Search found 30 matches

by UltraNarwhal
Fri Aug 25, 2023 12:10 pm
Forum: Brand new software!
Topic: Duckstroma pt.2
Replies: 4
Views: 304

Re: Duckstroma pt.2

Updated Duckstroma/Duckstroma pt.2 is now available, should fix a crashing bug.
by UltraNarwhal
Fri Jun 30, 2023 9:41 pm
Forum: Brand new software!
Topic: Duckstroma pt.2
Replies: 4
Views: 304

Re: Duckstroma pt.2

This version looks a bit like the graphics have been ported from another system, rather than Duckstroma 1, which looked like the speccy was the native graphic source. This is a small nitpick however, as I'll play it through and enjoy it. Quite odd as both started with ZX graphics and part 2 reuses ...
by UltraNarwhal
Fri Jun 30, 2023 7:52 pm
Forum: Brand new software!
Topic: Duckstroma pt.2
Replies: 4
Views: 304

Duckstroma pt.2

The ZX/MSX finale of Duckstroma is now available
by UltraNarwhal
Thu Jun 29, 2023 9:13 pm
Forum: Showcase your work!
Topic: Cursageddon
Replies: 4
Views: 6796

Re: Cursageddon

2.5 years later and it's almost ready for release and called Duckstroma pt.2.
by UltraNarwhal
Thu Jun 29, 2023 9:09 pm
Forum: Brand new software!
Topic: Bearsden Primary School new games
Replies: 15
Views: 786

Re: Bearsden Primary School new games

Great stuff. I've started collating these for the DB. I see that WASD and strict enforcement of the deadly fall is de rigueur with the kids these days! I'll be playing some of these all the way through. I saw the WASD and thought people will be calling it unplayable, flashback to my first release w...
by UltraNarwhal
Sun May 22, 2022 5:18 pm
Forum: Showcase your work!
Topic: Cursageddon
Replies: 4
Views: 6796

Re: Cursageddon

Now that the Amiga version of Duckstroma is (finally) finished I'm properly starting work on this.
by UltraNarwhal
Fri Jan 21, 2022 11:36 pm
Forum: Programming
Topic: How do you design levels for your games?
Replies: 29
Views: 1382

Re: How do you design levels for your games?

I usually have a rough idea of main player abilities (size,jump height/length), then build a rough level in Tiled thinking of all the routes. Once I've finished the rough level I draw it simply again for the Spectrum (I use MPAGD to make ZX games), then I traverse the level and make tweaks to any po...
by UltraNarwhal
Thu Mar 25, 2021 8:53 pm
Forum: Brand new software!
Topic: Duckstroma
Replies: 19
Views: 12473

Re: Duckstroma

V1.02 is now released.
https://narwhal.itch.io/duckstroma
by UltraNarwhal
Fri Mar 05, 2021 8:46 pm
Forum: Brand new software!
Topic: Duckstroma
Replies: 19
Views: 12473

Re: Duckstroma

Breaking News!

There will be a final 1.02 update released before end of March, this should fix a death bug and adds a few more late game screens.
by UltraNarwhal
Sun Jan 10, 2021 2:18 pm
Forum: Brand new software!
Topic: Duckstroma
Replies: 19
Views: 12473

Re: Duckstroma

Version 1.01 is now available, it removes the solid block and the download includes .sna files.
by UltraNarwhal
Fri Dec 18, 2020 11:38 pm
Forum: Brand new software!
Topic: Duckstroma
Replies: 19
Views: 12473

Re: Duckstroma

R-Tape wrote: Wed Dec 16, 2020 1:48 pm @UltraNarwhal you have a PM :-)
It vanished?
by UltraNarwhal
Sun Nov 15, 2020 1:29 pm
Forum: Showcase your work!
Topic: Cursageddon
Replies: 4
Views: 6796

Cursageddon

This is one of next years MSX/ZX Spectrum releases from me, currently in early design stage.
Cursageddon
by UltraNarwhal
Sat Nov 14, 2020 10:58 pm
Forum: Brand new software!
Topic: Duckstroma
Replies: 19
Views: 12473

Re: Duckstroma

I wonder if this is a bug or an easter egg: there's an invisible solid block on the intro screen, but I still haven't managed to manoeuvre an egg to enable a jump that reaches the right hand edge. http://stonechatproductions.co.uk/zxgames/gameimages/Duckstroma.gif @UltraNarwhal, are you able to com...
by UltraNarwhal
Sat Nov 07, 2020 3:52 pm
Forum: Brand new software!
Topic: Duckstroma
Replies: 19
Views: 12473

Duckstroma

[media]https://twitter.com/UltraNarwhal/status/1324783030406422528[/media] My new game for old hardware yearly release Meet Aura, she's a delivery duck and about to have a life changing day on the job. A client has requested 8 disks be delivered to them, but this won't be an easy task. Using Aura's ...
by UltraNarwhal
Wed Oct 28, 2020 3:45 pm
Forum: Showcase your work!
Topic: Duckstroma
Replies: 8
Views: 9157

