Search found 88 matches

by DenisGrachev
Thu May 04, 2023 8:01 am
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

I have often been asked to make a Ringo page on itch so here we go:

https://retrosouls.itch.io/ringo

Have Fun!
by DenisGrachev
Tue Mar 14, 2023 9:43 am
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

Just upload Ringo Sources as is! Have Fun!
https://www.retrosouls.net/zx/!Ringo.zip

Image
by DenisGrachev
Tue Feb 14, 2023 2:58 am
Forum: Games/Software
Topic: The best Speccy game by RetroSouls: discussion
Replies: 11
Views: 313

Re: The best Speccy game by RetroSouls: discussion

PeteProdge wrote: Mon Feb 13, 2023 12:29 pm Are there any other games that you deem to be RetroSouls work, missing from my list?
Yes, all speccy games in list 8-)
by DenisGrachev
Mon Feb 13, 2023 7:58 am
Forum: Games/Software
Topic: The best Speccy game by RetroSouls: discussion
Replies: 11
Views: 313

Re: The best Speccy game by RetroSouls: discussion

Ringo is diffenetly RetroSouls game, i just publish it via zx online to support good effort from team behind! :)
by DenisGrachev
Thu Dec 22, 2022 3:13 am
Forum: Programming
Topic: Ringo-8 64x48 GFX Lib
Replies: 15
Views: 715

Re: Ringo-8 64x48 GFX Lib

How to switch graphic mode? What is initializing procedure? Check a samples, it's enableRender proc. Bassicly it just start a renderFrame1&renderFrame2 chain in interrupt One thing I sometimes do with a Multicolour buffer is have the address of the next line of the buffer at the end of each lin...
by DenisGrachev
Wed Dec 21, 2022 2:18 am
Forum: Programming
Topic: Ringo-8 64x48 GFX Lib
Replies: 15
Views: 715

Re: Ringo-8 64x48 GFX Lib

So you draw the attributes to a double buffer, but you must draw the pixels straight to the screen, as it's a 48K game? So how does using pop hl : ld (addr),hl to draw tiles work when the tiles need to scroll up and down by 2 pixels? I can only see it working if you have 8 copies of that function, ...
by DenisGrachev
Tue Dec 20, 2022 3:12 pm
Forum: Brand new software!
Topic: Dig Dug Doug
Replies: 12
Views: 956

Re: Dig Dug Doug

It's fun to play and cute!
love it, As a big fan of small sprites )

Keep a good work!
by DenisGrachev
Tue Dec 20, 2022 1:41 pm
Forum: Programming
Topic: Ringo-8 64x48 GFX Lib
Replies: 15
Views: 715

Re: Ringo-8 64x48 GFX Lib

Out of curiosity, what is the biggest feasible tileMap size? (tileMapWidth x tileMapHeight) Actually it limited by free ram, BUT if you need a big levels you just need something like 17x13 tilemap maybe, just like on consoles. Tilemap it's just what draws on screen so you free to copy rows and coll...
by DenisGrachev
Tue Dec 20, 2022 8:52 am
Forum: Programming
Topic: Ringo-8 64x48 GFX Lib
Replies: 15
Views: 715

Ringo-8 64x48 GFX Lib

Ringo-8 is a 64x48 Graphics Library For ZX Spectrum 128KB based on my render engine from Ringo

I hope someone will find it useful :)

Have fun!

https://github.com/DenisGrachev/Ringo-8

See ya!

by DenisGrachev
Fri Dec 16, 2022 2:24 pm
Forum: Programming
Topic: TR-DOS.. I have questions
Replies: 34
Views: 965

Re: TR-DOS.. I have questions

evilpaul Here is a little sample that loads some pictures from disk while music played. It's a loader from brainware coders (Tryptomine Dream,Stellar Contour demos). My sample it's a old and ugly 'just test code', but it works well on my disk drive. As far i remember you can use up to 1/3 of frame ...
by DenisGrachev
Sun Dec 11, 2022 9:42 am
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

To echo what's already been said... a great idea using the 128K's two display areas, and incredibly well realised. The parallax, animated backgrounds and foreground "snow" effects are incredibly impressive, particularly given the speed it all runs. Pure witchcraft, indeed :D And loads of ...
by DenisGrachev
Sat Dec 10, 2022 1:14 pm
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

So I am guessing the screen contains set block graphics, E.g. 11110000 11110000 11110000 11110000 Etc And then you just update the attributes on each swap screen, I imagine one paged in at 8000 and you alternate the addresss between 5800 and 9800 when you write the attributes Then do some clever ra...
by DenisGrachev
Thu Dec 08, 2022 12:58 pm
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

