Search found 233 matches

by XoRRoX
Wed Apr 17, 2024 8:36 pm
Forum: Programming
Topic: pasmo won't compile on my mac
Replies: 6
Views: 248

Re: pasmo won't compile on my mac

LunarWilly wrote: Tue Apr 16, 2024 9:33 pm Ha! Congrats on the diabolical post. It seems every time I encounter a makefile, it seems to transport me to hell, so quite apt really.
Diablocical? :evil:
by XoRRoX
Sun Mar 31, 2024 9:00 pm
Forum: Music
Topic: AGD - How to play AY sound effects WITH music?
Replies: 15
Views: 1006

Re: AGD - How to play AY sound effects WITH music?

@Nienn Heskil

I just read about a fixed AYFX player by Haplo: https://www.zxuno.com/forum/viewtopic.php?f=39&t=643
In your mFX code, is this fix incorporated?
by XoRRoX
Sat Mar 09, 2024 2:56 pm
Forum: Programming
Topic: Measuring frames/VSYNC
Replies: 10
Views: 545

Re: Measuring frames/VSYNC

Here you can find a nice introduction to using IM2: http://www.breakintoprogram.co.uk/hardw ... interrupts
by XoRRoX
Tue Mar 05, 2024 12:51 pm
Forum: Games/Software
Topic: How hard would it be to hack these racers?
Replies: 61
Views: 1782

Re: How hard would it be to hack these racers?

As using the AY chip isn't as CPU-hungry as the beeper, I'm wondering if the 128k version plays faster.
by XoRRoX
Tue Mar 05, 2024 12:40 pm
Forum: Games/Software
Topic: Super rare old Spectrum game discovered!
Replies: 18
Views: 826

Re: Super rare old Spectrum game discovered!

There’s a couple of typos that need to be fixed in the loading instructions: tap —> tape, “symbol” in “symbol SHIFT” needs to be capitalized, and I’m not sure if the “R Type Loading Error” is a nod to Dave or also a typo. ;) P.S. I’d use straight quotes (shocker!) for the LOAD "" instruct...
by XoRRoX
Tue Feb 20, 2024 8:17 pm
Forum: Preservation
Topic: Speccy Screenshot Maps
Replies: 459
Views: 83601

Re: Speccy Screenshot Maps

Thank you for your continued efforts in creating all these maps, @pavero :)
by XoRRoX
Sun Feb 18, 2024 7:28 pm
Forum: Programming
Topic: A new data compressor called ZX0
Replies: 284
Views: 20585

Re: A new data compressor called ZX0

Too bad, would make it more flexible to use for certain gfx. But I'll try to think of something else to compress them.
Thank you.
by XoRRoX
Sun Feb 18, 2024 1:14 pm
Forum: Programming
Topic: A new data compressor called ZX0
Replies: 284
Views: 20585

Re: A new data compressor called ZX0

@Einar Saukas Is it somehow possible to use zx0 for data in a column x row square? I'd like to use it for gfx that I'd like to unpack to a certain screen location without touching the other gfx on the screen.
by XoRRoX
Sun Jan 28, 2024 3:50 pm
Forum: Programming
Topic: Z80 assembly development environment recommendations
Replies: 31
Views: 1257

Re: Z80 assembly development environment recommendations

LnxSpectrum is also becoming a nice development environment with its assembler and debugger.
https://www.ilnx.cz/lnxsp/
by XoRRoX
Tue Jan 16, 2024 9:37 pm
Forum: Games/Software
Topic: Best game music/sound
Replies: 37
Views: 1912

Re: Best game music/sound

A few of my favourite AY tunes:

Aufwiedersehen Monty
Glider Rider
Platoon
Nemesis The Warlock
by XoRRoX
Fri Jan 12, 2024 4:44 pm
Forum: Programming
Topic: Games with real time played?
Replies: 15
Views: 691

Re: Games with real time played?

I see. I'm either turning off interrupts or use IM2. And as far as I see the ROM part IM1 calls is also just updating FRAMES on the interrupt. So I'm now doing that instead in my IM2 routine.
by XoRRoX
Fri Jan 12, 2024 3:10 pm
Forum: Programming
Topic: Games with real time played?
Replies: 15
Views: 691

Re: Games with real time played?

Dr beep wrote: Thu Jan 04, 2024 8:42 pm Without an intrupt I checked if low byte was larger equal to 50 (in case of missed intrupt), if so subtract 50 and increase highbyte.
Sorry, I'm not quite understanding this.
by XoRRoX
Thu Jan 04, 2024 2:43 pm
Forum: Programming
Topic: Games with real time played?
Replies: 15
Views: 691

Re: Games with real time played?

Thank you, all.

