Search found 305 matches

by Bedazzle
Mon Apr 08, 2024 11:37 am
Forum: Games/Software
Topic: First tape/games you got with your ZX Spectrum
Replies: 37
Views: 790

Re: First tape/games you got with your ZX Spectrum

I got on first tape these. Luckily, my aunt tape deck successfully copied this tape to tape...

Mask III : Venom strikes back
Eric and the floaters
PSST
Stop the ITA
Manic miner
Atic atac
Chequered flag
Draughts
Movie
Down to Earth
Into the eagles nest
Renegade
Sweevo
by Bedazzle
Fri Apr 05, 2024 4:40 pm
Forum: Programming
Topic: Bank switching issue
Replies: 32
Views: 1080

Re: Bank switching issue

Banks 2 and 5 always appear as 'conventional' RAM, between &8000-&BFFF and &4000-&7FFF respectively. You can page them in to also appear at &C000-&FFFF as for any other pages, but it's not really clear why you'd want to. For example, you are drawing on two screens. It is eas...
by Bedazzle
Sun Mar 24, 2024 6:40 pm
Forum: Brand new software!
Topic: New Game: Nectar
Replies: 11
Views: 844

Re: New Game: Nectar

Some dirty implementation of loader:
https://www.dropbox.com/scl/fi/ijvfsplp ... 42q55&dl=0
by Bedazzle
Sun Mar 24, 2024 9:12 am
Forum: Brand new software!
Topic: SHEEPISH-so much violence in the world of herding!
Replies: 44
Views: 1891

Re: SHEEPISH-so much violence in the world of herding!

Fun and attractive. Thank you!
by Bedazzle
Mon Mar 18, 2024 8:47 pm
Forum: Emulators
Topic: My new emulator - ZX Miracle
Replies: 19
Views: 1898

Re: My new emulator - ZX Miracle

Weiv wrote: Sat Mar 16, 2024 3:51 pm At least two constant users of my emulator,
@Bedazzle and @.koval, can confirm that the full version 1) exists; 2) is quiet qualitative; 3) has much more features than the demo version.
Yes, that's true. Emulator got many best things from other emulators, and additionally own unique features.
by Bedazzle
Sat Mar 09, 2024 8:43 am
Forum: Games/Software
Topic: The best Speccy game by Infogrames: vote
Replies: 15
Views: 431

Re: The best Speccy game by Infogrames: vote

Sim city
North & South
Hostages
by Bedazzle
Sat Mar 02, 2024 8:52 am
Forum: Games/Software
Topic: Could Knight Lore have been (a lot) faster?
Replies: 10
Views: 487

Re: Could Knight Lore have been (a lot) faster?

PROSM wrote: Fri Mar 01, 2024 11:30 pm There were some insightful posts recently in the "Ultimate Filmation Maths" thread, written by @what_the_wasabi and quoted below:
Thanks, very interesting!
by Bedazzle
Sun Feb 25, 2024 1:30 pm
Forum: Games/Software
Topic: Which games use teleporting ?
Replies: 103
Views: 3218

Re: Which games use teleporting ?

Heavy on the magick
you can travel with help of Astarot to a named place in castle, or can be thrown to the furnace.
✓ Reviewed
by Bedazzle
Mon Feb 12, 2024 10:16 pm
Forum: Programming
Topic: That thing with the bottom two lines
Replies: 19
Views: 798

Re: That thing with the bottom two lines

Do you tried to POKE 23659,0 and then print?
Be careful, your program must not return/break! In that case it will hang.
by Bedazzle
Sun Feb 11, 2024 9:08 am
Forum: Programming
Topic: Machine code comment syntax recommendations
Replies: 40
Views: 1214

Re: Machine code comment syntax recommendations

If you are going to smallest clear screen routine, then

Code: Select all

clear_screen:
	ld hl, $5B00	; 3   23296
	xor a		; 1
loop_cls:
	dec hl		; 1
	ld (hl), a	; 1
	cp (hl)		; 1
	jr z, loop_cls	; 2	loop if ROM is not hit

	ret		; 1
			; TOTAL 10
It clears backwards, and assumes that ROM area is read only.
by Bedazzle
Sat Feb 10, 2024 1:46 pm
Forum: Programming
Topic: Machine code comment syntax recommendations
Replies: 40
Views: 1214

Re: Machine code comment syntax recommendations

catmeows wrote: Fri Feb 02, 2024 5:30 pm

Code: Select all

    ld (hl), 0
it is two bytes, 10 Ts
replace it with

ld (hl),l

one byte, 7 Ts
by Bedazzle
Fri Jan 12, 2024 9:26 pm
Forum: Graphics
Topic: Showcasing my graphics
Replies: 429
Views: 35409

Re: Showcasing my graphics

Grongy wrote: Fri Jan 12, 2024 5:08 pm Image
This one damn good. I even feel rain on my face...
by Bedazzle
Tue Jan 02, 2024 9:37 am
Forum: Programming
Topic: SkoolKit: ctl file or skool file?
Replies: 65
Views: 2084

Re: SkoolKit: ctl file or skool file?

