Search found 1452 matches
- Sat Jun 01, 2024 10:31 am
- Forum: Sinclair Miscellaneous
- Topic: RIP Geoff Follin
- Replies: 11
- Views: 591
Re: RIP Geoff Follin
Sad news indeed, such a great talent. RIP
- Wed May 29, 2024 7:35 am
- Forum: Brand new software!
- Topic: Aliens Neoplasma II
- Replies: 19
- Views: 849
Re: Aliens Neoplasma II
There's definitely some logic to that but I know a few folk who would've bought the 128k version for few quid but aren't interested in paying $8 for both. I daresay they could've made more by charging a tenner for the next version & a couple of quid for the 128k. That's just the result of setti...
- Wed May 29, 2024 7:17 am
- Forum: Programming
- Topic: how do i scroll an individual character vertically?
- Replies: 7
- Views: 386
Re: how do i scroll an individual character vertically?
You need to think about it as a series of small steps and what is happening to the memory on each pass of the loop. So you need to copy each byte to the byte before it, but will already need to have saved a copy of the first byte since it needs to be POKEd as the last byte. And thus the code will lo...
- Tue May 28, 2024 1:41 pm
- Forum: Brand new software!
- Topic: Aliens Neoplasma II
- Replies: 19
- Views: 849
Re: Aliens Neoplasma II
I can't wrap my head round why they've bundled the 128k game in with the Next for 8 quid. Surely they'd be better selling them separately. I daresay a lot of folk won't be interested in the Next version & will be put off getting it. Presumably to cover the cost of developing both versions, to s...
- Sun May 26, 2024 9:34 pm
- Forum: Emulators
- Topic: Enhanced ZX Speccy Emulator
- Replies: 35
- Views: 1197
Re: Enhanced ZX Speccy (Alike system?)
Adding that many variations of instructions soon leads to the problem of needing excessive amounts of instruction encodings and thus slower instructions overall. The Z80 already suffers in that regard, with the Indexed instructions rarely being worth the cost. The Gameboy CPU did it better in many r...
- Sun May 26, 2024 11:06 am
- Forum: Games/Software
- Topic: The best magazine-commissioned exclusive game on a YS/Crash/SU covertape: vote
- Replies: 13
- Views: 301
Re: The best magazine-commissioned exclusive game on a YS/Crash/SU covertape: vote
Well I'm going for Pathetic Pablo Bros, something about it just appeals and I loved the idea of tutorials for game development in the magazine (even though it was clearly too little by that point) #2 place can go to Advanced Lawnmower Simulator - purely for the absolute ludicrousness of actually mak...
- Sun May 26, 2024 10:06 am
- Forum: Website
- Topic: Random Search
- Replies: 4
- Views: 141
- Fri May 24, 2024 2:53 pm
- Forum: Programming
- Topic: New Game Creator
- Replies: 70
- Views: 2596
Re: New Game Creator
Version of Notepad I use does not have multilevel undo (although it seems to wait a bit before committing the text to the buffer, so if you type a few characters it undoes them all). Redo is same key as Undo (Ctrl-Z). I'm using Win10. Maybe they changed it for Win11? Notepad is just a bog-standard ...
- Fri May 24, 2024 1:57 pm
- Forum: Programming
- Topic: New Game Creator
- Replies: 70
- Views: 2596
Re: New Game Creator
Notepad has multi level undo. Still doesn't have a redo though, which is a mildly annoying.ParadigmShifter wrote: ↑Thu May 23, 2024 8:13 pm What annoys me is stuff like notepad where you only have a 1 level undo!
- Thu May 23, 2024 10:47 pm
- Forum: Games/Software
- Topic: Games with good use of push scrolling?
- Replies: 24
- Views: 507
Re: Games with good use of push scrolling?
Nah, it's the same as Bionic Commando and Marsmare (and Bugaboo), here they use "push scroll" with a slightly different meaning. Marsmare and Spectral Interlude are classic push scrolls. You reach the edge of the screen and the game stops while the scroll happens and then continues again....
- Thu May 23, 2024 8:21 pm
- Forum: Games/Software
- Topic: Games with good use of push scrolling?
- Replies: 24
- Views: 507
Re: Games with good use of push scrolling?
I'd call Anarchy a flip screen game (albeit with a certain amount of overlap between "screens"). To be what is typically meant by "push scrolling" it should actually appear to scroll and the game should stop playing whilst it does.
- Thu May 23, 2024 8:06 pm
- Forum: Games/Software
- Topic: Games with good use of push scrolling?
- Replies: 24
- Views: 507
Re: Games with good use of push scrolling?
Using the second interpretation of "push scroll" pointed by Lee Bee, then Turrican (the first game) could be a good example, I think. Ps: I loved that game, despite the tape multiload. I wouldn't really call that push scrolling, it just has a camera that moves independently of the main ch...
- Thu May 23, 2024 7:16 pm
- Forum: Games/Software
- Topic: Games with good use of push scrolling?
- Replies: 24
- Views: 507
Re: Games with good use of push scrolling?
