Search found 161 matches
- Mon Dec 27, 2021 1:47 pm
- Forum: Design/Ideas
- Topic: PC Idea: Spectrum Environment and Interpreter
- Replies: 4
- Views: 487
PC Idea: Spectrum Environment and Interpreter
Hi, another idea for a Spectrum related PC program has come to my mind: Imagine a PC program (written in C using SDL2), that creates a Spectrum-like environment. So a window appears that looks quite like an emulator window. But it's not an emulator, it doesn't emulate the Z80 processor for example. ...
- Wed Dec 22, 2021 4:10 pm
- Forum: Hardware
- Topic: The most disappointing hardware for the ZX Spectrum?
- Replies: 74
- Views: 2650
Re: The most disappointing hardware for the ZX Spectrum?
Nobody mentioned microdrives so far? They were supposed by sir Clive to be a standard add-on to Spectrum which would be much cheapier than disk drives and yet load data in seconds. They were a big failure as turned out to be unreliable, you could easily lose all your data only after using your micr...
- Wed Dec 22, 2021 3:47 pm
- Forum: Hardware
- Topic: The most disappointing hardware for the ZX Spectrum?
- Replies: 74
- Views: 2650
Re: The most disappointing hardware for the ZX Spectrum?
Just a question for those who got to own a ZX Printer... was it worth having it? When I first saw the ZX Printer, I kind of felt insulted. What was that thing? I only realized a few years ago, that originally it had been designed as the printer for the ZX81, not for the Spectrum (it just appeared t...
- Wed Dec 22, 2021 3:17 pm
- Forum: Hardware
- Topic: The most disappointing hardware for the ZX Spectrum?
- Replies: 74
- Views: 2650
Re: The most disappointing hardware for the ZX Spectrum?
About 8 years ago I told my music producing friend I had bought a drum machine. He was so excited he jumped in the car and drove the 20 miles to my house. When he got here I showed him my SpecDrum which had just arrived :D :D :D :D Although attaching the SpecDrum broke my Speccy back then and ended...
- Wed Dec 22, 2021 1:17 am
- Forum: Games/Software
- Topic: Say something negative about a game universally regarded as excellent
- Replies: 65
- Views: 2059
- Tue Dec 21, 2021 5:33 pm
- Forum: Programming
- Topic: Elementary BASIC code snippets for Beginner
- Replies: 60
- Views: 2492
Re: Elementary BASIC code snippets for Beginner
Sorry I thought it was converted from this http://reptonix.awardspace.co.uk/sinclair/oneliners/cave-adv.htm Yeah, that's the one. But it's not simple at all, it's just extremely small and compressed. That's why I made it a little bigger again, so that it's a bit easier to understand the code. The o...
- Tue Dec 21, 2021 5:26 pm
- Forum: Games/Software
- Topic: Say something negative about a game universally regarded as excellent
- Replies: 65
- Views: 2059
Re: Say something negative about a game universally regarded as excellent
"Es liebt die Welt, das Strahlende zu schwärzen,
und das Erhabene in den Staub zu ziehen." (Friedrich Schiller)
Quick translation (by me):
The world loves to blacken the bright,
and to drag down the sublime into the dirt.
und das Erhabene in den Staub zu ziehen." (Friedrich Schiller)
Quick translation (by me):
The world loves to blacken the bright,
and to drag down the sublime into the dirt.
- Tue Dec 21, 2021 11:22 am
- Forum: Programming
- Topic: Elementary BASIC code snippets for Beginner
- Replies: 60
- Views: 2492
- Mon Dec 20, 2021 7:29 pm
- Forum: Programming
- Topic: Elementary BASIC code snippets for Beginner
- Replies: 60
- Views: 2492
Re: Elementary BASIC code snippets for Beginner
If you translate that code back to Sinclair BASIC, maybe you'd have another entry for this thread. Ok, ok, so I did it myself. Not so tiny though. But you can't deny, it's cool. Thanks to Einar Saukas! 10 LET locationnr = 1 20 LET chestopen = 0 30 LET i$ = "" 40 DIM t$(13, 10) 50 FOR i = ...
- Mon Dec 20, 2021 5:15 pm
- Forum: Programming
- Topic: Elementary BASIC code snippets for Beginner
- Replies: 60
- Views: 2492
Re: Elementary BASIC code snippets for Beginner
There also was a "Tenliner Cave Adventure" by Einar Saukas, a text adventure game in just 10 lines of ZX81 BASIC code. To get it that small, the code was rather complicated though. I spent some time to make it more readable and easier to understand (and less tiny), then I translated it to ...
- Mon Dec 20, 2021 4:51 pm
- Forum: Programming
- Topic: Writing parallax scrolling games in BASIC?
- Replies: 22
- Views: 2684
- Fri Dec 17, 2021 12:05 am
- Forum: Announcements
- Topic: RIP - Ian Hetherington
- Replies: 5
- Views: 413
Re: RIP - Ian Hetherington
Psygnosis as well. Played a lot of those games even after the Imagine days and post 8-bit... Yeah, I especially liked " Barbarian " on the Amiga 500. Never forget, how good the fire, the stones and the wood looked. :) Although today, I probably wouldn't even have the patience to play such...
