Search found 25 matches

by Jodo
Mon Apr 22, 2019 10:53 pm
Forum: Games/Software
Topic: The best classic Speccy game A-Z POLL OF POLLS
Replies: 82
Views: 12760

Re: The best classic Speccy game A-Z POLL OF POLLS

I never played the original Dizzy either and might have voted Treasure Island Dizzy here had it got through. The sense of adventure as a ten year old kid was the equivalent to Tomb Raider a decade later for me. It was that good! The single life was a bummer but I've accepted the Oliver twins' later ...
by Jodo
Mon Apr 22, 2019 10:54 am
Forum: Games/Software
Topic: The best classic Speccy game A-Z POLL OF POLLS
Replies: 82
Views: 12760

Re: The best classic Speccy game A-Z POLL OF POLLS

It's got to be Target Renegade for me too. The great memories of collaborating with a friend BITD are just too strong! (VERY closely followed by Manic Miner which I still play a bit today)
by Jodo
Thu Apr 11, 2019 7:19 pm
Forum: Brand new software!
Topic: Artillery
Replies: 8
Views: 2228

Re: Artillery

Congratulations on getting it completed after so long!
I can't try it at the moment but I will do later. And I must say, that loading screen looks spectacular, I absolutely love it!
by Jodo
Tue Mar 12, 2019 10:30 am
Forum: Programming
Topic: Poking a new character set - help please
Replies: 4
Views: 1320

Re: Poking a new character set - help please

ZXDunny wrote: Mon Mar 11, 2019 10:38 pm BASin doesn't write protect the ROM in any meaningful sense.
Okay, that makes sense.

Thanks for BASin by the way. I'd have given up on my first project a long time ago without it.
by Jodo
Mon Mar 11, 2019 6:36 pm
Forum: Programming
Topic: Poking a new character set - help please
Replies: 4
Views: 1320

Re: Poking a new character set - help please

Thanks Alessandro, I really do appreciate the detailed reply. I managed to muddle through and it's working. Still not sure how I got there but I'll take it :D I'm embarrassed to admit I was trying to write over the character set direct to the ROM, doh. Thing is, it works in BasinC, not sure why. Tha...
by Jodo
Mon Mar 11, 2019 1:08 pm
Forum: Programming
Topic: Poking a new character set - help please
Replies: 4
Views: 1320

Poking a new character set - help please

Hi all, I'm trying to poke a new character set in BASIC and am having some trouble. I'm doing it in BasinC and all seems well in the included emulator - e.g. when I run the program A-Z are printed as the new characters as expected. However, if I load the .tap into either Fuse or ZXSpin, the characte...
by Jodo
Sun Mar 03, 2019 1:35 pm
Forum: Programming
Topic: Subroutine placement in BASIC for speed - I'm amazed!
Replies: 2
Views: 1020

Re: Subroutine placement in BASIC for speed - I'm amazed!

After doing some more testing I'm getting some fluctuating times, I think that my host netbook and the emulator may have a hand in that. Still definitely worth the rewrite though. I was going to joke: then you'll need this thread , but I see you started it! Haha, yes, I'm still a way off that though...
by Jodo
Sat Mar 02, 2019 10:28 pm
Forum: Programming
Topic: Subroutine placement in BASIC for speed - I'm amazed!
Replies: 2
Views: 1020

Subroutine placement in BASIC for speed - I'm amazed!

I've often read on various threads about placing subroutine's (primarily input and main loop) close to the start of a large program to improve speed and have always thought "well how much difference can it make really?" Well, I've just got my answer in the real world and I question this no...
by Jodo
Tue Feb 26, 2019 11:20 am
Forum: Brand new software!
Topic: Redshift
Replies: 13
Views: 2689

Re: Redshift

Yes, that's the same one. I'll try it from a different device later. Thanks. Aye—both links lead to a zip containing .txt, tape and disk files. Thanks, didn't see the bottom link but it leads to the same place. Don't know what the issue is on my phone but I'll try a laptop later. This looks really ...
by Jodo
Tue Feb 26, 2019 11:13 am
Forum: Brand new software!
Topic: Wonky
Replies: 60
Views: 11294

Re: Wonky

This is a great game! Very addictive. I haven't managed to get past level 2 yet but I will persevere. And, in all honesty, I don't think it needs baddies, it's difficult enough already :D
by Jodo
Tue Feb 26, 2019 11:03 am
Forum: Brand new software!
Topic: Redshift
Replies: 13
Views: 2689

Re: Redshift

Did you guys download from here? http://www.worldxxisoft.com/downloads/Redshift.zip I've tried downloading it multiple times and the zip only contains a text file about the game. I followed the download link in the review in the first post. No issues. Yes, that's the same one. I'll try it from a di...
by Jodo
Tue Feb 26, 2019 9:14 am
Forum: Brand new software!
Topic: Redshift
Replies: 13
Views: 2689

Re: Redshift

Did you guys download from here?
http://www.worldxxisoft.com/downloads/Redshift.zip

I've tried downloading it multiple times and the zip only contains a text file about the game.
by Jodo
Tue Feb 05, 2019 11:14 am
Forum: Games/Software
Topic: The best classic Speccy game beginning with W: tiebreaker vote
Replies: 73
Views: 12247

Re: The best classic Speccy game beginning with W: tiebreaker vote

Pegaz wrote: Tue Feb 05, 2019 10:14 am Tied again... What next?
Sorry! That was me. But in my defence it was an honest vote having played both back in the day.
by Jodo
Mon Feb 04, 2019 1:51 pm
Forum: Programming
Topic: Hisoft Colt Compiler and sprites
Replies: 5
Views: 1624