I'm not sure the are any good examples of it, it's a really clunky mechanism for dealing with camera movement. While there are a handful of games where it maybe doesn't interfere too much, almost all of them would be vastly improved by a more fluid camera movement (which doesn't necessarily mean con...
- Thu May 23, 2024 4:09 pm
- Forum: Programming
- Topic: New Game Creator
- Replies: 70
- Views: 2596
Re: New Game Creator
Probably. I've just had my mind in XML mode all day...
- Thu May 23, 2024 3:58 pm
- Forum: Programming
- Topic: New Game Creator
- Replies: 70
- Views: 2596
Re: New Game Creator
Presumably you're talking about selecting multiple squares in the room to edit (perhaps by holding shift), so you can then change the colour or tile graphic of every square at once? Not only is this a good idea, I'd say it was absolutely essential. Otherwise you've no way to quickly compare how you...
- Thu May 23, 2024 2:34 pm
- Forum: Programming
- Topic: New Game Creator
- Replies: 70
- Views: 2596
Re: New Game Creator
One option for quickly applying tile attribute changes would be to allow multi select. Use tri-state check boxes for attributes not currently consistent but allow toggling one between on/off to apply to all. Another (or an alternative) would be to allow them to be viewed grouped by a given attribute...
- Thu May 23, 2024 12:31 pm
- Forum: Preservation
- Topic: Suggestion: Add PZX files to the database
- Replies: 23
- Views: 567
Re: Suggestion: Add PZX files to the database
I almost can't believe nobody has posted this already:
- Sun May 19, 2024 11:50 am
- Forum: Programming
- Topic: New Game Creator
- Replies: 70
- Views: 2596
Re: New Game Creator
I totally appreciate that some users might want the ability to connect rooms in non-linear/non-adjacent ways. But surely the vast majority of your users will want linear passage between adjacent rooms on the map, without having to set up exit points. Not necessarily, think about things like the pip...
- Sun May 19, 2024 11:01 am
- Forum: Games/Software
- Topic: The best unplayable demo on a YS/Crash/SU covertape: vote
- Replies: 11
- Views: 317
Re: The best unplayable demo on a YS/Crash/SU covertape: vote
Difficult to rate when every single one is something you regretted bothering to load the one time you did. I'll go with Shadow of the Beast though, since the actual game wasn't any better than a demo and you do at least get to see all the cool over world effects (albeit rendered in SpeccyVision) tha...
- Sat May 18, 2024 10:30 pm
- Forum: Design/Ideas
- Topic: Context-sensitive buttons in ZX Spectrum game...?
- Replies: 10
- Views: 413
Re: Context-sensitive buttons in ZX Spectrum game...?
It's not that hard to do in any language. It's probably harder to design a logical way of conveying to the player when it's worth pressing the button though. Much easier on modern systems where you can cheaply overlay button prompt images (especially if you had the good sense to colour the buttons!)
- Thu May 16, 2024 9:17 pm
- Forum: Design/Ideas
- Topic: Suggestion :Developers please try to also create Appimages for linux
- Replies: 35
- Views: 835
Re: Suggestion :Developers please try to also create Appimages for linux
You don't seem to know much about development. There are libraries which handle everything for you, just like there are on Windows. You just use them and include them in your app. Seriously, it's the same as on Windows. Why wasting time dissing an OS you clearly don't care about? I'm not dissing it...
- Thu May 16, 2024 8:10 pm
- Forum: Design/Ideas
- Topic: Suggestion :Developers please try to also create Appimages for linux
- Replies: 35
- Views: 835
Re: Suggestion :Developers please try to also create Appimages for linux
That's a poor excuse while trying to put a bad reputation on Linux. Just package all the libraries your application needs, like Windows apps have been doing for ages, and it will work in all distributions. It will probably work with less issues than Windows. It's not though, it's just reality. Linu...
- Wed May 15, 2024 1:41 pm
- Forum: Programming
- Topic: How much of a 48k game is graphics? How much is code?
- Replies: 42
- Views: 1109
Re: How much of a 48k game is graphics? How much is code?
Taking away all the limits gives ultimate freedom but it can be crippling because you can become overwhelmed by the amount of work required. It's like being expected to write a multi-hour symphonic masterpiece for an entire orchestra, rather than a short looping chiptune. But code size is a totally ...
- Wed May 15, 2024 10:45 am
- Forum: Design/Ideas
- Topic: Suggestion :Developers please try to also create Appimages for linux
- Replies: 35
- Views: 835
Re: Suggestion :Developers please try to also create Appimages for linux
The problem with Linux is, and has always been, the myriad of different distributions all of which are almost the same but not quite. It makes the platform an enormous headache to support with rapidly diminishing returns for each different variants you try and cover. When you're doing something like...
- Tue May 14, 2024 7:50 pm
- Forum: Programming
- Topic: How much of a 48k game is graphics? How much is code?
- Replies: 42
- Views: 1109
Re: How much of a 48k game is graphics? How much is code?
The thing is, 48K is simply not nearly enough memory to do much with. So games that need lots of logic, say strategy games like Gods, Chaos or Stonkers will have minimalist graphics simply as a result of running low on space. Whereas games like Dizzy will maximise graphics usage, at the expense of s...