Search found 69 matches

by 4thRock
Mon Dec 17, 2018 1:12 pm
Forum: Design/Ideas
Topic: Game ideas / graphics
Replies: 3
Views: 135

Re: Game ideas / graphics

Graphics are specific for each case. You need to know things like how many animation frames are needed, sprite size, etc.

So you need to have it well defined before asking for art.
But you can always use temporary graphics from another project to get started :D
by 4thRock
Fri Dec 07, 2018 4:47 pm
Forum: Programming
Topic: WinAGD
Replies: 1
Views: 103

WinAGD

I've tried the Windows AGD version and, contrary to the native Spectrum version, I didn't get how it works. I know there's a compiler involved, but my problem is more generic. How do you work with it? Are you supposed to compile the code and test it on an emulator? Sorry for the n00b questions but I...
by 4thRock
Tue Dec 04, 2018 4:39 pm
Forum: Showcase your work!
Topic: Advanced Spectrum Arcade Simulator
Replies: 20
Views: 536

Re: Advanced Spectrum Arcade Simulator

Interesting idea!
My dream is a 3D room where you have the different spectrum models complete with peripherals and you can interact with them.
It would be nice to grab a tape and press play :D
by 4thRock
Mon Dec 03, 2018 2:28 pm
Forum: ZXDB Discussion
Topic: Proposal: ZXDB marking in posts?
Replies: 28
Views: 464

Re: Proposal: ZXDB marking in posts?

For me the simple solution would be use human readable marking and edit posts. For example: [updated ] [duplicate of post #xxx ] Might even work with forum searches, and no code change required. I see no problem with having a moderator that's only active in certain topics / sub-topics, and only adds...
by 4thRock
Fri Nov 30, 2018 6:22 pm
Forum: Hardware
Topic: ZX Spectrum Next Discussion
Replies: 58
Views: 1605

Re: ZX Spectrum Next Discussion

I think the problem with these projects is undefined scope and lack of realism.
It would be much easier to create a 200% accurate emulator and bundle it with a spectrum styled computer keyboard and joypad.
And perhaps much cheaper and with less risk for all.
by 4thRock
Wed Nov 28, 2018 5:11 pm
Forum: Website
Topic: Site Updates
Replies: 183
Views: 12327

Re: Site Updates

MatGubbins wrote:
Tue Nov 27, 2018 7:09 pm
Here's a few screen shots from...
Thanks for the screenshots, they do help.
I'm aware that it's not optimal on intermediate resolution devices and will correct the text sizes when possible ;)
by 4thRock
Thu Jul 12, 2018 5:40 pm
Forum: ZXDB Discussion
Topic: Feature: Vector Graphics
Replies: 22
Views: 1311

Re: Feature: Vector Graphics

I think the term is dated and a bit incorrect today. Vector artwork is usually used for 2D art, like logos or fonts. But it was used back in the day, meaning a 3D engine and display of 3D models. Anyway, it really means anything you display on screen (real-time computation) based on geometry and mat...
by 4thRock
Thu Jul 05, 2018 4:21 pm
Forum: Preservation
Topic: Musical tape loaders
Replies: 33
Views: 1814

Re: Musical tape loaders

TheShich wrote:
Wed Jul 04, 2018 9:02 pm
... Then with many trial and errors attempts I hand tuned my "piano".
...
Now imagine a piano with may notes missing, and remaining notes wrong.
Can you give us some more information ?
What note range is available ?
Do you have a table of Byte » Khz » Nearest Note ?
by 4thRock
Thu Jun 28, 2018 10:02 pm
Forum: Announcements
Topic: Abbots Archives - You Tube channel with commentary
Replies: 6
Views: 364

Re: Abbots Archives - You Tube channel with commentary

If we consider the digital equivalent of the Spectrum's PAL signal, the original capture resolution would be 384x288p50 . That means a large border, and the normal 256x192 screen area in the middle. 2x scaling will give you a normal SD resolution: 768x576 (downsized to 640x480 by YouTube) 5x scallin...
by 4thRock
Wed Jun 27, 2018 9:08 pm
Forum: Games/Software
Topic: Beginner's question about loading programs on ZX spectrum
Replies: 14
Views: 581

Re: Beginner's question about loading programs on ZX spectrum

From the PAL signal specs (if we trust Wikipedia https://en.wikipedia.org/wiki/PAL) we get: » Total time for each line 64.000 μs From somewhere on the Web, I got: » normal loading pulse 0.244 milliseconds PAL only has 576 active lines, out of 625. So you don't record for 3136μs » 3.13600 millisecond...