DenisGrachev I was trying to donate few £ for your effort on ZXOnline via PayPal, but got this warning: Notice: Paypal works best for Individual accounts from Worldwide except Russia. Just want to make sure that if I pay you actually gonna get the money. Oh, it should work, they collect them someho...
by DenisGrachev
Thu Dec 08, 2022 6:56 am
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

Mpk wrote: Wed Dec 07, 2022 11:41 am I did a review. Did I like it? Find out at http://freshretro.net/post/ringo
ty \0/
Turrican wrote: Thu Dec 08, 2022 1:32 am So... Will you stop to make Spectrum games, @DenisGrachev ?
:o
We have too much trouble right now, anything can happen.
by DenisGrachev
Tue Dec 06, 2022 8:56 am
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

Astonishing game. I played a wee bit of it on my Miyoo Mini this morning & if you have a device that plays speccy games on a small screen like a DS or PSP emulator for example, then this game REALLY shines! https://i.postimg.cc/PpNkbVKx/01643d87588006e9.jpg Oh, looks super charming ) :dance
by DenisGrachev
Sun Dec 04, 2022 1:29 pm
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

@DenisGrachev I made this comment on Facebook but not sure you still have access to it, so let's make it here as well. General suggestion that applies to all your games (which are fantastic BTW). There's no way to save progress between levels, forcing player to start from beginning every single tim...
by DenisGrachev
Sun Dec 04, 2022 12:56 pm
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

@DenisGrachev I read the technical details but didn't get one thing. When you shift things like sprites or background left or right by one 4x4 pixel, you get completely different data, just like when shifting normal pixels. How do you deal with that? Do you do all the calculations each time? Or kee...
by DenisGrachev
Sun Dec 04, 2022 11:54 am
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

Czarnikjak wrote: Fri Dec 02, 2022 1:16 pm Thanks, it’s certainly not straightforward, kudos for all the effort.
Looks like it will transform in some kind of engine|tsu with open sources. We already finded a lot of optimizations (tweaked a sprites part, move to swap every 8 lines vs 4 lines, etc), stay tuned )
by DenisGrachev
Fri Dec 02, 2022 10:30 am
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

And here is a small tech background about, hope Google Translate works well )
https://hype.retroscene.org/blog/dev/1092.html
by DenisGrachev
Fri Dec 02, 2022 3:41 am
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

Re: New Game: Ringo (128k)

Thanks mates! Interesting graphics. This is not Nirvana i assume...alternating attributes every 4 scan lines? Would love some more technical details if you have anything to share. I love all Retrosouls games, the smoothness of scrolling is just amazing. Yes, it's not Nirvana ) For 64x48 i'm not alte...
by DenisGrachev
Thu Dec 01, 2022 1:56 pm
Forum: Brand new software!
Topic: New Game: Ringo (128k)
Replies: 45
Views: 3007

New Game: Ringo (128k)

Ringo is a logical platformer made in experimental graphic mode and inspired by classic arcade games. https://youtu.be/bTy5BsWtgy4 You play as a young Snoogle named Ringo who needs to find as many magic stars as possible in the underground labyrinths of the twilight land. The fact is that the Snoogl...
by DenisGrachev
Fri Nov 11, 2022 2:50 pm
Forum: Announcements
Topic: Upcoming game that looks ace.
Replies: 5
Views: 319

Re: Upcoming game that looks ace.

I’d been wondering (meant to create a topic actually) if many games used that feature, but never thought of using it “just” for colour tricks. Groovy! i use a same render style in Twinlight. But new game use another engine to do this ) https://spectrumcomputing.co.uk/entry/31994/ZX-Spectrum/TWINLIG...
by DenisGrachev
Wed Nov 02, 2022 1:53 pm
Forum: Sinclair Miscellaneous
Topic: Key preferences - am I the only one who doesn't like QAOP?
Replies: 24
Views: 496

Re: Key preferences - am I the only one who doesn't like QAOP?

as far i remember it's was used to avoid/minimize keyboard ghosting
by DenisGrachev
Wed May 25, 2022 3:36 pm
Forum: Programming
Topic: Optimisation Challenge, for the benefit of new programmers
Replies: 94
Views: 3396

Re: Optimisation Challenge, for the benefit of new programmers

Cool experiments, looks similar to what shiru did for petscii robots speccy version :)

https://www.patreon.com/posts/coding-secrets-58271401
by DenisGrachev
Tue Feb 08, 2022 3:25 pm
Forum: Brand new software!
Topic: Tiny Dungeons
Replies: 3
Views: 361

Tiny Dungeons

Our small roguelite experiment for 128k speccy An evil Necromancer holds the land of Twilight in fear. Three brave heroes set out into the ancient dungeons to put an end to his evil deeds... https://retrosouls.itch.io/tiny-dungeons https://img.itch.zone/aW1hZ2UvMTM5MDg4Ni84MTA0NTA3LnBuZw==/794x1000/...