Search found 78 matches

by 4thRock
Thu Jan 17, 2019 3:22 pm
Forum: ZXDB Discussion
Topic: ZXDB based Open API
Replies: 83
Views: 6962

Re: ZXDB based Open API

This is self explanatory:

Code: Select all

thisdict =	{
  "brand": "Ford",
  "model": "Mustang",
  "year": 1964
}
x = thisdict["model"]
print(x)
You get Mustang as expected.

I'm sure you will enjoy your reading!
by 4thRock
Thu Jan 17, 2019 10:48 am
Forum: ZXDB Discussion
Topic: ZXDB based Open API
Replies: 83
Views: 6962

Re: ZXDB based Open API

I love Python because it allows you to write friendly code. :D Things are logical and the outcomes are predictable. Very easy to debug just by looking at the code. One day I'd like to try on a Web server. I think it might be a good alternative to PHP. Peter, you should look at Python "dictionaries" ...
by 4thRock
Fri Jan 11, 2019 8:40 am
Forum: Brand new software!
Topic: GLUF
Replies: 39
Views: 2014

Re: GLUF

Very good game with modern playability and top graphics. Thanks!
by 4thRock
Sun Jan 06, 2019 5:44 pm
Forum: ZXDB Discussion
Topic: "Sabotaje": missing author
Replies: 4
Views: 294

Re: "Sabotaje": missing author

Just to note that http://computeremuzone.com is blocked in my country, if you access it using the default ISP DNS ...
by 4thRock
Sun Dec 23, 2018 7:12 pm
Forum: ZXDB Discussion
Topic: Little bugs in the database
Replies: 251
Views: 14870

Re: Little bugs in the database

StooB wrote:
Sun Dec 23, 2018 3:31 pm
It's a .png but it expects a .scr
Yes, that the problem. The frontend code is OK, it's just expecting a SCR.
by 4thRock
Fri Dec 21, 2018 12:00 pm
Forum: Graphics
Topic: 16:9 aspect ratio
Replies: 11
Views: 1069

Re: 16:9 aspect ratio

For analog PAL, you have WSS signaling that could be used to indicate 4:3 aspect ratio or a "zoom the middle" mode: https://en.wikipedia.org/wiki/Widescreen_signaling But from a practical point of view, an interesting option would be to stretch JUST the border area. An example with an image featurin...
by 4thRock
Thu Dec 20, 2018 12:00 pm
Forum: Graphics
Topic: 16:9 aspect ratio
Replies: 11
Views: 1069

Re: 16:9 aspect ratio

I was thinking about something like this mockup:
Image

Here I've considered stretching, the resolution is the same, only the aspect ratio was changed.

Sure, non-square sprites are not practical, and level design would be strange :)
by 4thRock
Thu Dec 20, 2018 10:42 am
Forum: Graphics
Topic: 16:9 aspect ratio
Replies: 11
Views: 1069

16:9 aspect ratio

Has anyone considered doing graphics in the modern 16:9 aspect ratio ? It would give a better presentation on today's screens and the illusion of a larger play area. And how about adding actual hardware support for aspect ratio change, for example in ULA+ or similar? I think it makes sense to consid...
by 4thRock
Thu Dec 20, 2018 10:16 am
Forum: Emulators
Topic: ZEsarUX 7.2 BETA
Replies: 8
Views: 614

Re: ZEsarUX 7.2 BETA

I like the great amount of features and hardware supported. Great work with that! Indeed the audio skips and clicks a bit. The emulation itself has timing issues, it's not smooth. Full screen mode seems to be fixed at 1280x720@60hz Perhaps using a 4:3 resolution at 50Hz will help to solve timing iss...
by 4thRock
Mon Dec 17, 2018 1:12 pm
Forum: Design/Ideas
Topic: Game ideas / graphics
Replies: 7
Views: 745

Re: Game ideas / graphics

Graphics are specific for each case. You need to know things like how many animation frames are needed, sprite size, etc.

So you need to have it well defined before asking for art.
But you can always use temporary graphics from another project to get started :D