Re: Hisoft Colt Compiler and sprites

Yeah, I was surprised too, Colt gets the Spectrum doing windows as well! Even if Hisoft Colt works out to be a bit slower that Hisoft Basic I think it'll still be fast enough. I've made the decision to carry on developing in BASinC for the time being as testing will be much easier (and quicker!) whi...
by Jodo
Sun Feb 03, 2019 3:17 pm
Forum: Programming
Topic: Hisoft Colt Compiler and sprites
Replies: 5
Views: 1624

Re: Hisoft Colt Compiler and sprites

Thanks for your input guys. I had a good think about the interaction between the character blocks and the ball sprite last night and came to the same conclusion about dividing the ball pixel x,y coords by 8 to get the character position for ATTR checking so thanks for the validation of my thinking C...
by Jodo
Fri Feb 01, 2019 11:34 pm
Forum: Programming
Topic: Hisoft Colt Compiler and sprites
Replies: 5
Views: 1624

Hisoft Colt Compiler and sprites

Having read PeterJ's thread on Hisoft Colt Compiler my interest was piqued by the mention of the sprite implementation. My first game is coming along nicely and I would love to progress from character movement to pixel movement. The problem I have is that I would have two sprites, one of them intera...
by Jodo
Fri Jan 25, 2019 8:10 pm
Forum: Programming
Topic: Options for slowing down compiled basic
Replies: 6
Views: 1830

Re: Options for slowing down compiled basic

Kweepa wrote: Wed Jan 23, 2019 4:43 pm If interrupts are still running, you could wait for the interrupt counter at 23672 to change, which it does every 1/50 seconds.
Thanks Kweepa, I'll look into it. Not sure I'll be capable of implementing that though!
by Jodo
Fri Jan 25, 2019 7:59 pm
Forum: Programming
Topic: BASinC bug - anyone else experienced this?
Replies: 3
Views: 1133

BASinC bug - anyone else experienced this?

Hi, I'm using the brilliant BASinC environment to develop my first game and up until now I've been able to put up with this bug. Unfortunately, my code is getting quite large (for me anyway!), circa 20k (still currently with lots of REM statements though) and the bug has caught me out a few times as...
by Jodo
Tue Jan 22, 2019 11:31 am
Forum: Programming
Topic: Options for slowing down compiled basic
Replies: 6
Views: 1830

Re: Options for slowing down compiled basic

Yes, use FOR x=1 TO 1000:NEXT x ;) Won't get interrupted by keypress, unlike PAUSE Thanks Ralf, I think I'll use this to get it where I want it for testing at least. Have you considered a bit of in game BEEPer music? That can't be interrupted, and you could tailor it to the speed& mood you want...
by Jodo
Tue Jan 22, 2019 9:37 am
Forum: Programming
Topic: Options for slowing down compiled basic
Replies: 6
Views: 1830

Options for slowing down compiled basic

Having completed writing about 80% of an arcade game I've compiled it in Hisoft Basic and now need to slow it down. I can do this with a Pause statement in the main loop and get it to the speed I require but is this good practice when Pause is interruptable? Are there any other better options? My ba...
by Jodo
Fri Apr 13, 2018 2:51 pm
Forum: Programming
Topic: Converting a .z80 snapshot for compiling?
Replies: 9
Views: 2496

Re: Converting a .z80 snapshot for compiling?

Thanks serbalgi, I've just tried listbasic. It seems to format the text exactly the same way as using llist from Fuse so still have to delete the extra spaces. It's not a huge issue though with only 204 lines of code so far and if I choose to continue I think I'll do it in ZX-Editor from this point!...
by Jodo
Thu Apr 12, 2018 9:27 pm
Forum: Programming
Topic: Converting a .z80 snapshot for compiling?
Replies: 9
Views: 2496

Re: Converting a .z80 snapshot for compiling?

Thanks Einar, I managed to save the .z80 as .bas in BASIN but the file isn't visible except from the BASIN Open dialog. It's icon has a padlock and I can't drag it to Notepad to open it. Thanks anyway. I managed to get the text file from Fuse though and after deleting extra spaces I managed to get Z...
by Jodo
Wed Apr 11, 2018 6:43 pm
Forum: Programming
Topic: Converting a .z80 snapshot for compiling?
Replies: 9
Views: 2496

Re: Converting a .z80 snapshot for compiling?

Thanks Joefish, that's another option and sounds easy. I managed to get the plain text file from Fuse and fed it to ZX Basic Compiler. My issue now is I get errors on every line except REM lines, to the point where the compiler gives up after line 15 :lol: I shall have to look at the documentation I...
by Jodo
Wed Apr 11, 2018 11:41 am
Forum: Programming
Topic: Converting a .z80 snapshot for compiling?
Replies: 9
Views: 2496

Re: Converting a .z80 snapshot for compiling?

Brilliant, thank you. That sounds like just what I need, I'll give it a try. Marvin only saves to .z80 as far as I can see.
by Jodo
Wed Apr 11, 2018 11:08 am
Forum: Programming
Topic: Converting a .z80 snapshot for compiling?
Replies: 9
Views: 2496

Converting a .z80 snapshot for compiling?

I've started writing a game in Sinclair basic and wanted to compile it to see if the speed increase would make it worth finishing. I was planning on trying Boriel's ZX Basic compiler. Unfortunately, I wrote it in the Marvin emulator and I've only got a .z80 snapshot to work with. I don't fancy manua...