SkoolKid wrote: Mon Jan 01, 2024 7:41 pm skool2ctl.py does not (and cannot) identify auto-generated comments
But auto+generated comments can have some pre-defined pattern, usually not typed by human (for example, some non-visible unicode characters)
by Bedazzle
Sun Dec 24, 2023 11:26 pm
Forum: Other Retro Stuff
Topic: The New Secret of Pinocchio (Buratino)
Replies: 3
Views: 270

Re: The New Secret of Pinocchio (Buratino)

Some people would say he IS Pinocchio, some would say he's a plagiarism of Pinocchio ;) I'd say it is re-work for eastern culture. Something like nowadays we can find new Little mermaid. Anyway most of children in Russia don't know Pinocchio, they know Buratino. Not only Russia, but nearly all ex-U...
by Bedazzle
Sat Dec 23, 2023 11:19 am
Forum: Programming
Topic: change names inside TZX or TAP
Replies: 5
Views: 335

Re: change names inside TZX or TAP

ZX Blockeditor
by Bedazzle
Mon Dec 18, 2023 9:15 am
Forum: Graphics
Topic: Showcasing my graphics
Replies: 429
Views: 35409

Re: Showcasing my graphics

Why you didn't born earlier to create graphics for game hits back in time?
by Bedazzle
Mon Dec 11, 2023 3:54 pm
Forum: Programming
Topic: Game of Life sizecoding contest
Replies: 36
Views: 2305

Re: Game of Life sizecoding contest

Dr beep wrote: Mon Dec 04, 2023 10:30 pm I didn't find a version on the ZX Spectrum so I was thinking
of a sizecoding contest for GAME OF LIFE on the ZX Spectrum
Back in time I remember at least two versions exists.
For example: https://vtrd.in/full_ver/LIFEGAME.ZIP
by Bedazzle
Wed Oct 25, 2023 10:22 pm
Forum: Emulators
Topic: How hard is it to write an emulator?
Replies: 21
Views: 1011

Re: How hard is it to write an emulator?

Double that!

And add more: 128K is harder to emulate; more memory, fiddling with pages, AY.
And of course if programmer go for additional hardware (for example, disk system), it will be even more.
by Bedazzle
Mon Oct 23, 2023 6:52 am
Forum: Graphics
Topic: Showcasing my graphics
Replies: 429
Views: 35409

Re: Showcasing my graphics

Grongy wrote: Mon Oct 23, 2023 1:58 am https://zxart.ee/eng/graphics/authors/
Dunno about popular, but active without questions!
Take five, bro!
by Bedazzle
Mon Oct 23, 2023 5:54 am
Forum: Programming
Topic: Laser squad a.i.
Replies: 36
Views: 2058

Re: Laser squad a.i.

marenja wrote: Sun Oct 22, 2023 1:52 am Probably the work will be much easier with some co-operation ... hm-m ... a sort of crowd disassembling?
I can disassemble, but usually (as we all have) - have no time. :/
Anyway, it is interesting experience.
by Bedazzle
Thu Oct 19, 2023 9:47 pm
Forum: Games/Software
Topic: The best Speccy game by Durell: vote
Replies: 44
Views: 986

Re: The best Speccy game by Durell: vote

PeteProdge wrote: Sun Oct 15, 2023 11:23 am*taps watch*
Anyway my voice can not change anything.
by Bedazzle
Thu Oct 19, 2023 9:45 pm
Forum: Programming
Topic: giga screen scroll with an headache
Replies: 10
Views: 395

Re: giga screen scroll with an headache

Maybe instead of scr1 ld hl,0 ;10t , 3 bytes ld de,49152 ;10t ld bc,6144 ;10t ldir ; 24*6144 -5 try scr1 ld h,l ;4t , 1 byte ld d,192 ;7t , 2 bytes ld b,24 ;7t , 2 bytes ldir ; 24*6144 -5
by Bedazzle
Sun Oct 15, 2023 10:45 am
Forum: Games/Software
Topic: The best Speccy game by Durell: vote
Replies: 44
Views: 986

Re: The best Speccy game by Durell: vote

Saboteur
Saboteur 2
Sigma 7
by Bedazzle
Fri Oct 13, 2023 11:21 pm
Forum: Programming
Topic: Constants in Z80 Assembler
Replies: 25
Views: 352

Re: Constants in Z80 Assembler

ParadigmShifter wrote: Fri Oct 13, 2023 11:11 pm And COLOUR of course ;)
Be thankful, that I did't tried to define VÄRV
:lol:
by Bedazzle
Fri Oct 13, 2023 11:11 pm
Forum: Programming
Topic: this short program crashes the spectrum
Replies: 41
Views: 1496

Re: this short program crashes the spectrum

equinox wrote: Mon Oct 09, 2023 1:43 am You never had a +2a did you?
Never. :-/
48K clone, 128K clone, Next

ok, then something like
POKE NOT PI, PEEK NOT PI + NOT PI * USR xxxx