
- Topic: How do you turn ULA+ on and off?
- Replies: 4
- Views: 115
How do you turn ULA+ on and off?
Can ULA+ palates be switched on and off using a simple OUT command from machine code?
Or do you have to load all the data back in?
Or do you have to load all the data back in?
- Sun May 12, 2024 5:10 pm
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7982
- Views: 252838
Re: Guess the screen$
Try this:
- Sun May 12, 2024 2:09 am
- Forum: Games/Software
- Topic: Games you played the most with friends?
- Replies: 27
- Views: 454
Re: Games you played the most with friends?
Most sports games had a 2 player option, Match Day etc. Then there were Bruce Lee/Beach Head 2 type affairs that didnt really offer much besides making it easier to progress with an empty joystick instead the CPU haranguing you. But Rampage's 3 player option always sticks in my mind if only for the ...
- Sat May 11, 2024 10:19 am
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7982
- Views: 252838
Re: Guess the screen$
Is that Molecule Man?
- Sat May 04, 2024 3:33 pm
- Forum: Brand new software!
- Topic: Jet Set Steamboat Willie
- Replies: 10
- Views: 510
Re: Jet Set Steamboat Willie
Nice one!
When I first seen the title I thought it would be yet another JSW/MM rehash, but this makes a refreshing change.
When I first seen the title I thought it would be yet another JSW/MM rehash, but this makes a refreshing change.
- Fri Apr 12, 2024 4:49 pm
- Forum: Programming
- Topic: Data prior to the default UDG bank
- Replies: 15
- Views: 425
Re: Data prior to the default UDG bank
Not like me to do a CLEAR before I start proceedings but I clearly forgot this time.
- Fri Apr 12, 2024 2:16 pm
- Forum: Programming
- Topic: Data prior to the default UDG bank
- Replies: 15
- Views: 425
Re: Data prior to the default UDG bank
I seem to have remedied the situation by re-assembling the code from scratch. No stack issues now, must have been something going on earlier in development. Edit: The stack is now at 24758. I'd done a clear 24799 then loaded the binary code dump in and everything now works fine. Why was the stack un...
- Fri Apr 12, 2024 12:23 pm
- Forum: Programming
- Topic: Data prior to the default UDG bank
- Replies: 15
- Views: 425
Re: Data prior to the default UDG bank
Would popping the registers off the stack between levels help?
- Thu Apr 11, 2024 7:48 am
- Forum: Programming
- Topic: Data prior to the default UDG bank
- Replies: 15
- Views: 425
Re: Data prior to the default UDG bank
How do you set SP from machine code?
Code: Select all
ld sp,44000
- Thu Apr 11, 2024 7:22 am
- Forum: Programming
- Topic: Data prior to the default UDG bank
- Replies: 15
- Views: 425
Re: Data prior to the default UDG bank
Stack - 65300, so theres the problem.
Any easy way of remedying the issue or will my data have to be shifted lower down?
Any easy way of remedying the issue or will my data have to be shifted lower down?
- Thu Apr 11, 2024 6:16 am
- Forum: Programming
- Topic: Data prior to the default UDG bank
- Replies: 15
- Views: 425
Data prior to the default UDG bank
From reset there is data just before 65368, 40 bytes to be exact.
What is it, and does it expand in size?
I have data stored just below this address and something is corrupting it.
Could it be responsible?
What is it, and does it expand in size?
I have data stored just below this address and something is corrupting it.
Could it be responsible?
- Wed Apr 10, 2024 11:42 pm
- Forum: Brand new software!
- Topic: MicroHoppy
- Replies: 6
- Views: 498
Re: MicroHoppy
10 lines?
Gonna have to check this out.
Gonna have to check this out.
- Wed Apr 10, 2024 6:32 am
- Forum: Programming
- Topic: Kempston support
- Replies: 16
- Views: 437
- Wed Apr 10, 2024 6:06 am
- Forum: Programming
- Topic: Kempston support
- Replies: 16
- Views: 437
Re: Kempston support
Excuse my coding, it was written over thirty year ago on graph paper in a maths lesson. :-) I've never got round to modifying that bit of the code although the rest of the game code isnt much better either. My coding skills are quite shocking, I doubt I know how to use any more than twenty Z80 comma...
- Wed Apr 10, 2024 1:48 am
- Forum: Programming
- Topic: Kempston support
- Replies: 16
- Views: 437
Re: Kempston support
I'm still a bit flummoxed with the bits not working - perhaps the 254 part has something to do with it? This is what I use on the title screen to load Kempston values into the game code: kempston ld a,31 ld (js1+1),a ld (downx+4),a ld (upx+4),a ld (leftx+4),a ld (js2+1),a ld a,3 ld (stickup+1),a ld ...
- Tue Apr 09, 2024 9:33 pm
- Forum: Programming
- Topic: Kempston support
- Replies: 16
- Views: 437
Re: Kempston support
Cheers Tom, I'll have a play around with that routine.
- Tue Apr 09, 2024 9:08 pm
- Forum: Programming
- Topic: Kempston support
- Replies: 16
- Views: 437
Re: Kempston support
Ah right, I realised why I never bothered with Kempston, if no Kempston is present IN31 automatically reads it as fire being pressed.
That means the game starts automatically with Kempston controls even though no Kempston is connected.
That means the game starts automatically with Kempston controls even though no Kempston is connected.
- Tue Apr 09, 2024 8:40 pm
- Forum: Programming
- Topic: Kempston support
- Replies: 16
- Views: 437
Re: Kempston support
Theres also this part:
Perhaps the 254 needs to change?
Code: Select all
js1 ld a,239
in a, (254)
- Tue Apr 09, 2024 8:38 pm
- Forum: Programming
- Topic: Kempston support
- Replies: 16
- Views: 437
Re: Kempston support
Tried this but it wont work, character just keeps moving right. kempston ld a,31 ld (js1+1),a ld (downx+4),a ld (upx+4),a ld (leftx+4),a ld (js2+1),a ld a,3 ld (stickup+1),a ld a,2 ld (stickdown+1),a ld a,1 ld (stickleft+1),a ld a,0 ld (stickright+1),a ld a,4 ld (js3+1),a ret
- Tue Apr 09, 2024 8:14 pm
- Forum: Programming
- Topic: Kempston support
- Replies: 16
- Views: 437
Kempston support
How do you go about supporting Kempston joystick in games? I think its IN 31 but I haven't a clue about the up/down/left/right/fire bits. This is the routine I use for Sinclair (I think it will make sense), how would you adapt it for Kempston? Sinclair ld a,239 ld (js1+1),a ld (downx+4),a ld (upx+4)...