Search found 183 matches

by AndyC
Mon Dec 03, 2018 8:23 pm
Forum: Programming
Topic: Assembly Help
Replies: 16
Views: 277

Re: Assembly Help

Hah! Neat. A bit tough to use with custom fonts, though, which was what I initially wrote mine for. ;) Not really. As long as you're careful on what specific page boundary you put the font then it's just a matter of changing the LD H,n command to the appropriate value. While there are some values y...
by AndyC
Mon Dec 03, 2018 8:19 pm
Forum: Games/Software
Topic: The best classic Speccy game beginning with T: vote
Replies: 17
Views: 374

Re: The best classic Speccy game beginning with T: vote

A fair few good titles here, but I'm going for the boxing glove bearing egg again - he's got to end up with one of these surely and Treasure Island Dizzy pretty much defined the formula that was used for every subsequent title.
by AndyC
Wed Nov 28, 2018 9:47 pm
Forum: Games/Software
Topic: The best classic Speccy game beginning with T: discussion
Replies: 28
Views: 584

Re: The best classic Speccy game beginning with T: discussion

Juan F. Ramirez wrote:
Tue Nov 27, 2018 12:06 pm
Joefish wrote:
Tue Nov 27, 2018 11:40 am
Thunderbirds (Firebird)
Great game. Love it.
It was an alright block sliding puzzle game, but not very "Thunderbirds" - I actually preferred the later Grandslam game, though that seems an unpopular opinion.
by AndyC
Wed Nov 21, 2018 8:43 pm
Forum: Design/Ideas
Topic: Mario Kart
Replies: 18
Views: 660

Re: Mario Kart

It's really not about "walls" though. The reason Mario Kart works, and why Mode 7 was utterly critical to its success, is the ability to have things like 90 degree turns and be able to see that in real time as you're racing. Classical 8-bit racers absolutely cannot do that, not just because it invol...
by AndyC
Mon Nov 19, 2018 9:34 pm
Forum: Design/Ideas
Topic: Mario Kart
Replies: 18
Views: 660

Re: Mario Kart

Mario Kart relied heavily on the SNES Mode 7 hardware scaling capabilities, which were capable of things that were difficult enough to try and pull of on other 16-bit machines, let alone the humble 8-bit machines. If you were to do it, you'd almost certainly have to limit it to being more like a tra...
by AndyC
Mon Nov 05, 2018 1:31 pm
Forum: Games/Software
Topic: The inevitable worst game ever thread
Replies: 36
Views: 1857

Re: The inevitable worst game ever thread

I might have gone for Jack and the Beanstalk or SQIJ, but now you've reminded me that Voyage Into The Unknown exists and that was spectacularly awful. Here's a crappy BASIC effort and you have to guess what the controls might be. I mean, at least with SQIJ you knew the controls were broken and had t...
by AndyC
Sat Nov 03, 2018 6:00 pm
Forum: Games/Software
Topic: Cheat mode in Super Robin Hood (Codemasters)?
Replies: 3
Views: 137

Re: Cheat mode in Super Robin Hood (Codemasters)?

I think there is an error in that Wikipedia quote - " After which the twins produced the only software for the Spectrum they ever wrote called SPLINK (SPectrum and LINK) that enabled the code to be altered for the Amstrad and ported to the Spectrum." should read " After which the twins produced the ...
by AndyC
Sat Nov 03, 2018 10:40 am
Forum: Games/Software
Topic: The best classic Speccy game beginning with S: vote
Replies: 65
Views: 1932

Re: The best classic Speccy game beginning with S: vote

Juan F. Ramirez wrote:
Fri Nov 02, 2018 9:30 pm
Zaxxon will beat them all!
I believe you misspelt ZZoom.
by AndyC
Wed Oct 31, 2018 9:29 pm
Forum: Announcements
Topic: Old Tower Preview
Replies: 26
Views: 714

Re: Old Tower Preview

Unless I'm entirely mis-reading the documentation, that only allows one colour across each row - which is interesting as a kind of "raster bar" effect, but not necessarily for a game. I think it would be quite difficult to use that in a practical sense (though I'd be interested if somebody wanted to...
by AndyC
Wed Oct 31, 2018 8:00 pm
Forum: Announcements
Topic: Old Tower Preview
Replies: 26
Views: 714

Re: Old Tower Preview

Much better cross development and debugging tools help enormously too. Plus vastly superior documentation about all the subtle timing variations that have come about from getting emulators to run every demo, on every hardware configuration, to a cycle accurate behaviour. That kind of thing just wasn...