I've implemented it. I'm updating FRAMES in IM2 and update my clock (Seconds/Minutes/Hours) every 50 count of FRAMES.
by XoRRoX
Wed Jan 03, 2024 1:52 pm
Forum: Programming
Topic: Games with real time played?
Replies: 15
Views: 691

Re: Games with real time played?

Oloturia wrote: Wed Jan 03, 2024 1:20 pm (sorry but... what's a "MC game"?)
Machine Code, as opposed to BASIC.
by XoRRoX
Wed Jan 03, 2024 11:39 am
Forum: Programming
Topic: Games with real time played?
Replies: 15
Views: 691

Re: Games with real time played?

worcestersource wrote: Wed Jan 03, 2024 11:21 am Project Future springs to mind.
Nice, thank you. On further inspection, when losing a life and its animation, that time doesn't seem to be counted.

Perhaps not a real issue for my purposes though.
by XoRRoX
Wed Jan 03, 2024 11:20 am
Forum: Programming
Topic: Games with real time played?
Replies: 15
Views: 691

Games with real time played?

Hello,

Are there any (MC) games where the (real) time played was shown? Not a countdown.

TIA

Edit: FYI I'm interested in studying how these clock mechanisms work in code and wonder if the FRAMES system var is always used, or if there are also methods with interrupts disabled.
by XoRRoX
Thu Dec 21, 2023 3:23 pm
Forum: ZXDB Fixes
Topic: Some games with border fx that aren't marked as such
Replies: 4
Views: 193

Some games with border fx that aren't marked as such

Hello, I stumbled upon this page with games that contain border fx: https://www.speccy.pl/articles.php?article_id=61 It has screenshots to show the effects. I checked the ZXDB if these are marked as having the feature Border effects. The following aren't yet: Blade Warrior Chimera The Comet Game Gut...
by XoRRoX
Fri Nov 10, 2023 1:34 pm
Forum: Programming
Topic: A new data compressor called ZX0
Replies: 284
Views: 20585

Re: A new data compressor called ZX0

I see... With both hl & de changed it now works - thank you :)

As I had crashes before, I placed the code to the screen just to make sure decompressed data was not somehow overwriting the code.
by XoRRoX
Fri Nov 10, 2023 10:38 am
Forum: Programming
Topic: A new data compressor called ZX0
Replies: 284
Views: 20585

Re: A new data compressor called ZX0

Einar Saukas By continuing with my issue, I hope I'm not uncomfortably interrupting the flow of interactions between you two. Thank you for the clarifications, Einar. I have followed them as follows: Given: The binary block is exported after compilation of code with SJAMSPlus with the instruction: ...
by XoRRoX
Wed Nov 08, 2023 8:28 pm
Forum: Programming
Topic: A new data compressor called ZX0
Replies: 284
Views: 20585

Re: A new data compressor called ZX0

Einar Saukas In a new 128k game project, I am already using your zx0 de-compression for graphics in 128k banks to much satisfaction. But now, as it will be a physical tape game, to shorten the loading time I'd also like to compress the main-part. It occupies memory from 24832-65535=40703 which comp...
by XoRRoX
Fri Oct 13, 2023 8:02 pm
Forum: Design/Ideas
Topic: New Development - Programmable Joystick Interface
Replies: 9
Views: 501

Re: New Development - Programmable Joystick Interface

TomD wrote: Tue Oct 10, 2023 2:34 pmPort 255 for the keyboard
A typo, I presume?
by XoRRoX
Wed Oct 04, 2023 8:56 pm
Forum: Showcase your work!
Topic: Civilization (in progress)
Replies: 53
Views: 3971

Re: Civilization (in progress)

@Andrew771

Glad to see you're still working on it. Can we access the latest version of ZX Like Pascal somewhere?
by XoRRoX
Thu Sep 28, 2023 7:40 pm
Forum: Emulators
Topic: SpecEmu or another emulator with a good Debugger?
Replies: 18
Views: 609

Re: SpecEmu or another emulator with a good Debugger?

To save a block of memory in SpecEmu do File/Save binary file.
From the debugger you can also display blocks of memory.

With InkSpector you can also use SjasmPlus symbol files.
by XoRRoX
Wed Sep 27, 2023 6:21 pm
Forum: Design/Ideas
Topic: New Development - Programmable Joystick Interface
Replies: 9
Views: 501

Re: New Development - Programmable Joystick Interface

Great work, Tom 8-)
Looking forward to seeing progress.
by XoRRoX
Sat Sep 16, 2023 8:16 am
Forum: Brand new software!
Topic: Ghostly Capers
Replies: 14
Views: 899

Re: Ghostly Capers

Thank you for mentioning RetCon in the review - it's much appreciated! I've just posted a comment asking if you'd be willing to add a link to the event's Facebook page... A bit cheeky, I know, but the game is effectively an event exclusive in the UK. I had a chance to see the ULAPlus version for th...