- Tue Dec 14, 2021 8:47 pm
- Forum: Games/Software
- Topic: Pussy: Love Story From Titanic
- Replies: 10
- Views: 425
Re: Pussy: Love Story From Titanic
A part II could be called "Pussy Galore: Love Story From Goldfinger".
https://www.youtube.com/watch?v=v0nKkhy8v0M
https://www.youtube.com/watch?v=v0nKkhy8v0M
- Mon Dec 13, 2021 8:21 pm
- Forum: Programming
- Topic: Elementary BASIC code snippets for Beginner
- Replies: 60
- Views: 2492
Re: Elementary BASIC code snippets for Beginner
Text file into bas2tap it what I'm after. I don't think there is a MAC version of bas2tap though :( Well, the source code would be here: https://github.com/speccyorg/bas2tap If you're familiar with compiling on a Mac, you should be able to create it on your own. Looks like a simple console program,...
- Mon Dec 13, 2021 1:22 pm
- Forum: Programming
- Topic: Elementary BASIC code snippets for Beginner
- Replies: 60
- Views: 2492
Re: Elementary BASIC code snippets for Beginner
Is there any way to cut 'n paste these snippets into an emulator? If you got them in a text-file, you can use "bas2tap". (If it's paper, you need OCR as mentioned. If it's pdf, some pdfs support copying as text, some don't. Last step (when it's become text) will be "bas2tap" aga...
- Sun Dec 12, 2021 1:27 pm
- Forum: Sales/Commercial
- Topic: ZX Spectrum Games on itch.io
- Replies: 22
- Views: 1492
Re: ZX Spectrum Games on itch.io
I find it strange, that people even still sell 8-bit games for money today. Should all be GPL stuff by now. fuse is. My browser is. Even my whole OS is. :lol: Of course anybody can sell, what he or she has the right to sell. I just find it strange, that people seem to accept paying for such tiny pro...
- Thu Dec 09, 2021 8:24 am
- Forum: Other Retro Stuff
- Topic: Good 8bit games that are not on the Speccy
- Replies: 34
- Views: 1410
Re: Good 8bit games that are not on the Speccy
And a last one: "Gomoku" (on the Atari 800XL again). It's just a "put five in a row" kind of game. But unlike "Connect 4", game pieces don't drop down, you can just set them onto the playfield, wherever you want. "Gomoku" on the Atari was played with the joyst...
- Thu Dec 09, 2021 8:17 am
- Forum: Other Retro Stuff
- Topic: Good 8bit games that are not on the Speccy
- Replies: 34
- Views: 1410
Re: Good 8bit games that are not on the Speccy
Oh, and speaking of the dungeon crawler. There was another version called "Dandy". I liked it much better than the "Gauntlet" crawler. A friend of mine and me once played this for hours. (It really had to be played by two players in co-op mode, as a single player game it wasn't s...
- Thu Dec 09, 2021 8:10 am
- Forum: Other Retro Stuff
- Topic: Good 8bit games that are not on the Speccy
- Replies: 34
- Views: 1410
Re: Good 8bit games that are not on the Speccy
On the Atari 800XL, there was a game called "Gauntlet" (by Donald R. Lebeau), that wasn't Atari's own "Gauntlet" dungeon crawler. Instead you had to navigate a small space ship through different screens from left to right (without scrolling). You could fire "bolts", but...
- Thu Dec 09, 2021 8:05 am
- Forum: Other Retro Stuff
- Topic: Good 8bit games that are not on the Speccy
- Replies: 34
- Views: 1410
Re: Good 8bit games that are not on the Speccy
"Jumpman" was always a good game, that was typical Commodore/Atari. Maybe difficult to port though, it's quite fast, makes a lot of use of hardware sprites. Those sprites are a bit bulgy and really not that beautiful, but they move very fast. Spectrum has "Chuckie Egg" and "...
- Wed Dec 08, 2021 10:54 pm
- Forum: Other Retro Stuff
- Topic: Good 8bit games that are not on the Speccy
- Replies: 34
- Views: 1410
Re: Good 8bit games that are not on the Speccy
Was going to say H.E.R.O., but actually there was a port (I never saw back then):
https://www.youtube.com/watch?v=kVwr_sMLQbY
https://www.youtube.com/watch?v=kVwr_sMLQbY
- Wed Dec 08, 2021 7:12 pm
- Forum: Other Retro Stuff
- Topic: Christmas Amiga Picture
- Replies: 3
- Views: 244
Re: Christmas Amiga Picture
Here's a lovely gallery. Also features Spectrum+:
https://www.flickr.com/photos/160076228@N06/
And here's the original once more:
https://www.deviantart.com/intercepto/a ... -180838346
https://www.flickr.com/photos/160076228@N06/
And here's the original once more:
https://www.deviantart.com/intercepto/a ... -180838346
- Mon Dec 06, 2021 9:43 pm
- Forum: Preservation
- Topic: Masterfile
- Replies: 1
- Views: 145
Re: Masterfile
You sexy MF ...a) Program: MF
b) Bytes: MF mcode
- Sun Nov 28, 2021 1:22 pm
- Forum: Graphics
- Topic: How to record loading screen$ into an animated GIF (possible?)
- Replies: 36
- Views: 1545
Re: How to record loading screen$ into an animated GIF (possible?)
(Especially on Linux,) fuse can record movies of a Spectrum session. See the section "MOVIE RECORDING" in "man fuse". It produces a file, you can then convert to several formats with the tool "fmfconv", found in the "fuse-utils" package. As "man fmfconv&q...
- Fri Nov 26, 2021 8:07 pm
- Forum: Programming
- Topic: scrolling text vertically in the opposite direction in basic
- Replies: 32
- Views: 1003
Re: scrolling text vertically in the opposite direction in basic
Well, I'm still not really into Spectrum assembler (still find it too difficult), but if I were, I'd probably extract and write down those 99 bytes and create a disassembly to really understand what it does.
Then I'd post the result here.
Then I'd post the result here.