Search found 18 matches

by obo
Sat Jul 13, 2019 3:44 pm
Forum: Graphics
Topic: ZX Recoloring project
Replies: 85
Views: 3285

Re: ZX Recoloring project

Training a DeepMind instance to recognise sprites in a Speccy snapshot would be very, very doable. In fact, it would be an excellent solution to the problem where actually using your eyes to find them is just too hard for everyone. You could probably combine the two, so ML recognises the sprites in...
by obo
Mon Jun 10, 2019 10:01 am
Forum: Emulators
Topic: Augmentinel
Replies: 10
Views: 973

Re: Augmentinel

I've just uploaded version 1.1 of Augmentinel. Here's the what's new: - added VR support for OpenVR-compatible headsets. - added launcher to select play mode and various options. - added sky view from PC/ST/Amiga versions. - added BBC Micro and Sinclair Spectrum sound effect packs. - added music fro...
by obo
Tue Apr 02, 2019 4:03 pm
Forum: Emulators
Topic: Augmentinel
Replies: 10
Views: 973

Re: Augmentinel

Stefan wrote:
Mon Apr 01, 2019 10:35 pm
Cool! Although today is a dangerous day to release this ;-)
All part of the fun :D
Feature request: inverted Y-axis for mouse look please.
Sure thing. I've got the feeling I'm going to need an options dialog for a few things.
by obo
Mon Apr 01, 2019 4:05 pm
Forum: Emulators
Topic: Augmentinel
Replies: 10
Views: 973

Re: Augmentinel

Pity that although being based on the Spectrum version I cannot reuse the codes I obtained in the RZX recording run. Actually, you can! It's hidden from the front-end, but it still uses the original Spectrum secret codes behind the scenes. If you open up %APPDATA%\Augmentinel.ini you can add valid ...
by obo
Mon Apr 01, 2019 1:50 pm
Forum: Emulators
Topic: Augmentinel
Replies: 10
Views: 973

Re: Augmentinel

Nice job! I finally figured out how this game is supposed to be played, and managed to complete the first level. Playing through 10,000 levels does seem like a bit much though. Would it be possible to get RZX playback working in this? I had wondered about RZX playback myself, so you could view the ...
by obo
Mon Apr 01, 2019 6:43 am
Forum: Emulators
Topic: Augmentinel
Replies: 10
Views: 973

Augmentinel

Enhanced Spectrum emulation isn't a new concept. Spec256 adds 8bpp graphics to some Spectrum titles. TileMap uses code hooks to synchronise game state across a maps, and add other game-specific enhancements. With sufficient reverse-engineering you can enhance almost any aspect of an existing game, w...
by obo
Fri Nov 09, 2018 7:07 pm
Forum: Emulators
Topic: TileMap v1.0
Replies: 25
Views: 1846

Re: TileMap v1.0

djnzx48 : I've pushed a code update to GitHub that includes a partial Sabre Wulf implementation. That game has all the state data in a single block, which is broken into 12-byte units for different entity types. It's stored in the game object, and updated when the active room reaches certain points...
by obo
Tue Nov 06, 2018 10:15 pm
Forum: Emulators
Topic: TileMap v1.0
Replies: 25
Views: 1846

Re: TileMap v1.0

I'll look at getting some SW code up after work tomorrow, as it's getting a bit late here now. It's also not frame synced, and even worse it runs the player at intervals that depend on when the ROM frame counter advances. For that reason I used a single hook to either store the data (active room) or...
by obo
Tue Nov 06, 2018 8:21 pm
Forum: Emulators
Topic: TileMap v1.0
Replies: 25
Views: 1846

Re: TileMap v1.0

It wasn't just you, non-bright colours were broken. It's been like that since the start and I'd never noticed. I've just pushed a fix for it -- thanks! It's great to see your progress so far! I've generally found most games have a single call to the routine that adds and manages the enemies, which c...