Manic Miner is the first I saw.
Screen from Moon Cresta rocketfire.
Search found 375 matches
- Fri Feb 23, 2024 4:25 pm
- Forum: Games/Software
- Topic: Games that made good use of FLASH
- Replies: 26
- Views: 1563
- Thu Feb 15, 2024 9:51 pm
- Forum: Games/Software
- Topic: C.S.S.C.G.C 2024 is/will be/has open/ing/ed
- Replies: 96
- Views: 4270
Re: C.S.S.C.G.C 2024 is/will be/has open/ing/ed
The CSSCGC can never have enough simulators.
I think that each year has at least 1 simulator.
I even won once with a simulator as did other simulators.
- Thu Feb 15, 2024 3:03 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 1647
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
My ACES project started in 2011. Got a hard bug that stopped the project. In 2016
the bug was solved but the original idea is partly lost.
Still did some progress but project is again on hold since 2020.
the bug was solved but the original idea is partly lost.
Still did some progress but project is again on hold since 2020.
- Thu Feb 15, 2024 2:57 pm
- Forum: Games/Software
- Topic: C.S.S.C.G.C 2024 is/will be/has open/ing/ed
- Replies: 96
- Views: 4270
Re: C.S.S.C.G.C 2024 is/will be/has open/ing/ed
Now reviewed some background info https://www.bbc.com/travel/article/20230522-the-dutch-solution-to-busyness-that-captivated-the-world BTW the screen is just a drawing from internet altered with software into a scr. The program took me yesterday evening. So still time enough to do nothing afterwards.
- Wed Feb 14, 2024 9:52 pm
- Forum: Games/Software
- Topic: C.S.S.C.G.C 2024 is/will be/has open/ing/ed
- Replies: 96
- Views: 4270
Re: C.S.S.C.G.C 2024 is/will be/has open/ing/ed
I just sent in
"The Dutch Art Of Doing Nothing A.K.A. 'NIKSEN'-Simulator"
"The Dutch Art Of Doing Nothing A.K.A. 'NIKSEN'-Simulator"
- Tue Jan 30, 2024 8:32 pm
- Forum: Brand new software!
- Topic: Minesweeper
- Replies: 2
- Views: 216
Re: Minesweeper
I downloaded it for a quick look and to add to the DB, and found myself playing a few games. That's a sign of a decent Minesweeper :) In fact this is a rare case of a Speccy licence that is mostly free of howlers. Quite a lot, it starts to look like BOMBER. All version (also the ZX81 version) can b...
- Mon Jan 29, 2024 8:37 pm
- Forum: Programming
- Topic: Z80 assembly development environment recommendations
- Replies: 31
- Views: 1218
Re: Z80 assembly development environment recommendations
You can use the memory tab and in the address input you can simply input the address and see what is there.
- Sun Jan 28, 2024 6:16 pm
- Forum: Programming
- Topic: PROJECT : A TRS80 MC10 emulator on the ZX Spectrum
- Replies: 122
- Views: 3348
Re: PROJECT : A TRS80 MC10 emulator on the ZX Spectrum
Oh, thank you! That's exactly what I was suspecting, so I guess I'll quit Spectaculator and download ZXSpin instead! :) Or find out how Spectaculator works with tap-files. I can do the same with other emulators. In my video how 48 KRAAK works I use Z80. https://www.youtube.com/watch?v=j9O53I4tlTU
- Sun Jan 28, 2024 4:51 pm
- Forum: Programming
- Topic: Z80 assembly development environment recommendations
- Replies: 31
- Views: 1218
Re: Z80 assembly development environment recommendations
Thank you for this I have it partially working. I can’t get it to work at all when I launch Spin using Notepad++ macros to both assemble the opcodes into an .asm file using Pasmo assembler and then launch spin and automatically load the asm file. I can use it if I load that same file produced by Pa...
- Sun Jan 28, 2024 4:49 pm
- Forum: Programming
- Topic: PROJECT : A TRS80 MC10 emulator on the ZX Spectrum
- Replies: 122
- Views: 3348
Re: PROJECT : A TRS80 MC10 emulator on the ZX Spectrum
Here is a video how the conversion works.
- Sat Jan 27, 2024 11:54 am
- Forum: Programming
- Topic: Z80 assembly development environment recommendations
- Replies: 31
- Views: 1218
Re: Z80 assembly development environment recommendations
ZX Spin, just TOOLS DEBUGGER and set BREAKPOINT.
- Thu Jan 25, 2024 4:22 pm
- Forum: Announcements
- Topic: Looking for bedroom coders / developers who in the 80s worked on ZX Spectrum or Sam Coupé games
- Replies: 3
- Views: 373
Re: Looking for bedroom coders / developers who in the 80s worked on ZX Spectrum or Sam Coupé games
I coded many games but nit really released.
I gave copies to friends but that is it.
I made 48K Kraak which was for sale on a local market for a while but no official
softwarehouse for the release.
With internet I coded more games and now today some games are still for sale at cronosoft.
I gave copies to friends but that is it.
I made 48K Kraak which was for sale on a local market for a while but no official
softwarehouse for the release.
With internet I coded more games and now today some games are still for sale at cronosoft.
- Mon Jan 22, 2024 6:11 am
- Forum: Programming
- Topic: How much self modifying code was there and did it do anything?