Re: Duckstroma

Andre Leao wrote: Tue Oct 27, 2020 11:40 pm Why don't you join the Yandex competition?
Didn't even know there was a Yandex this year, but if I did enter I'd have to delay release until contest ends.
by UltraNarwhal
Tue Oct 27, 2020 10:05 pm
Forum: Showcase your work!
Topic: Duckstroma
Replies: 8
Views: 9157

Re: Duckstroma

Currently playtesting, game should be available from my itch.io page on 7th November.
Image
by UltraNarwhal
Sun Oct 04, 2020 9:31 pm
Forum: Showcase your work!
Topic: Duckstroma
Replies: 8
Views: 9157

Re: Duckstroma

Almost finished the MSX version of this, so the ZX version should follow soon after (or I'll release them together).
[media]https://twitter.com/UltraNarwhal/status ... 7414923264[/media]
by UltraNarwhal
Fri Aug 14, 2020 2:03 pm
Forum: Showcase your work!
Topic: Duckstroma
Replies: 8
Views: 9157

Duckstroma

So each year since discovering AGD I decided I'd release a new game for old hardware (Blimpgeddon/Octukitty/PTM), this years game is Duckstroma. Here's some early footage [media]https://twitter.com/UltraNarwhal/status/1294254530054492164 [/media] Unsure when in 2020 it'll be finished, just when I'm ...
by UltraNarwhal
Tue Aug 11, 2020 10:17 pm
Forum: ZX Spectrum Next
Topic: Spectrum Next graphics style
Replies: 8
Views: 7802

Re: Spectrum Next graphics style

Lethargeek wrote: Tue Aug 11, 2020 8:40 pm
UltraNarwhal wrote: Tue Aug 11, 2020 5:04 pm 4 - 16bit machine 256+ colour less palette limations for sprites/tiles(no colour clash)
this is actually closer to msx2
I'm not really familiar with the MSX2, surprised to see some games used 256 colours on screen at once.
by UltraNarwhal
Tue Aug 11, 2020 6:00 pm
Forum: ZX Spectrum Next
Topic: Spectrum Next graphics style
Replies: 8
Views: 7802

Re: Spectrum Next graphics style

Just a technical comment that “32” in the poll doesn’t relate to anything meaningful in the Next spec. The spec allow each layer to have 256 colours chosen from a total number of 512 colours. Fair enough, I just put that as that's how many colours I used and didn't want people to think there were 2...
by UltraNarwhal
Tue Aug 11, 2020 5:04 pm
Forum: ZX Spectrum Next
Topic: Spectrum Next graphics style
Replies: 8
Views: 7802

Re: Spectrum Next graphics style

These styles represent 1 - Normal Speccy 16 colour(with colour clash) 2 - Speccy like 16 colour with more colours allowed on tiles (no colour clash) 3 - 8bit machine 32 colour with palette limations for sprites/tiles(no colour clash) 4 - 16bit machine 256+ colour less palette limations for sprites/t...
by UltraNarwhal
Tue Aug 11, 2020 4:17 pm
Forum: ZX Spectrum Next
Topic: Spectrum Next graphics style
Replies: 8
Views: 7802

Spectrum Next graphics style

I'm curious of what Spectrum Next owners/players feel the graphics for Next games should look like. https://i.postimg.cc/WDPC79m8/Speccy-NEXT-style.png From this image which number do you feel matches your expectations for a Next game? Also what is your computer history, have you only ever owned a S...
by UltraNarwhal
Wed Jul 01, 2020 7:41 pm
Forum: Showcase your work!
Topic: What are your current ZX Spectrum projects/games that you are working on?
Replies: 46
Views: 9972

Re: What are your current ZX Spectrum projects/games that you are working on?

Duckstroma.
Currently trying to finish before end of July for ZX Spectrum/MSX and Amiga/NES versions at later point.
Image
by UltraNarwhal
Mon Jul 29, 2019 6:07 pm
Forum: Programming
Topic: Arcade Game Designer
Replies: 30
Views: 8567

Re: Arcade Game Designer

Recently discovered that Blimpgeddon & OctuKitty when played on ULAplus hardware has incorrect colours. When making these games the first thing I did was change ULAplus palette to look like standard palette, but the emulator (ZXSpin) I used wasn't really showing me correct colours. So if you've ...
by UltraNarwhal
Tue Jun 25, 2019 10:44 pm
Forum: Programming
Topic: Dizzy Scripting Engine - TRD
Replies: 1
Views: 872

Dizzy Scripting Engine - TRD

Don't think this has been posted yet.
There's now a tool to make Dizzy (or like) games for 128K Spectrums :)
http://dizzyse.ru/index_eng.html

Only issue with it is that your finished game compiles to a TRD file. Anybody know how to easily convert a TRD to TAP/TZX?