I have an idea: make only one of the two screens on the 128 rotated, so you can flip between them every frame.
But if you combine that with gigascreen, what do you get?
Gigarotatescreen?
Gigascrorate?
Gigatatescreening?
Search found 4 matches
- Wed Nov 27, 2019 7:04 am
- Forum: Design/Ideas
- Topic: Why not make a VERTICAL game? = Sideways colour scrolling!
- Replies: 27
- Views: 24480
- Wed Nov 06, 2019 7:22 am
- Forum: Programming
- Topic: Short beeper routines in assembly
- Replies: 55
- Views: 32576
Re: Short beeper routines in assembly
You can get another "interesting" sound by also sticking
at the start of pwm_loop.
It sounds good assembled at about 50000.
Code: Select all
inc iy
ld c, (iy)
It sounds good assembled at about 50000.
- Wed Nov 06, 2019 2:04 am
- Forum: Showcase your work!
- Topic: What are your current ZX Spectrum projects/games that you are working on?
- Replies: 46
- Views: 10025
Re: What are your current ZX Spectrum projects/games that you are working on?
I'm currently working on a fast compression routine, but at the current rate I'm going it will be another two years before it gets finished.
I also have some ideas for a sequel to ld-snake...
I also have some ideas for a sequel to ld-snake...
- Wed Nov 06, 2019 2:02 am
- Forum: Programming
- Topic: Short beeper routines in assembly
- Replies: 55
- Views: 32576
Re: Short beeper routines in assembly
If you put this after the two ld a, r instructions in the code posted by djnzx48, you can get some arcing power lines in the background:
Code: Select all
inc ix
ld a, (ix)
out ($fe), a