Search found 4 matches

by ixn
Wed Nov 27, 2019 7:04 am
Forum: Design/Ideas
Topic: Why not make a VERTICAL game? = Sideways colour scrolling!
Replies: 27
Views: 24480

Re: Why not make a VERTICAL game? = Sideways colour scrolling!

I have an idea: make only one of the two screens on the 128 rotated, so you can flip between them every frame.

But if you combine that with gigascreen, what do you get?

Gigarotatescreen?
Gigascrorate?
Gigatatescreening?
by ixn
Wed Nov 06, 2019 7:22 am
Forum: Programming
Topic: Short beeper routines in assembly
Replies: 55
Views: 32576

Re: Short beeper routines in assembly

You can get another "interesting" sound by also sticking

Code: Select all

        inc iy
        ld c, (iy)
at the start of pwm_loop.

It sounds good assembled at about 50000.
by ixn
Wed Nov 06, 2019 2:04 am
Forum: Showcase your work!
Topic: What are your current ZX Spectrum projects/games that you are working on?
Replies: 46
Views: 10025

Re: What are your current ZX Spectrum projects/games that you are working on?

I'm currently working on a fast compression routine, but at the current rate I'm going it will be another two years before it gets finished.

I also have some ideas for a sequel to ld-snake...
by ixn
Wed Nov 06, 2019 2:02 am
Forum: Programming
Topic: Short beeper routines in assembly
Replies: 55
Views: 32576

Re: Short beeper routines in assembly

If you put this after the two ld a, r instructions in the code posted by djnzx48, you can get some arcing power lines in the background:

Code: Select all

        inc ix
        ld a, (ix)
        out ($fe), a