- Replies: 26
- Views: 1369
Re: How much self modifying code was there and did it do anything?
Test for a different real key pressed
Code: Select all
keyrd:
ld a,(23560)
keyt cp 0
jr z,keyrd
ld (keyt+1),a ; save latest key pressed
[\code]
- Thu Jan 18, 2024 6:00 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3797
Re: The code so bad you won't hire
I once had to test a system as a user. In a database: You could do a selection and a sort. The programmer first did the sort and then he selected the items he needed. I suggested to do it the other way around, thus only sorting the selected records. He was not amused and asked if I could be taken of...
- Thu Jan 18, 2024 1:24 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3797
Re: The code so bad you won't hire
Ohhh come on... you just post the code here so we can do your job for this week. :P :dance :P Since we are now discussing bloated code... here's another routine I had to fix in production: public OpenItem getPaymentNotMade(Collection payments) { final List paymentsAsList = new ArrayList(payments); C...
- Sun Jan 14, 2024 8:04 pm
- Forum: Programming
- Topic: Chesskelet revamped - 269 bytes
- Replies: 46
- Views: 2129
Re: Chesskelet revamped - 269 bytes
https://worldofspectrum.net/item/0034814/
https://zxart.ee/eng/software/game/boar ... hesskelet/
played the version from zxart and opponent just lost a Knight suddenly.
E2E3 (made an error move, had to be E4)
E3E4 (now as if playing black)
C2C4
D1F3
Error can be repeated
https://zxart.ee/eng/software/game/boar ... hesskelet/
played the version from zxart and opponent just lost a Knight suddenly.
E2E3 (made an error move, had to be E4)
E3E4 (now as if playing black)
C2C4
D1F3
Error can be repeated
- Sat Jan 13, 2024 9:03 am
- Forum: Programming
- Topic: Chesskelet revamped - 269 bytes
- Replies: 46
- Views: 2129
Re: Chesskelet revamped - 269 bytes
I love stuff like this, when I was a teenager I applied for a job programming Gameboy colour/advance games and was asked to make a bomber man game in under 500 bytes. I managed it and still didn't get the job because I didn't include the Nintendo logo, so the game didn't run on real hardware - but ...
- Fri Jan 12, 2024 4:19 pm
- Forum: Programming
- Topic: Games with real time played?
- Replies: 15
- Views: 690
Re: Games with real time played?
Sorry, I'm not quite understanding this. IM1 will do the update, so you can check the update without an intruptroutine. In case your code misses an intrupt you can use this test ld hl,23672 : 50th time counter ld a,(hl) sub 50 jr c,nosec ld (hl),a ; new start counter ld hl,seccount inc(hl) nosec
- Wed Jan 10, 2024 2:01 pm
- Forum: Programming
- Topic: Best way to fill screen in basic?
- Replies: 26
- Views: 1507
- Fri Jan 05, 2024 7:44 am
- Forum: Graphics
- Topic: now i need a picture
- Replies: 7
- Views: 655
Re: now i need a picture
But what if you quickly swap 16 pictures?
Then you get an animation
https://spectrumcomputing.co.uk/entry/1 ... rum/Engine
Then you get an animation
https://spectrumcomputing.co.uk/entry/1 ... rum/Engine
- Thu Jan 04, 2024 10:04 pm
- Forum: Programming
- Topic: read W x H chr$ from screen in basic attempt
- Replies: 24
- Views: 1145
Re: read W x H chr$ from screen in basic attempt
- Thu Jan 04, 2024 9:49 pm
- Forum: Programming
- Topic: read W x H chr$ from screen in basic attempt
- Replies: 24
- Views: 1145
Re: read W x H chr$ from screen in basic attempt
Chris
what are you trying to do?
Reading pictures from the screen?
I am thinking the BASIC trick to read the screen in a string could be a solution.
what are you trying to do?
Reading pictures from the screen?
I am thinking the BASIC trick to read the screen in a string could be a solution.
- Thu Jan 04, 2024 9:43 pm
- Forum: Programming
- Topic: How much self modifying code was there and did it do anything?
- Replies: 26
- Views: 1369
Re: How much self modifying code was there and did it do anything?
Yeah I know it's not self-modifying but since we're talking about optimisation it deserves to be mentioned. Data alignment is easy to do...aligning code opens up a whole new area of memory saving. If you only ever jump to a function that has low address 0 you can save that byte in your data everywh...
- Thu Jan 04, 2024 9:06 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3797
Re: The code so bad you won't hire
Almost 20 years ago. IT had a bad solution for a problem. I made a better and I was allowed to implement it. I needed a user to help but he had no time for the jobs he did. I took a look on the program he used. Aside from a lot og spaghetticode it was terrible slow. I rewrote the program in a day an...
- Thu Jan 04, 2024 8:59 pm
- Forum: Programming
- Topic: How much self modifying code was there and did it do anything?
- Replies: 26
- Views: 1369
Re: How much self modifying code was there and did it do anything?
Data alignment is still my favourite optimisation. If you align data so you know it will never cross a page (256 byte) boundary you can replace inc hl with inc l and so on. (3 jiffies saved!) If you align code to a 256 byte boundary you can use just one byte of data to jump to a page aligned routin...